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New advantage idea: Permanent


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Re: New advantage idea: Permanent

 

Then why wouldn't you just buy the stat outright?

 

 

 

Those are plot devices.

Edit--I apologize if this sounds a bit snippy:

Some people don't like unstatted stuff in their campaigns. "It's a plot device" sometimes = "I either don't know how to write this up, or am too lazy to do so".

 

And no, permanently summoned beings would still be different from followers in a few key ways. Followers are generally assumed to be at least somewhat responsive to requests, while summoned beings are not, and you either have to take an advantage permitting automatic or easier control, or devise a means of compelling their obedience. Also, followers aren't instantly replaceable, generally, while a summoned being who is killed could be replaced by a new summoned being.

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Re: New advantage idea: Permanent

 

And no' date=' permanently summoned beings would still be different from followers in a few key ways. Followers are generally assumed to be at least somewhat responsive to requests, while summoned beings are not, and you either have to take an advantage permitting automatic or easier control, or devise a means of compelling their obedience. Also, followers aren't instantly replaceable, generally, while a summoned being who is killed could be replaced by a new summoned being.[/quote']

 

Why bother spending points on a summon that is not compelled to at least be "friendly" to you. There is nothing preventing a GM from making ANY summon an NPC in the game. I think everyones point about making a summon permanent is that there are other devices in the game that cover it.

 

A demon you summoned that has decided he wants to kill you is a hunted

A demon you summon that does everything you say is a follower

A demon you summon that helps you out occasionally is a contact

A demon you summon that treats you indifferently is an NPC

 

The bottom line is as far as the summon is concerned is that no matter which way you cut it making a summon permanent is not really practical and the mechanic is kinda clunky

 

As for the aids, drains, and transforms... again it seems like there are already game mechanics that are in place that cover a more or less permanent change.

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