GrooveD70 Posted September 9, 2003 Report Share Posted September 9, 2003 I have a player that wants to do one of those kewl 180 turns on a motor cyle where the back tire spins out while the bike stays in the same "hex". He wants to use this to aviod having a turn radius. He also have a good combat driving skill. How would you all handle this? Quote Link to comment Share on other sites More sharing options...
Edsel Posted September 9, 2003 Report Share Posted September 9, 2003 The old Eye for and Eye rules (page 62) considered a turn of 121-180 degrees in a single hex to be a -3 modifier to your Combat Driving roll. However you also have to reduce your Turn mode which is an additional -4 penalty (reduce turn mode to 0). However if you are going slower your turn mode is less. Zero, for instance, if you are starting from a dead stop. The tables are reproduced below. Degree of Turn / Modifier 01-60 (one hex side) = -0 61-90 (up to 1.5 hexsides) = -1 91-120 (up to 2 hexsides) = -2 121-180 (up to 3 hexsides, bootlegger) = -3 One hex line drift = -0 Decrease in Turn Mode / Modifier -1 = -1 -2 = -2 1/2 current Turn Mode = -3 Bootlegger (move one vehicle length forward and reverse vehicle facing, eliminating the Turn Mode for this maneuver = -4 Hope the table is readable. Hope this helps. Quote Link to comment Share on other sites More sharing options...
badger3k Posted September 9, 2003 Report Share Posted September 9, 2003 Re: Moto sickles Originally posted by GrooveD70 I have a player that wants to do one of those kewl 180 turns on a motor cyle where the back tire spins out while the bike stays in the same "hex". He wants to use this to aviod having a turn radius. He also have a good combat driving skill. How would you all handle this? I saw something like this somewhere - can't find it (of course), so here's a couple ways - make it a combat driving skill roll with something like (velocity/3 or5) as the negative modifier. Another way could be to buy the skill (power) as teleport (same hex, must be on surface [can't do 180s in air though], only to change direction 180 degrees, requires comabt driving skill roll - no idea of points, just thinking things out loud). The first would let anyone do it, the second would make it a specific skill that needed to be learned separately. The teleport looks hideously expensive (skimming book). A cheaper way might be transform (object traveling one way into object travelling 180 degrees opposite), similar limitations. Quote Link to comment Share on other sites More sharing options...
Edsel Posted September 9, 2003 Report Share Posted September 9, 2003 Penalty Skill Levels with the limitation only for bootlegger turn arounds ought to be about a -1 limitation (or more) and therefore really cheap. Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted September 9, 2003 Report Share Posted September 9, 2003 I'd consider just using movement skill levels, assuming you allow a PC to use them for vehicle movement. DG Quote Link to comment Share on other sites More sharing options...
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