M Bison Posted March 17, 2009 Report Share Posted March 17, 2009 Ok, so I'm going to be starting up a gritty sci-fi campaign soon using a world I have created with a mix of many popular sci-fi settings. Some worlds are basically one big city ala Coruscant from Star Wars and the further out into the reaches you get the less technology you will find ala Firefly. The Known Universe has been split up by 3 major factions: The Federation: (PCs faction) A collection of planets that have come together under one democratic government. They have a large Navy with good tech, but not the best. The Imperium: A dictatorship run by an nebulous Emperor who no one has actually seen for about 200 years. It is actually believe he has died and a few of the higher up in the government are faking that he is still alive. They have a massive military, but lower tech than the Federation. The Galactic Economic Consortium: A bunch of giant corporations got together and claimed independence and have carved out a sizable chunk of the galaxy for themselves. They have trade agreements with both the Federation and the Imperium as both are major purchasers of technology. They have the smallest army (or so the others believe) but it is extremely high tech and consists mostly of robot soldiers. The PCs are going to be members of a Black Ops unit for the Federation and I need a Skill Kit of what they should all know coming out of training. Suggestions? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted March 17, 2009 Report Share Posted March 17, 2009 Re: Need help putting together a kit. Sounds like you need the Dark Champions book. The Field Agent package deal, page 40. But the obvious things would be WFs, TFs, KSs of organizations and territories that conserns the PCs, cover PSs, Fringe Benefits, and some sundry skills for the specialists -- Security Systems, Combat Driving/Piloting, Electronics, Mechanics, Computer Programming, Criminology . . . The list goes on! Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 18, 2009 Report Share Posted March 18, 2009 Re: Need help putting together a kit. Black Ops Package Must Haves Stealth Concealment Appropriate Weapons Familiarities (Knives, Small Arms, Military Weapons, etc) Appropriate Transport Familiarities (Whatever is customary plus such exotics as Orbital Insertion parachuting) Some kind of Martial Art PS: Covert Operations (you know the drill) KS: Own Organization (Yes, we have a safehouse on this planet.....) At the 1 pt Familiarity level (for everyone - specialists on the team will have the full skill) Acting (if it's not already an Everyman skill in the game) Paramedic/First Aid (ditto) Demolitions (just enough to handle explosives safely and put them where instructed) Systems Operations (Communicators and/or sensors) Cryptography Tactics Computer Programming Survival (possibly the full skill for any of a number of environments, including exotic ones like Deep Space or Airless Moons) Bugging/Surveilance Security Systems Lockpick Streetwise Probably should have, or at least consider Climbing Breakfall Bureaucratics (at least 1 pt) Interrogation (ditto) Acting (arguably, undercover work is nothing BUT Acting) Analyze Intelligence Zero Gee: If the campaign features microgravity environments, it is likely that the characters have the training to cope with them, whether that's an Environmental Movement Talent or a 0G version of Acrobatics or whatever you choose. Cramming, perhaps multiple times. This kind of agent often has to learn things very quickly. In fact, Scholar, Jack of All Trades, Linguist, Traveler, and Scientist may all be appropriate, although not necessarily every one of them for every agent! Things the team (not neccessarily every member) should have (Note, if they're still following current doctrine every member will probably be trained in at least two specialties) Paramedic/First Aid Demolitions (possibly with Analyze: Structure, KS: Explosives, etc) Systems Operations & Cryptography Conversation & Interrogation Languages Bribery & Persuasion Trading & PS: Scrounger Survival (see above) Bugging/Surveilance Electronics Mechanics Security Systems Navigation Lockpick High Society Streetwise Forgery Deduction & Analyze Intelligence Disguise & Mimicry Lucius Alexander Covert Palindromedary Quote Link to comment Share on other sites More sharing options...
M Bison Posted March 22, 2009 Author Report Share Posted March 22, 2009 Re: Need help putting together a kit. Exactly what I was looking for. Thanks! Quote Link to comment Share on other sites More sharing options...
Basil Posted April 1, 2009 Report Share Posted April 1, 2009 Re: Need help putting together a kit. Some worlds are basically one big city ala Coruscant from Star Wars... You mean, of course, Trantor. Quote Link to comment Share on other sites More sharing options...
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