Black Ops Posted November 14, 2009 Report Share Posted November 14, 2009 My first real Metamorph: Please comment. [b]Shift - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 25 STR 15 25 14- HTH Damage 5d6 END [2] 23 DEX 39 23 14- OCV 8 DCV 8 23 CON 26 23 14- 20 BODY 20 20 13- 14 INT 4 14 12- PER Roll 12- 11 EGO 2 11 11- ECV: 4 18 PRE 8 18 13- PRE Attack: 3 1/2d6 14 COM 2 14 12- 12 PD 7 12/24 12/24 PD (0/12 rPD) 9 ED 4 9/21 9/21 ED (0/12 rED) 5 SPD 17 5 Phases: 3, 5, 8, 10, 12 12 REC 4 12 46 END 0 46 45 STUN 0 45 6 RUN 0 6"/13", END [1/2] 2 SWIM 0 2" END [1] 5 LEAP 0 5" 5" forward, 2 1/2" upward [b]CHA Cost: 148[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 24 Multipower, 36-point reserve, (36 Active Points); Linked (Shape Shift; -1/2) - END= 3u 1) [b][i] Armor[/i][/b]: Armor (12 PD/12 ED) (36 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4 2u 2) [b][i]Grow Wings[/i][/b]: Flight 12" (24 Active Points); Restrainable (-1/2) - END=2 1u 3) [b][i]Enhanced Running[/i][/b]: Running +7" (6"/13" total) (14 Active Points) - END=1 1u 4) [b][i]Arms Into Clubs[/i][/b]: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) - END=1 1u 5) [b][i]You Can't See Me[/i][/b]: Invisibility to Sight Group (20 Active Points); Chameleon (-1/2) - END=2 2u 6) [b][i]Arms Into Blades[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Armor Piercing (+1/2) (22 Active Points) - END=2 1u 7) [b][i]Environmental Adaptation[/i][/b]: Life Support (Expanded Breathing: underwater; Safe in Intense Cold; Safe in Intense Heat) (9 Active Points); Nonpersistent (-1/4) - END=0 51 Shape Shift (Sight, Hearing and Smell/Taste Groups), Cellular, Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (51 Active Points) - END=4 8 [b][i]Instant Change (Improved)[/i][/b]: Cosmetic Transform 2d6 (Change Clothes (any)), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2) - END=1 3 [b][i]Cat's Eyes[/i][/b]: Nightvision (5 Active Points); Costs Endurance (-1/2) - END=1 6 [b][i]Falcon's Eyes[/i][/b]: +6 versus Range Modifier for Sight Group (9 Active Points); Costs Endurance (-1/2) - END=1 [b]POWERS Cost: 103[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 3 Shifting Limbs: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on 4 Body Like Water: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 4 Altered Form Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Malleable Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 12 +3 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 28[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 14- 3 Breakfall 14- 8 Defense Maneuver I-III 3 Mimicry 12- 3 High Society 13- 4 Gambling (Card Games, Roulette) 12- 3 Conversation 13- 5 Rapid Attack (HTH) 3 Shadowing 12- 24 +3 with all non-combat Skills 3 Linguist 2 1) Language: English (fluent conversation; literate) (3 Active Points) 2 2) Language: Russian (fluent conversation; literate) (3 Active Points) [b]SKILLS Cost: 66[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 5 Money: Well Off [b]PERKS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Dependent NPC: Journalist Friend 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 15 Dependent NPC: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) 20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish) 20 Hunted: ARGENT 8- (Mo Pow; NCI; Harshly Punish) 10 Hunted: Organized Crime 8- (As Pow; Harshly Punish) 5 Physical Limitation: Chain-Smoker (Infrequently; Slightly Impairing) 10 Physical Limitation: Inhuman Physiology (Infrequently; Greatly Impairing) 15 Psychological Limitation: Amnesia (Common; Strong) 15 Psychological Limitation: Reluctant to Kill (Common; Strong) 20 Vulnerability: 2 x Effect From Drugs and Poisons (Common) 10 Vulnerability: 2 x STUN From Biological Attacks (Uncommon) [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 Is the linked valid ? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 14, 2009 Report Share Posted November 14, 2009 Re: Shift Other than Armor & Life Support the character can use almost any 2 other multipower slots at the same time. Technically Life Support isn't allowed in Frameworks because it's a 'Special Power'. If the character is intended for a game that at least occasionally has villains with Adjustment powers I'd recommend using the 6th ed. 'Unified Power' Limitation to squeeze enough points out to buy Armor and Life Support outside of the Multipower. You could then add additional defensive slots to it. Right now the character would be faced with a hobson's choice if attacked by a villain with both Killing Attacks and NND's (vs. Life Support). Other than those minor details it's a nice build. Quote Link to comment Share on other sites More sharing options...
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