Naanomi Posted October 10, 2009 Report Share Posted October 10, 2009 I had a strange dream over the summer... I was camping, it was windy... the were a great number of strange details to the dream. The core, however, was that I was being taught to telekinetically control a bowling-ball sized sphere of strange metal in a sort of 'kung-fu training' situation. I started writing it up, but started to wonder about the specifics... I came up with two 'builds' about how it would work. Not sure the first is entirely valid, but I wanted to see other opinions. This would be for a 60 AP limit campaign. First Build: A combination of three powers lets me 'wield' the ball with an invisible 'third arm'... Extra Limb (1), Invisible Power Effects (Fully Invisible; +1) (10 Active Points); OIF (-1/2), Unified Power (-1/4), Limited Manipulation (-1/4) Stretching 40m, Costs Endurance Only To Activate (+1/4), Does Not Cross Intervening Space (+1/4) (60 Active Points); OAF (-1), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4), Unified Power (-1/4) +48 STR, Costs Endurance Only To Activate (+1/4) (60 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Limited Power Only for Extra Limb (-1/2), Nonpersistent (-1/4), Unified Power (-1/4) Second Build: TK, with restrictions that it only affect the sphere/focus. Telekinesis (22 STR), Costs Endurance Only To Activate (+1/4), No Range Modifier (+1/2) (58 Active Points); OAF (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), Only Works On Limited Types Of Objects Very Limited Group of Objects (-1), Affects Whole Object (-1/4), Physical Manifestation (-1/4) Any thoughts on what would be the best way to model a 'telekinetically controlled weapon' or 'flying sword' or whatever in this way? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted October 10, 2009 Report Share Posted October 10, 2009 Re: Weilding a Flying Sword Something as simple as an Indirect attack (Blast or RKA, depending on the SFX) might be a good starting point. Really depends on what exactly you want to do with it though. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 10, 2009 Report Share Posted October 10, 2009 Re: Weilding a Flying Sword I concur. I think before offering builds, we might get better ideas if we knew just what "wielding the weapon" entailed. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted October 10, 2009 Author Report Share Posted October 10, 2009 Re: Weilding a Flying Sword Well... in the dream there was a great deal of 'sphere dueling'... martial-arts type maneuvers (blocking, lifting and throwing people with the ball, disarming people, etc) as well as some non-combat usage (carefully lifting things on top of the ball, pushing buttons with it, etc). Does that help? There were alot of specifics that were... strange. It was a dream after all! The analogy of 'fencing at a distance with a flying sword' is a bit like what I was going for, albeit with a flying metal bowling ball. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted October 10, 2009 Report Share Posted October 10, 2009 Re: Weilding a Flying Sword Well, Deflection can be used to simulate the ranged parrying aspect. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 10, 2009 Report Share Posted October 10, 2009 Re: Weilding a Flying Sword Is Telekinesis with Fine Manipulation still a viable build? The sphere would be the SFX. Quote Link to comment Share on other sites More sharing options...
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