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Inceptum Terminus: WMC Angel of Mercy (Ambulance)


The_Patriot

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WMC Angel of Mercy (Ambulance)

Val Char Cost Notes

5 Size 25 Length 3.17", Width 1.59", Area 5.04" Mass 3.2 ton KB -5

35 STR 0 Lift 3200.0kg; 7d6

18 DEX 24 OCV 6 DCV 3

15 BODY 0

10 DEF 24

4 SPD 12 Phases: 3, 6, 9, 12

 

 

 

Total Characteristic Cost: 71

 

Movement: Flight: 24" / 96"

 

Cost Powers END

 

Propulsion Systems

35 1) Anti-Gravity Ground Vehicle: Flight 24", x4 Noncombat (53 Active Points); Costs Endurance (-1/2) Note: Weight: 320kg 5

69 2) Vehicular Fission Reactor: Endurance Reserve (141 END, 141 REC) (155 Active Points); OIF Bulky Durable (-1), Only powers electrical devices (-1/4) Note: Weight: 320kg 0

 

Weapons

 

34 1) Kenther Heavy Laser Machine Gun: RKA 3 1/2d6, Autofire (10 shots; +1) (110 Active Points); OIF Bulky (-1), Strength Minimum 15 (-3/4), STR Minimum cannot Add/Subtract Damage (-1/2), Beam (-1/4), No Knockback (-1/4) Note: (x2 number of items)Weight: 14kg 11

 

Operations Systems

 

8 1) Strong Armor: Hardened for 10 DEF (8 Active Points) Note: Weight: 50kg 0

40 2) Electronic Countermeasures: Suppress Radar 8d6, NRM (+1/2), Increased Maximum Range (7,500"; +1/2) (80 Active Points); OIF Bulky (-1) Note: Weight: 50kg 8

72 3) Fire Extenguishing System: Dispel 12d6, All Fire powers simultaneously (+2) (108 Active Points); 8 Charges (-1/2) Note: Weight: 64kg [8]

4 4) Highly Maneuverable: +2 with Combat Piloting

 

7 5) Emergency Lights and Siren: Sight and Hearing Groups Images 1" radius, +/-4 to PER Rolls (27 Active Points); OAF Bulky (-1 1/2), Set Effect (-1), No Range (-1/2) Note: Weight: 20kg 3

5 6) NBC Protection: LS (Immunity: Chemical and biological warfare agents; Safe in High Radiation) Note: Weight: 32kg 0

10 7) Neural Interface Jack: (Total: 24 Active Cost, 10 Real Cost) Mind Link , Human class of minds, One Specific Mind (5 Active Points); OIF Bulky (-1), Only when jacked into a human with NIJ (-1/2) (Real Cost: 2) plus +3 DEX (9 Active Points); OIF Bulky (-1), Only when jacked into another object that has a NIJ (-1/2) (Real Cost: 4) plus +1 SPD (10 Active Points); OIF Bulky (-1), Only when jacked into a human with NIJ (-1/2) (Real Cost: 4) Note: Weight: 5kg 0

2 8) Night Vision: IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) Note: Weight: 15kg 1

2 9) Night Vision: UV Perception (Sight Group) (5 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) Note: Weight: 15kg 1

17 10) Radar System: Radar (Radio Group), +4 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic: +6, Tracking (42 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) Note: Weight: 20kg 4

4 11) Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) Note: Weight: 10kg 1

4 12) Radio Group Flash Defense (10 points) (10 Active Points); OIF Bulky (-1), Costs END (Only Costs END to Activate; -1/4) Note: Weight: 5kg 1

10 13) Tactical Communications Network: Mind Link , Machine class of minds, One Specific Mind, No LOS Needed, Number of Minds (x64) (45 Active Points); Only with others who have Mind Link (-1), OIF Bulky (-1), Affected as Sight and Hearing Groups (-1/2), Affected as Radio not Mental Groups (-1/2), Costs END (Only Costs END to Activate; -1/4) Note: Weight: 10kg 4

 

 

 

 

 

Perks

8 Vehicles & Bases (23 Active Points); OIF Bulky Durable (-1), Costs Endurance (-1/2), Conditional Power Power Does Not Work In Intense Magnetic Fields (-1/4)

 

 

 

Total Powers & Skill Cost: 331

Total Cost: 402

 

377+

Disadvantages

15 Distinctive Features: Ambulance (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Physical Limitation: Flight Ceiling of 500m (Infrequently; Greatly Impairing)

0 Experience Points

 

Total Disadvantage Points: 402

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Re: Inceptum Terminus: WMC Angel of Mercy (Ambulance)

 

Civilian Vehicle Computer

Val Char Cost Notes

21 INT 11 13-PER Roll 13-

20 DEX 30 13- OCV 7 DCV 7

4 SPD 10

Phases: 3, 6, 9, 12

 

 

 

Total Characteristic Cost: 51

 

Cost Powers END

 

Computer Components

2 1) Direct Neural Interface Port: Mind Link , Human class of minds, One Specific Mind (5 Active Points); User must be jacked in (-1/2), OIF (-1/2), Must be connected to the Net via a Modem (-1/4) 0

10 2) Built in Modem: Radio Perception/Transmission (Radio Group), Concealed (-5 with Radio Perception/Transmission PER Rolls) (15 Active Points); OIF (-1/2) 0

4 3) Monitor: Sight Group Images 1" radius (10 Active Points); OIF (-1/2), No Range (-1/2), Linked (Direct Neural Interface Port; -1/4) 1

3 4) Hard Drive: Eidetic Memory (5 Active Points); OIF (-1/2)

 

3 5) DVD Drive: Speed Reading (x10) (4 Active Points); OIF (-1/2)

 

8 6) Hardware Firewall: Force Wall (8 ED) (20 Active Points); Only to protect the Netrunner from damage taken on the Net (-1), OIF (-1/2) 2

12 Software Pool: Multipower, 18-point reserve, (18 Active Points); all slots Active programs limited by INT/5 of the computer (-1/2)

 

1u 1) AK: Rocky Mountain Confederation (3 Active Points); Active programs limited by INT/5 of the computer (-1/2) 13-

 

1u 2) Electronics 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

 

1u 3) Mechanics 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

 

1u 4) Navigation 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

 

1u 5) Systems Operation 13- (3 Active Points); Active programs limited by INT/5 of the computer (-1/2)

 

1u 6) Communications Software: Program; Active programs limited by INT/5 of the computer (-1/2)

 

1u 7) Diagnostic and System Monitoring Software: Program; Active programs limited by INT/5 of the computer (-1/2)

 

1u 8) Navigation and Map Software: Program; Active programs limited by INT/5 of the computer (-1/2)

 

 

 

 

 

 

 

 

Talents

3 Absolute Time Sense

5 Eidetic Memory

3 Lightning Calculator

4 Speed Reading (x10)

 

 

 

Total Powers & Skill Cost: 65

Total Cost: 116

 

Total Disadvantage Points: 116

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