I am creating a ball lightning construct to act as a summon. Its main powers are Desolid (0 END, Persistent, Inherent, Always On), and a Damage Shield (0 END, Persistent, Inherent, Always On) with a RKA Side Effect Explosion (no range) which occurs when the damage shield activates against a grounded conductive object. The special effect of the RKA is the ball of lightning explodes against whatever conductive object it hit. The explosion should be large enough to eliminate the ball lightning's BODY. Obviously the side effect should affect the physical world, and ought to be reasonably impressive.
Here are some questions:
1) Can I take a Side effect that's greater than the largest given AP value for the side effect? I assume in that case I'd still max out at a -1 base value for the limitation (so with the limited circumstance, that's a -3/4 limitation.)
2) Do I need to buy Affects Solids for the side effect? Since in FREd p.165 it mentions that Inherent powers can be turned off, should I assume that the desolidification is automatically turned off with the ball lightning's final self-immolation? Or should I make up some custom limitation on the Desolid such that it automatically turns off when the damage shield contacts a grounded conductive object?
Question
Zed-F
I am creating a ball lightning construct to act as a summon. Its main powers are Desolid (0 END, Persistent, Inherent, Always On), and a Damage Shield (0 END, Persistent, Inherent, Always On) with a RKA Side Effect Explosion (no range) which occurs when the damage shield activates against a grounded conductive object. The special effect of the RKA is the ball of lightning explodes against whatever conductive object it hit. The explosion should be large enough to eliminate the ball lightning's BODY. Obviously the side effect should affect the physical world, and ought to be reasonably impressive.
Here are some questions:
1) Can I take a Side effect that's greater than the largest given AP value for the side effect? I assume in that case I'd still max out at a -1 base value for the limitation (so with the limited circumstance, that's a -3/4 limitation.)
2) Do I need to buy Affects Solids for the side effect? Since in FREd p.165 it mentions that Inherent powers can be turned off, should I assume that the desolidification is automatically turned off with the ball lightning's final self-immolation? Or should I make up some custom limitation on the Desolid such that it automatically turns off when the damage shield contacts a grounded conductive object?
Link to comment
Share on other sites
1 answer to this question
Recommended Posts