Jump to content

Edsel

HERO Member
  • Content Count

    9,792
  • Joined

  • Last visited

  • Days Won

    2

Edsel last won the day on December 3 2005

Edsel had the most liked content!

About Edsel

  • Rank
    Dark Champions GM
  • Birthday 09/15/1962

Contact Methods

  • Website URL
    http://
  • ICQ
    Edsel

Profile Information

  • Biography
    Christian, Republican, WASP, NRA-member. Is all that psycho enough for you?
  • Occupation
    Civil Engineering (I build targets).

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A character starts his phase under water and wishes to teleport 10 hexes through the water. He DOES NOT have the "must pass through intervening space" limitation and can clearly perceive his destination hex. Can he do this or would he need "usable as a second mode of movement" in order to pass through the water?
  2. I think that I am just going to go with the modification that will change things the least. I will give the Zombies hardened PD vs. piercing and slashing attacks. Currently my players are battling some Deep Ones in the just off the southern coast of Vancouver Island. So far the group has looked at them as push overs. It will be interesting to see how they react once their small boat is overturned.
  3. THE PROBLEM My characters have had a couple of encounters with zombies so far. They were originally dismayed by how hard the creatures were to eliminate with gunfire. This is due mainly to the way the zombies are built. They have 4 resistant PD, +2 resistant PD verses slashing and piercing attacks, and +2 more resistant PD verses piercing attacks. This means that they count as having 8 resistant PD verses bullets and shotgun pellets. The group has found two very effective methods to combat them. (1) As long as the range and surrounding permit, an explosive shotgun slug works wonde
  4. I have allowed it in my campaign but capped how much a player can have. The MHI body armor does have gaps. If a GM wanted to he could simply require Combat luck to have a further limitation that it does not stack with other armor.
  5. My book (#96) and patches showed up today via media mail. However everything was well packed and arrived in perfect condition.
  6. Still waiting for mine to make it to Oklahoma City.
  7. Here is the character background, as written by one of my players, after his introductory scenario was completed. Osborn Stack is a born and raised Apache Native American. Raised mostly by his grandfather; Osborn (or Oz as he was often called) was taught to respect the old ways. He grew up learning how to use the traditional tools and weapons of his people; such as the traditional Apache Tomahawk and Jaw Bone club. As an adult Oz respected Mother Nature and saw that society as a whole was far too harsh on the earth; therefore, when he moved out on his own he acquired a decent piece o
  8. From what I see the creatures in the Monster Hunter International Employee's Handbook & RPG and the Mess of Monsters PDF. Supplement are much more resilient than those in the 6E bestiary. For instance the Wraith was essentially impervious to firearms. Only the availability of a couple of "sacred" Apache artifacts enabled the character to harm the creature. The MHI team knew what they were hunting so a Spontoon (a half pike spear) and a flame thrower was used to vanquish the creature.
  9. The character's intro game went well. He was up against a Wraith but did remarkably well. However MHI's team Haven was forced to swoop in to save him for although he was able to hurt the Wraith it would have killed him if the cavalry had not swooped in. As soon as I can get the player to send me his background I will either post it here or have him post it since it includes the story of his encounter with the creature, Team Haven and his being recruited.
  10. Sounds like a good plan. I used to play Hero extensively but this is our first go at 6E. The scenario I ran was one on one and we took our time using it as a learning experience. We checked the rules for any questions we had as we went along. It worked our pretty smoothly and I was pleased with the results.
  11. I ran it as a 1d6 K AP, STR adds no damage. It worked out well.
  12. As near as I can determine the average road flare burns at about 1400 F (various types vary between 800 & 3000 F). If a character is using a lit road flare as a melee weapon how much damage will it do? I am thinking either 1d6 HKA AP or maybe 1 1/2d6 with no AP.
  13. We didn't quite manage to complete the quick recruitment scenario today. Our one-hour lunch break forced us to stop mid battle. The Wraith that the lone PC has encountered has killed all of the available hapless NPCs. Our hero is still hanging in there thanks to an Apache medicine pouch and a sacred Jaw-bone club that he has gotten hold of. The Wraith (a vengeful Apache one) has managed to touch him once and drain a bit of BODY but the fight is in progress. Tomorrow we will see if he can defeat this critter on his own or if the MHI Team Haven hunters will have to arrive in the nick of tim
×
×
  • Create New...