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Everything posted by Edsel

  1. Melosian Realm: Offer to upgrade treaty to Trade Notlobidan: Offer Trade Treaty Pajarita Principalities: let them cool down for a month
  2. Re: A Thread for Random Musings I am very depressed about the impending release of 6th Edition. Finally after all of these years Hero is going to start using color books (Book of the Machine and the 6th previews look great), but at the same time the game I love is being butchered. I keep trying to be positive about it but the more previews I read the more I find myself disliking the new edition. It is almost, but not quite, as bad as the Fusion fiascio in the pre DOJ years. Tweaking of rules here and there might have been OK but many of the things I liked are the ones being cut or changed (figured characteristics, DEX based CV, EGO based ECV, etc). It is very annoying. I keep thinking that I will buy a copy of 6th just so I can look it over and confirm my fears and also to make it easier to convert 6th Edition posts back to 5ER. But I really loath the idea of spending money that will support a game I oppose. I guess buying just the PDF would be more economical. Since I have all of the 5ER books I won't have to waste money on any 6th supplements, I have enough data to run any setting at any time in 5ER. I also worry that the flood of 5ER ideas and posts will rapidly decline and that I will start having little reason to visit the Hero Forums anymore. Perhaps there will be a thread or two covering how to convert between 5ER and 6th so that I can manage the conversion without having to buy more books. I hope that there will still be threads and and discussion between those of us who choose to stick with 5ER. Previous editions have not been nearly so much of a re-work as this version seems to be (except the aformentioned Fusion fiasco). I mourn for the game I have played since my youth. Sorry this has not been a positive post. I just felt I had to vent.
  3. Re: Cool Guns for your Games The accent is done like this: anti-materiél I just cut and pasted it from a word processor.
  4. Creative Puns for Educated Minds Creative Puns for Educated Minds The roundest knight at King Arthur's round table was Sir Cumference. He acquired his size from too much pi. I thought I saw an eye doctor on an Alaskan island, but it turned out to be an optical Aleutian. She was only a whiskey maker, but he loved her still. A rubber band pistol was confiscated from algebra class because it was a weapon of math disruption. The butcher backed into the meat grinder and got a little behind in his work. No matter how much you push the envelope, it'll still be stationery. A dog gave birth to puppies near the road and was cited for littering. A grenade thrown into a kitchen in France would result in Linoleum Blownapart. Two silk worms had a race. They ended up in a tie. Time flies like an arrow. Fruit flies like a banana. A hole has been found in the nudist camp wall. The police are looking into it. Atheism is a non-prophet organization. Two hats were hanging on a hat rack in the hallway. One hat said to the other, 'You stay here; I'll go on a head.' I wondered why the baseball kept getting bigger. Then it hit me. A sign on the lawn at a drug rehab center said: 'Keep off the Grass..' A small boy swallowed some coins and was taken to a hospital. When his grandmother telephoned to ask how he was, a nurse said, 'No change yet.' A chicken crossing the road is poultry in motion. The short fortune-teller who escaped from prison was a small medium at large. The man who survived mustard gas and pepper spray is now a seasoned veteran. A backward poet writes inverse. In democracy it's your vote that counts. In feudalism it's your count that votes. When cannibals ate a missionary, they got a taste of religion. Don't join dangerous cults: Practice safe sects!
  5. Re: 6E Rules changes confirmed so far Since I prefer figured characteristics I will pretty much continue as I have in the past. Normally you can only sell back one figured characteristic but this can be waved at the GMs option. Normally in my games if you had a good character rational for selling back more than one characteristic I might let it slide. But it is not something that I'd want running wild in my games. In my opinion figured characteristics make for more rational character designs. And Starlight brings up a good point about the reason for the restriction. As it stands the decoupling issue and decoupling of CVs is a deal breaker for me (there are other lesser issues as well) and I will likely stick with 5ER and import what I like from 6E. However, I intend to buy 6E and give it a good look. In fact our group's other GM (Eosin) is likely to convert his campaigns over to 6E so I will even play the new rules. Within a few months of its release I should have a much better idea about my feelings toward the new system. Who knows I may even change my mind.
  6. Re: 6E Rules changes confirmed so far Well stated and pretty much in total agreement with my viewpoint. The vast majority of games that I have played in and run are heroic rather than superheroic. As a result it is less common that people mess much with the figured characteristics. Usually SPD is bought up to the next level and if a character is supposed to be tough we might buy up PD and ED a little. STUN, REC, END are almost never touched and remain at their base (figured) levels.
