JmOz Posted September 15, 2009 Report Share Posted September 15, 2009 Because of another thread I created a version of the Fox ( a major NPC) from when he is starting his adventuring, this is kind of the starting point for a major NPC, who after injuries he takes becomes a mentor for the group. RLike I said this is a year 1 going into year 2 version of the character. The Fox is the great great great grandson of a masked hero from the mid 1800's (Adjust number of greats). His family has often donned mask to help the less fortunate. He is driven to be a hero by both family tradition of service to the community and his own innate heroism Fox Daniel Diago VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 23 DEX 26 14- 20 CON 10 13- 23 INT 13 14- PER Roll 14- 13 EGO 3 12- 25 PRE 15 14- PRE Attack: 5d6 8 OCV 25 8 DCV 25 3 OMCV 0 4 DMCV 3 5 SPD 30 Phases: 3, 5, 8, 10, 12 10 PD 5 10/15 PD (3/8 rPD) 10 ED 5 10/15 ED (3/8 rED) 5 REC 1 30 END 2 10 BODY 0 30 STUN 5 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 1 6m 6m forward, 3m upward SWINGING 20m/160m Characteristics Total: 179 Cost Powers Costume, all slots OIF (-1/2) - END= 10 1) Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=0 3 2) Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF (-1/2) - END=0 6 3) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight & Hearing (-1/2), OIF (-1/2) - END=0 3 4) Nightvision (5 Active Points); OIF (-1/2) - END=0 3 5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) - END=0 21 Multipower, 31-point reserve, (31 Active Points); all slots OIF (-1/2) - END= 1f 1) Brass Knuckles: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4), Reduced Penetration (-1/4) - END=0 1f 2) Throwing Discs: Blast 6d6 (30 Active Points); OIF (-1/2), 6 Recoverable Charges (-1/4), Range Based On Strength (-1/4) - END=[6 rc] 1f 3) Flash Grenades: Sight Group Flash 5d6, Area Of Effect (15m Radius Explosion; +1/4) (31 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12] 1f 4) Capture Foam Capsules: Entangle 2d6, 4 PD/4 ED (30 Active Points); OIF (-1/2), Can Be Deflected (-1/4), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12] 1f 5) Tear Gas Grenades: Sight Group Flash 5d6, Attack Versus Alternate Defense (Life Support (Immunity, Impermeable eye coverings); All Or Nothing; +0), Area Of Effect (3m Radius Explosion; +1/4) (31 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12] 1f 6) Swinglines: Swinging 20m, x8 Noncombat, Shared Focus: (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) - END=0 1f 7) Swingline Grappler: Stretching 10m, x8 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF: Carries 2 OAF (-1/2), Always Direct (-1/4), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) - END=0 1f 8) Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) - END=[1 cc] 1f 9) Digital camera: Eidetic Memory (5 Active Points); OAF (-1) - END= 1f 10) Skill Kits: +3 with all Non-Combat Skills (30 Active Points); OIF (-1/2), Physical Manifestation (-1/4), Real tools: Use must make sense, may require extra time or concentration, or not be usable in all situations (-1/4) - END= Powers Total: 56 Cost Martial Arts 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls 4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 2 Weapon Element: Clubs, Fist-Loads Martial Arts Total: 24 Cost Skills 10 +2 with a large group of attacks 3 Sleight Of Hand 14- 3 Acrobatics 14- 3 Breakfall 14- 3 Bureaucratics 14- 3 CK: Campeign City 14- 3 Charm 14- 3 Climbing 14- 3 Combat Driving 14- 1 Combat Piloting 8- 3 Computer Programming 14- 3 Concealment 14- 3 Conversation 14- 3 Criminology 14- 3 Deduction 14- 3 Disguise 14- 1 Forensic Medicine 8- 3 High Society 14- 3 Interrogation 14- 3 Linguist 0 1) Language: English (idiomatic) (4 Active Points) 1 2) Language: Japanese (fluent conversation) (2 Active Points) 1 3) Language: Mandarin (fluent conversation) (2 Active Points) 1 4) Language: Russian (fluent conversation) (2 Active Points) 1 5) Language: Spanish (fluent conversation) (2 Active Points) 3 Lockpicking 14- 0 PS: Business Executive (Everyman Skill) 11- 2 Paramedics 10- 3 Persuasion 14- 3 KS: Campeign City Criminals 14- 3 KS: Campeign City Law Enforcment 14- 3 Security Systems 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 3 TF: Helicopters, Jetskis, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Teamwork 14- 3 Tracking 14- 4 WF: Blades, Boomerangs and Throwing Clubs, Thrown Grenades, Thrown Knives, Axes, and Darts Skills Total: 106 Cost Perks 15 Money: Filthy Rich 8 Contact: Lt Roberts, CSPD (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 14- 6 Positive Reputation: scourge of those who would prey on Campeign City (A medium-sized group) 14-, +3/+3d6 Perks Total: 29 Cost Talents 6 Combat Luck (3 PD/3 ED) Talents Total: 6 Value Complications 5 Dependent NPC: Harold, the Butler Infrequently (Normal; Useful Noncombat Position or Skills) 15 Hunted: Fox Rogue Gallery Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Code vs Killing (Common; Strong) 20 Psychological Complication: Noble Obligation (feels it is his duty to fight crime) (Very Common; Strong) 15 Social Complication: Secret ID Frequently, Major 5 Social Complication: Well Known Playboy Infrequently, Minor Complications Points: 75 Base Points: 325 Experience: 0 Experience Unspent: 0 Total Character Cost: 400 Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Urban Champion: Fox (mentor/NPC) Let me guess, he's the descendant of El Zorro? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Urban Champion: Fox (mentor/NPC) or one of his admirers Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 15, 2009 Author Report Share Posted September 15, 2009 Re: Urban Champion: Fox (mentor/NPC) yes and no, I see there being a number of times when the "Mantle of the Fox" has been transfered to an adopted son, but yes his family line goes back to the "Fox" of the peublo of Angelus Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 18, 2009 Author Report Share Posted September 18, 2009 Re: Urban Champion: Fox (mentor/NPC) any thoughts on the character himself however? Quote Link to comment Share on other sites More sharing options...
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