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Urban Champion: Fox (mentor/NPC)


JmOz

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Because of another thread I created a version of the Fox ( a major NPC) from when he is starting his adventuring, this is kind of the starting point for a major NPC, who after injuries he takes becomes a mentor for the group. RLike I said this is a year 1 going into year 2 version of the character.

 

The Fox is the great great great grandson of a masked hero from the mid 1800's (Adjust number of greats). His family has often donned mask to help the less fortunate. He is driven to be a hero by both family tradition of service to the community and his own innate heroism

 

Fox

Daniel Diago

 

VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6 END [2]

23 DEX 26 14-

20 CON 10 13-

23 INT 13 14- PER Roll 14-

13 EGO 3 12-

25 PRE 15 14- PRE Attack: 5d6

8 OCV 25

8 DCV 25

3 OMCV 0

4 DMCV 3

5 SPD 30 Phases: 3, 5, 8, 10, 12

10 PD 5 10/15 PD (3/8 rPD)

10 ED 5 10/15 ED (3/8 rED)

5 REC 1

30 END 2

10 BODY 0

30 STUN 5

 

Movement Cost Meters Notes

RUNNING 0 12m/24m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 1 6m 6m forward, 3m upward

 

SWINGING 20m/160m

 

 

 

Characteristics Total: 179

 

Cost Powers

Costume, all slots OIF (-1/2) - END=

10 1) Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=0

3 2) Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF (-1/2) - END=0

6 3) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight & Hearing (-1/2), OIF (-1/2) - END=0

3 4) Nightvision (5 Active Points); OIF (-1/2) - END=0

3 5) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) - END=0

21 Multipower, 31-point reserve, (31 Active Points); all slots OIF (-1/2) - END=

1f 1) Brass Knuckles: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4), Reduced Penetration (-1/4) - END=0

1f 2) Throwing Discs: Blast 6d6 (30 Active Points); OIF (-1/2), 6 Recoverable Charges (-1/4), Range Based On Strength (-1/4) - END=[6 rc]

1f 3) Flash Grenades: Sight Group Flash 5d6, Area Of Effect (15m Radius Explosion; +1/4) (31 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12]

1f 4) Capture Foam Capsules: Entangle 2d6, 4 PD/4 ED (30 Active Points); OIF (-1/2), Can Be Deflected (-1/4), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12]

1f 5) Tear Gas Grenades: Sight Group Flash 5d6, Attack Versus Alternate Defense (Life Support (Immunity, Impermeable eye coverings); All Or Nothing; +0), Area Of Effect (3m Radius Explosion; +1/4) (31 Active Points); OIF (-1/2), 12 Charges (-1/4), Range Based On Strength (-1/4) - END=[12]

1f 6) Swinglines: Swinging 20m, x8 Noncombat, Shared Focus: (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) - END=0

1f 7) Swingline Grappler: Stretching 10m, x8 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF: Carries 2 OAF (-1/2), Always Direct (-1/4), Limited Body Parts (-1/4), Range Modifier Applies (-1/4) - END=0

1f 8) Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) - END=[1 cc]

1f 9) Digital camera: Eidetic Memory (5 Active Points); OAF (-1) - END=

1f 10) Skill Kits: +3 with all Non-Combat Skills (30 Active Points); OIF (-1/2), Physical Manifestation (-1/4), Real tools: Use must make sense, may require extra time or concentration, or not be usable in all situations (-1/4) - END=

 

Powers Total: 56

 

Cost Martial Arts

4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls

4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike

3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on

4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm

4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

2 Weapon Element: Clubs, Fist-Loads

 

Martial Arts Total: 24

 

Cost Skills

10 +2 with a large group of attacks

3 Sleight Of Hand 14-

3 Acrobatics 14-

3 Breakfall 14-

3 Bureaucratics 14-

3 CK: Campeign City 14-

3 Charm 14-

3 Climbing 14-

3 Combat Driving 14-

1 Combat Piloting 8-

3 Computer Programming 14-

3 Concealment 14-

3 Conversation 14-

3 Criminology 14-

3 Deduction 14-

3 Disguise 14-

1 Forensic Medicine 8-

3 High Society 14-

3 Interrogation 14-

3 Linguist

0 1) Language: English (idiomatic) (4 Active Points)

1 2) Language: Japanese (fluent conversation) (2 Active Points)

1 3) Language: Mandarin (fluent conversation) (2 Active Points)

1 4) Language: Russian (fluent conversation) (2 Active Points)

1 5) Language: Spanish (fluent conversation) (2 Active Points)

3 Lockpicking 14-

0 PS: Business Executive (Everyman Skill) 11-

2 Paramedics 10-

3 Persuasion 14-

3 KS: Campeign City Criminals 14-

3 KS: Campeign City Law Enforcment 14-

3 Security Systems 14-

3 Shadowing 14-

3 Stealth 14-

3 Streetwise 14-

3 TF: Helicopters, Jetskis, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

3 Teamwork 14-

3 Tracking 14-

4 WF: Blades, Boomerangs and Throwing Clubs, Thrown Grenades, Thrown Knives, Axes, and Darts

 

Skills Total: 106

 

Cost Perks

15 Money: Filthy Rich

8 Contact: Lt Roberts, CSPD (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 14-

6 Positive Reputation: scourge of those who would prey on Campeign City (A medium-sized group) 14-, +3/+3d6

 

Perks Total: 29

 

Cost Talents

6 Combat Luck (3 PD/3 ED)

 

Talents Total: 6

 

Value Complications

5 Dependent NPC: Harold, the Butler Infrequently (Normal; Useful Noncombat Position or Skills)

15 Hunted: Fox Rogue Gallery Frequently (As Pow; Harshly Punish)

15 Psychological Complication: Code vs Killing (Common; Strong)

20 Psychological Complication: Noble Obligation (feels it is his duty to fight crime) (Very Common; Strong)

15 Social Complication: Secret ID Frequently, Major

5 Social Complication: Well Known Playboy Infrequently, Minor

 

Complications Points: 75

 

Base Points: 325

Experience: 0

Experience Unspent: 0

Total Character Cost: 400

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