Great Beyond Posted March 20, 2009 Report Share Posted March 20, 2009 I thought of something, as I was hammering out ideas for a game - one of the characters has an entangle, basicly putting someone in a block of solid ice. What would happen if they were left there, in the ice? In the real world, you'd eventually get frostibite and hypothermia before (after a while) snuffing it. I dont have my book here with me, so I cant consult the Tome of Knowledge, but is there an easy way to do damage to someone if theyre entangled for a long while? Quote Link to comment Share on other sites More sharing options...
Ice9 Posted March 20, 2009 Report Share Posted March 20, 2009 Re: Damage from long term intangles? Linked damage power with Uncontrolled and Gradual Effect? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 20, 2009 Report Share Posted March 20, 2009 Re: Damage from long term intangles? Linked damage power with Uncontrolled and Gradual Effect? Pretty much. I once did the 'ice block' entangle with a linked NND vs LS: Immune to Cold to it, Continuous, Uncontrolled, 0END. The way to break the Uncontrolled was, obviously, to break the Entangle. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 21, 2009 Report Share Posted March 21, 2009 Re: Damage from long term intangles? Either that, at some point the Environment just takes over. If you're in a block of ice long enough that it doesn't melt the outside temp probably isn't that warm either. And since we're talking hours quite possibly - yeah Environmental Damage Rules probably work just fine. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 21, 2009 Report Share Posted March 21, 2009 Re: Damage from long term intangles? Either that, at some point the Environment just takes over. If you're in a block of ice long enough that it doesn't melt the outside temp probably isn't that warm either. And since we're talking hours quite possibly - yeah Environmental Damage Rules probably work just fine. Or Suspended Animation. Quote Link to comment Share on other sites More sharing options...
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