  7. Re: Master List of Limitations Gone??!! Yep, the one Hyper-Man posted was the one I had been using. I have bookmarked it and the one pruttm posted too, just in case. Thanks to both of you. I have already used up my rep for the day but you both just made my list.
  8. Re: Master List of Limitations Gone??!! After my computer crash of several weeks ago I just realized that I no longer have the current url for the Master Lists. Can anyone point me in the right direction?
  9. Re: 6E Rules changes confirmed so far I don't see re-coupling to be that easy of an issue. Since the cost of characteristics have changed (due to decoupling) the point balance of characteristics will be thrown off when/if you attempt to recouple under 6E. I guess I could always keep the old point costs for characteristics. However, if I am going to recouple, keep the old point costs, keep COM, and keep CV based on DEX (or EGO for ECV), I am better off just sticking with 5ER and house ruling the few things I like about 6E so far. Fortunately it looks like it will be fairly easy to enter 6E characters into HD to get 5ER compatibility whenever I need to.
  10. Re: A Thread for Random Videos Who really likes the taste of A-holes? http://www.youtube.com/watch?v=vmpisOn4FmE&feature=player_embedded
  11. Re: A Thread for Random Videos There is a whole series of these interviews
  12. Re: Jokes When Jane initially met Tarzan in the jungle, she was attracted to him, and during her questions about his life, she asked him how he had sex? 'Tarzan not know sex' he replied. Jane explained to him what sex was. Tarzan said 'Oh,....Tarzan use knot hole in trunk of tree.' Horrified Jane said, ' Tarzan you have it all wrong, but I will show you how to do it properly.' She took off her clothing and lay down on the ground. 'Here' she said, pointing to her privates, 'you must put it in here.' Tarzan removed his loin cloth, showing Jane his considerable manhood, stepped closer to her and kicked her in the crotch ! Jane rolled around in agony for what seemed like an eternity. Eventually she managed to gasp for air and screamed 'What did you do that for?' Tarzan replied, 'Check for squirrel..'
  13. Re: Jokes As a young piper, I was asked by a funeral director to play at a grave-side service for a homeless man, with no family or friends. The funeral was to be held at a cemetery way back in the country, and this man would be the first to be laid to rest there. As I was not familiar with the backwoods area, I became lost; and being a typical man did not stop for directions. I finally arrived an hour late. I saw the backhoe and the crew, who were eating lunch, but the hearse was nowhere in sight. I apologized to the workers for my tardiness, and stepped to the side of the open grave, where I saw the vault lid already in place. I assured the workers I would not hold them up for long, but this was the proper thing to do. The workers gathered around, still eating their lunch. I played out my heart and soul. As I played the workers began to weep. I played, and I played, like I'd never played before: From My Home & The Lord is my Shepherd to Flowers of the Forest. I closed the lengthy session with amazing Grace and walked to my car. As I was opening the door and taking off my coat, I overheard one of the workers saying to another, 'Lard Jeezuz b'y, I never seen nothin' like that before and I've been putting in septic tanks for twenty years.'
  14. Re: "Neat" Pictures It's lovely, repped! This just might show up in a future session of my Shadows Angelus III campaign.
  15. Re: A Thread for Random Musings Just finished watching season 7 of "24" on DVD. Why do they have to leave this thing in such a god-awful cliff-hanger.
  16. Re: 6E Rules changes confirmed so far OK I'll amend that to say that to me it is a much more appealing solution. Others may prefer the 6E approach.
  17. Re: 6E Rules changes confirmed so far Those individuals who have a high DEX and yet are poor at hitting their target and poor at avoiding attacks are simply saddled with a Physical Limitation. The Frequency depends on how often they are likely to be in combat and the severity is a factor of just how inept a combatant (how much minus they take to OCV and DCV) that they are. In a game, but not necessarily in real life, those individuals are rare. Instead of decoupling it is easier to simply give them a Physical Limitation (or Complication, if you prefer) and be done with it.
