Hi Steve, hope you're doing well. I couldn't locate any questions on this particular permutation of Damage Shield, so I'm crossing my fingers that I'm not being repetitive.
If I want to create a Damage Shield Hand-To-Hand Attack that adds its damage to the attacker's STR rather than the character's in order to reflect very hard, inflexible skin that does less harm to an average person slapping the character than to a bare-knuckle fighter punching with his full might, what sort of Limitation (or Advantage) value would you suggest?
Would it make any difference to the value if the character in question is super-strong as opposed to merely average in strength but extremely tough?
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Matt the Bruins
Hi Steve, hope you're doing well. I couldn't locate any questions on this particular permutation of Damage Shield, so I'm crossing my fingers that I'm not being repetitive.
If I want to create a Damage Shield Hand-To-Hand Attack that adds its damage to the attacker's STR rather than the character's in order to reflect very hard, inflexible skin that does less harm to an average person slapping the character than to a bare-knuckle fighter punching with his full might, what sort of Limitation (or Advantage) value would you suggest?
Would it make any difference to the value if the character in question is super-strong as opposed to merely average in strength but extremely tough?
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