fredrik_nilsson Posted October 8, 2003 Author Report Share Posted October 8, 2003 Originally posted by Deejmeister Woundn't it just be easier to force your players to learn Hero rather than create a bastardized system that will dissatisfy everyone? Better yet, get new players. If you've read the entire thread you already knew the answer to this question. Quote Link to comment Share on other sites More sharing options...
Curry Wolf Posted October 8, 2003 Report Share Posted October 8, 2003 This whole hybredization idea will turn a good horse into a mean camel. I have had players who could not bend themselves around Hero, and I compromised for years, until Hero 5th came out. I still like someof the friends, so I (and a friend) started weening them off other systems. I still run other systems, but I alternate games to get them more familiar with Hero. One of the players who originally hated the idea, now is looking forward to her turn running a Hero contemporary game, or perhams a superhero game. All of the players in the core group have come around one by one. This strategy worked a few years ago too, but I my group changed out a bunch of players and we had to start over. Ok fredrik_nilsson perhaps this is not the advice you wanted, but it is good advice from a 28 year gaming veteran who has introduced countless players to gaming, and Hero. Good luck either way. Quote Link to comment Share on other sites More sharing options...
fredrik_nilsson Posted October 9, 2003 Author Report Share Posted October 9, 2003 Originally posted by Curry Wolf This whole hybredization idea will turn a good horse into a mean camel. I have had players who could not bend themselves around Hero, and I compromised for years, until Hero 5th came out. I still like someof the friends, so I (and a friend) started weening them off other systems. I still run other systems, but I alternate games to get them more familiar with Hero. One of the players who originally hated the idea, now is looking forward to her turn running a Hero contemporary game, or perhams a superhero game. All of the players in the core group have come around one by one. This strategy worked a few years ago too, but I my group changed out a bunch of players and we had to start over. Ok fredrik_nilsson perhaps this is not the advice you wanted, but it is good advice from a 28 year gaming veteran who has introduced countless players to gaming, and Hero. Good luck either way. I agree that it isn't how I want it, but it is how it will be. ; I intented to start a Hero campaign with those how want to join, which I guess (at least initially) will be a small group. To help those how find the freedom in the system confusing I will only use a minimum of rules, provide pre-made packages and the gradually add the optional rules. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.