  18. Re: 6E Rules changes confirmed so far Thanks Rod for the updated and summarized listing of known changes. You have made me more likely to spend some money on the new system though I am still full of trepidation. ------------------------ “Toolkitting” notes throughout the rule books will describe optional rules that can be use to customize the Hero System to fit the needs of players and GMs. Sounds good, I like having options. An updated selection of Powers, including some that are brand new, lets players build even more diverse characters. No problems here, It will be interesting to see what is added. Adjustment Powers have been reworked to improve their flexibility and playability. Can’t make a call until I see what the changes are. The STUN Multiplier for Killing Attacks has been modified to be a simple ½d6 to better position them as Attacks which deliver increased BODY but reduced STUN. In a related change, targets of a Killing Attack can apply their full PD or ED, as appropriate, against the STUN of that attack regardless of whether or not they have any resistant defenses. Still real opposed to this. I usually run heroic, gritty, realistic games. One of the house rules is that we bumped up the DC of most firearms and lethal weapons. Only the resistant portion of PD or ED can be applied to the STUM from KA unless the character is wearing rigid armor, then all PD and ED can be applied to the STUN. Many weapons do increased STUN as well. You can see how this change does exactly the opposite of what our games have featured. Our group has found that the damage of Killing weapons in the RAW is usually lacking in Killing damage and STUN potential. All movement and distance measurements are now in meters to improve mapless play while still allowing the use of maps and miniatures, if desired. I still want to see how facing is supposed to be handled on a non-hex grid regulated map. Overall I have no problem with this though. A new Talent Striking Appearance will replace the Comeliness Characteristic. This new Talent, which can purchased multiple times to represent varying degrees of physical appearance, is designed to increase the game effects of such appearances. Don’t like it since I don’t see the need to “clutter up” the character sheet with another Talent. The COM attribute takes up practically no space, just a single line with a number, COM and another number. A Talent is going to take up more space. Four new Characteristics make it easier to create characters with differing offensive and defensive capabilities in both physical and mental combat and to create powers that can directly affect a character’s Combat Values. This must be referring to making OCV, DCV, OECV and DECV individual characteristics. I am very against this. IMO it makes much more sense for CV to be based on DEX and ECV to be based on EGO. More often than not a character with a fantastic DEX is going to be coordinated enough to be a better missile and melee combatant than a normal person. In the case of an exceptional character who has good DEX and subpar CV it is easier to take a disadvantage/complication to represent the anomaly. Mandatory links between Characteristics have been eliminated. All Characteristics are now purchased independently and several Characteristics have been rebalanced and re-priced to reflect this change. The work Mandatory gives me hope. If there is an option allowing me to easily re-couple then I will be much less disappointed. If re-coupling is not easy to do then this is still a big strike (IMO) against the system. Leaping is now purchased independently from Strength. I am opposed to this for much the same reasons I have given earlier. To me it is simply logical that a strong character with strong legs ought to be able to leap higher and farther. Some Skills have been modified. Have to see which one and how so. Improved Advantage handling includes a new more granular approach that improves the flexibility of many Advantages. Again I’ll have to see what the changes are. The Damage Shield Advantage has been modified. In the current RAW Damage Shield is nearly too expensive to be affordable. I am curious to see what the changes are. A new Limitation named Unified Power replaces Elemental Controls. Unlike Elemental Controls, there will be no restrictions on what it can be applied to. Doesn’t sound too bad; EC is one of the most used power frameworks in our games. Often, based on the rational, our group has made exceptions for normally disallowed powers. If this is more flexible it could be an improvement. New names for several game elements make their roles clearer. The Seduction Skill has been renamed Charm; Package Deals have been renamed Templates; and Disadvantages have been Complications. In a similar vein, Psychological, Physical, and Social Limitations have been renamed Psychological, Physical, and Social Complications. A rose by any other name… This is fine and some of the name changes are probably a good idea. Increased reach for larger-than-normal beings and weapons has been simplified. Sounds OK The rules for adding damage from Strength and other sources have modified to make them easier to use during play. Probably OK, I need to see it though. Suggested starting points for all genres and sub-genres have been increased to let players take full advantage of all Hero System 6th Edition features. Disappointing, if all of the unnecessary (IMO) tinkering with de-coupling had not been done this probably would not have been necessary. Since it is related to that hot button issue of mine I have to be opposed to this. Since they are just “suggestions” it may not be so bad. Each of the two full color hardcover Hero System 6th Edition core rule books will feature a full index that covers the contents of both books. I hope the indexes are improvements over the current ones. It is high time that Hero started using color throughout their books. I just wish it had happened earlier. I foresee sticker shock as the biggest impediment to attracting new players.
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