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Vampire Cop Ricky


OddHat

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A work in progress for my Gen Con game. Feedback appreciated.

 

VAMPIRE COP RICKY NA DO-YOL

Val Char Cost Roll Notes

20 STR 0 13- Lift 400.0kg; 4d6; [2]

30 DEX 0 15- OCV 10 DCV 10

20 CON 0 13-

20 BODY 0 13-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3

35 PRE 5 16- PRE Attack: 7d6

10 COM 0 11-

 

4/10 PD 0 Total: 4/10 PD (0/6 rPD)

4/10 ED 0 Total: 4/10 ED (0/6 rED)

6 SPD 10 Phases: 2, 4, 6, 8, 10, 12

8 REC 0

40 END 0

40 STUN 0 Total Characteristic Cost: 18

 

 

Movement: Running: 7" / 14"

Swimming: 2" / 4"

Leaping: 4" / 8"

Gliding: 7" / 14"

 

Cost Powers END

Western Vampire Powers

10 1) Raw Vampiric Strength: +10 STR (Modifiers affect Base Characteristic) Note: In the film, Ricky often knocks people long distances without actually doing much damage. 1

60 2) Vampiric Grace: +20 DEX

20 3) +10 CON

20 4) +10 BODY

10 5) Vampiric Mein: +20 PRE (20 Active Points); Limited Power Power loses about half of its effectiveness (Offensive Only; -1) Note: SFX: Snarling, inuhuman visage

10 6) Vampiric Speed: +1 SPD

10 7) Vampiric Toughness: Armor (6 PD/6 ED) (18 Active Points); Limited Power Power loses about a third of its effectiveness (Not vs Wood or Fire; -1/2), Does not prevent penetration Power loses about a fourth of its effectiveness (-1/4) 0

12 8) Vampiric Fangs: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2), Continuous (+1) (25 Active Points); Limited Power Power loses about half of its effectiveness (Must Follow Grab; -1) 0

10 9) Walks easily on walls and ceilings: Clinging (normal STR) 0

5 10) Nightvision 0

5 11) Discriminatory with Normal Smell 0

5 12) Tracking with Normal Smell 0

21 13) Vampiric Regeneration and Resurection: Vampiric Regeneration 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Limited Power Power loses about a third of its effectiveness (Must ingest human blood to activate; -1/2) 0

2 14) Vampiric Swiftness: Running +1" (7" total) 1

7 15) Vampiric Movement: Gliding 7" Note: Do-yol safely leaps from buildings. 0

42 16) Vampiric Immortality: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0

35 Vampiric Fighting Style: Multipower, 35-point reserve

2u 1) Mighty Blow: Hand-To-Hand Attack +4d6, Double Knockback (+3/4) (35 Active Points); Hand-To-Hand Attack (-1/2) 3

2u 2) Many Blows: Hand-To-Hand Attack +4d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (35 Active Points); Hand-To-Hand Attack (-1/2) 1

2u 3) Burst of Strength: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2)

3u 4) Perfect Block: Force Field (20 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points) Note: When facing multiple foes, Do-yol spends a lot of time blocking. His blocks are very effective. 0

 

 

Perks

4 Contact: Priest (Contact has useful Skills or resources, Very Good relationship with Contact) 8- Note: The Priest is a specialist in Vampire Hunting, and may himself be an ex vampire.

 

 

Skills

3 Combat Driving 15-

3 Criminology 12-

2 CK: Seoul 11-

2 KS: Criminal Law And Procedure 11-

2 KS: The Law Enforcement World 11-

2 PS: Police Officer 11-

3 Streetwise 16-

2 WF: Small Arms

3 Stealth 15-

3 Concealment 12-

3 Lockpicking 15-

3 Security Systems 12-

0 Language: Korean (idiomatic; literate) (5 Active Points)

3 Language: Cantonese (completely fluent)

1 Language: English (basic conversation) Note: We hear Do-yol speak a bit of English in the film.

 

 

Total Powers & Skill Cost: 332

Total Cost: 350

 

200+ Disadvantages

10 Dependent NPC: Girlfriend Hie-Jong Kim 8- (Normal)

20 Distinctive Features: Vampiric Countenance, terrifying (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

10 Physical Limitation: Nocturnal (Frequently, Slightly Impairing) Note: Must make CON roll when awake in daylight or is at -2 on all rolls.

20 Susceptibility: Direct Sunlight 1d6 damage per Phase (Common)

10 Psychological Limitation: Bloodlust (Common, Moderate) Note: Desires to feed when feels lust, sees fresh blood, or feels rage. Only "Moderate" by end of film, as this urge never seems to stop him from going about his business.

20 Psychological Limitation: Need to Atone by Protecting the Innocent and Fighting Crime (Very Common, Strong)

10 Psychological Limitation: Lecherous (Common, Moderate)

10 Psychological Limitation: Show Off (Common, Moderate)

10 Unluck: 2d6 Note: Comical Bad Luck

30 Experience Points

 

Total Disadvantage Points: 350

 

Background/History: Na Do-yol was a corrupt Seoul cop in the pay of mobsters, a drunken lech who had betrayed his partner, his girlfriend, and his duty. Being bitten by a vampirism carrying mosquito made him a better person. As Do-yol slowly transformed into a Vampire, his world fell to pieces. His mobster master attempted to force him to kill his partner; when Do-yol refused, the mobster ordered his minions into action. With the help of a Vampire hunting priest, Do-yol was forced to battle to save his partner, his girlfriend, and his own humanity.

 

Two out of three was the best he could do. Do-yol saved his partner and girlfriend, and re-discovered his honor. He lost his humanity, becoming trapped as a Vampire forever. Somehow, through it all, he retained his soul. Partnering with the Vampire Hunting Priest who had tried to save him, Do-yol vowed to make up for in undeath for the crimes of his life. Do-yol became the defender of Seoul, Vampire Cop Ricky.

 

Personality/Motivation: Na Do-yol was a corrupt, drunken lech before his transformation. In strugling to remain human, Do-yol grew up. Even now, cursed with a vampire's hunger for blood, he struggles to do the right thing, defending the people of his city from dangers he would once have turned away from.

 

Powers/Tactics: Do-yol has most of the powers of a traditional Western Vampire, together with the training and experience of a ranking (if corrupt) police officer. On the attack, he will strike with blows that lack great power but can send his foes tumbling across the battle field; on the defense, he will block with surprising speed and effect. When not blocking, Do-yol is not particularly sturdy by Superhuman standards, but his speed and dexterity serve well to keep him out of danger.

 

Campaign Use: In the original film, Do-yol was in the process of turning into a vampire, a process he completed by the end of the picture. While transforming, Do-yol could only access his powers when filled with rage or lust. After the transformation was complete, he presumably has his full powers at all times. To simulate the earlier version of Vampire Cop Ricky, aply the "Only when sexually aroused or enraged" limit to all of his Vampiric powers save regeneration and life support. This write up was intended for a convention game, and as such may need to be rebalanced for other campaigns.

 

Appearance: A Korean man of average height and weight, but with cat-like eyes and small fangs. Face becomes terifying when in full vampire mode. Wears a white mask, red sweater, and black leather long coat and pants when fighting crime.

 

Character by Kim Su-ro. Character Sheet by Robert Dorf, 2009.

 

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Re: Vampire Cop Ricky

 

"20 Distinctive Features: Vampiric Contenance, terrifying..."

 

I think you mean Countenance. Otherwise, it seems like he has terrifying control of his bladder (continence)

 

EDIT: I should also say that I really like the character. I didn't mean to be nitpicking without some positive in there, too. :)

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