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Multipower limitations


Blue

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Just trying to get something clear in my head. Admittedly this is a sort of newbie question but then I've rarely ever used multipowers, favoring ECs and Pools.

 

If every slot in a multipower has a 14- activation roll, is it acceptable to give that limitation to the MP point pool as well? Or does doing so require the player to roll 2 activations--one on the pool and one on the slots? Or is it simply impossible to put a limitation on the pool at all?

 

At times like these I need a copy of the book at work so I can use it during these lunchtime character sessions. Thanks for any help.

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