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Indy Writeups?


Vondy

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Re: Indy Writeups?

 

Has anyone done an Indiana Jones write up? I checked Surbrook's Stuff and - Amazingly! - didn't see one. I'm curious how people have interpreted the character. I may have to do a write up on my own....

 

Yeah... I've never done one... and no one's sent me one. If someone comes up with a good rendition, Please! send it over!

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Re: Indy Writeups?

 

Indiana Jones

 

TOD_Indy.jpg

 

[b]Indiana Jones - Henry Jones, Jr.[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [1]
15    DEX     10   15      12-       
18    CON     8   18      13-
15    BODY    5   15      
14    INT     4   14      12-       PER Roll 12-
15    EGO     5   15      12-       
15    PRE     5   15      12-       PRE Attack: 3d6

5    PD      3   5             5 PD (0 rPD)
3    ED      1   3             3 ED (0 rED)
3    SPD     10   3                 Phases:  4, 8, 12
8    REC     4   8
45    END     5   45
32    STUN    6   32
12    RUN      0   12m                END [1]
4    SWIM     0   4m                END [1]
4    LEAP     0   4m                4m forward, 2m upward

[b]CHA Cost: 91[/b]


[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
4      Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
3      Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/10 Strike; You Fall, Target Falls; FMove
4      Joint Lock/Throw:  1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
4      Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
4      Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3      Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on
3      Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/10, Target Falls
5      Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4      Reversal:  var Phase, -1 OCV, -2 DCV, 30 STR to Escape; Grab Two Limbs
4      Weapon Bind:  1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR
1      Weapon Element:  Whips

[b]MARTIAL ARTS Cost: 43[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
15      +5 with Bullwhip
12      +4 with Pistols
24      +3 with HTH Combat

3      Acrobatics 12-
1      Acting 8-
9      Animal Handler (Camels, Canines, Elephants, Equines) 14-
5      Breakfall 13-
3      Bribery 12-
9      Bureaucratics 15-
9      Charm 15-
9      Climbing 15-
7      Combat Driving 14-
3      Combat Piloting 12-
11      Concealment 16-
9      Conversation 15-
5      Cramming 
11      Criminology 16-
11      Cryptography 16-
11      Deduction 16-
1      Disguise 8-
7      Fast Draw:  Pistols 14-
7      Fast Draw:  Whips 14-
3      Forensic Medicine 12-
2      Gambling (Baccarat, Blackjack, Card Games) 12-
3      High Society 12-
3      Linguist
3      1)  Language:  French (completely fluent; literate)
4      2)  Language:  German (idiomatic; literate)
4      3)  Language:  Hieroglyphics (idiomatic; literate)
3      4)  Language:  Spanish (completely fluent; literate)
3      Scholar
7      1)  KS: Art & Literature 17-
10      2)  KS: History 20-
4      3)  KS: Law 14-
10      4)  KS: Legend & Lore 20-
5      5)  KS: Music 15-
3      Lipreading 12-
11      Lockpicking 16-
3      Mechanics 12-
12      Navigation (Air, Land, Marine) 16-
9      Oratory 15-
1      Paramedics 8-
9      Persuasion 15-
7      Riding 14-
8      PS: Professor 17-
3      Scientist
6      1)  SS:  Anthropology 16-
11      2)  SS:  Archaeology 21-
6      3)  SS:  Sociology 16-
9      Security Systems 15-
7      Shadowing 14-
7      Sleight Of Hand 14-
9      Stealth 15-
7      Streetwise 14-
22      Survival (Arctic/Subarctic, Arctic/Subarctic Forests, Arctic/Subarctic Plains, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 15-
3      Tactics 12-
3      Teamwork 12-
5      Tracking 13-
7      Trading 14-
21      TF:  Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Bobsleds, Camels, Carts & Carriages, Combat Aircraft, Dog Sleds, Dogs, Equines, Parachuting, Basic, Rafts, SCUBA, Skiing (snow), Sleds, Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles
15      WF:  Common Melee Weapons, Common Missile Weapons, Assault Rifles/LMGs, Blowguns, Flamethrowers, General Purpose/Heavy Machine Guns, Handguns, Rifles, Shotguns, Shoulder-Fired Weapons, Sling, Staffs, Submachine Guns, Thrown Grenades, Vehicle Weapons (group), Whips

[b]SKILLS Cost: 450[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Well-Connected
11      1)  Contact:  Henry Jones, Sr. [Post Last Crusade] (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 16-
12      2)  Contact:  Marcus Brody, Curator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 16-
8      3)  Contact:  Remy Baudouin (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 13-
11      4)  Contact:  Sallah (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 17-
2      Deep Cover: Henri Defense
2      Deep Cover: Indiana Jones
15      Follower: Short Round
3      Fringe Benefit:  Passport, Professor's Degree, Weapon Permit (where appropriate)
5      Money:  Well Off
3      Positive Reputation:  Archaeologist & Adventurer (A medium-sized group) 11-, +3/+3d6

[b]PERKS Cost: 75[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
2      Ambidexterity (-1 Off Hand penalty)
3      Bump Of Direction
12      Combat Luck (6 PD/6 ED)
5      Eidetic Memory
3      Lightsleep
5      Resistance (+5 to roll)
4      Speed Reading (x10)
4      +2/+2d6 Striking Appearance (vs. Opposite Sex)
23      Universal Traveller 15-

[b]TALENTS Cost: 61[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     DNPC:  Girl of the Moment Frequently (Normal)
5     Distinctive Features:  Scar on Chin (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20     Hunted:  Rogue's Gallery Frequently (As Pow; NCI; Harshly Punish)
5     Negative Reputation:  Dr. Jones, the Grave Robber, Infrequently
15     Psychological Complication:  Obsessed with Getting Artifacts for Museums (Common; Strong)
15     Psychological Complication:  Hates Nazis (Common; Strong)
15     Unluck: 3d6
545     It Belongs In Experience Bonus

[b]DISADVANTAGES Points: 584[/b]

Base Pts: 720
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 720

 

I realized I hadn't placed his build in here as folks were having issues with my blog.

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