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ANYONE KNOW ANYTHING ABOUT: Monday the eliminator?


JmOz

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A player wants me to create a character for him based on "Monday the eliminator" a backup feature in Scout, I know next to nothing about the character (Honestly what I know is about what is in this post)

 

He was some kind of imortal golem fighting a secret villain group? That is about all I know...

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Re: ANYONE KNOW ANYTHING ABOUT: Monday the eliminator?

 

Monday was a big guy, and single-minded in a Terminator sort of way. He was always operating to advance the aims of the secret society he belonged to, the Son of Man. He had a cybernetic targeting system in his eyes that he concealed with sunglasses because it disturbed people to see them exposed. His gun of choice had a cable that Monday would jack into his temple, IIRC. He had some quasi-mystical powers, nothing flashy, and could take a beating.

 

He had his own back-up storyline that eventually dovetailed into the main Scout storyline.

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Re: ANYONE KNOW ANYTHING ABOUT: Monday the eliminator?

 

Got to sit down with the player today, after some talking about what he wanted this is what we came up with

 

First he is immortal, having been given the task of destroying the "Cult of Set". Cult of Set is still going strong thousands of years later, and so is he.

 

 

 

 

VAL CHA Cost Roll Notes

25 STR 15 14- HTH Damage 5d6 END [5]

20 DEX 20 13-

25 CON 15 14-

18 INT 8 13- PER Roll 13-

18 EGO 8 13-

20 PRE 10 13- PRE Attack: 4d6

8 OCV 25

8 DCV 25

3 OMCV 0

5 DMCV 6

5 SPD 30 Phases: 3, 5, 8, 10, 12

10 PD 8 10/20 PD (0/10 rPD)

10 ED 8 10/20 ED (0/10 rED)

20 REC 16

30 END 2

20 BODY 10

50 STUN 15

 

Movement Cost Meters Notes

RUNNING 3 15m/30m END [1]

SWIMMING 1 5m/10m END [1]

LEAPING 0 4m 4m forward, 2m upward

 

 

 

 

 

Characteristics Total: 225

 

Cost Powers

Gift of the Furies, all slots Unified Power (-1/4) - END=

24 1) Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-1/4) - END=0

26 2) Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection (33 Active Points); Unified Power (-1/4) - END=0

7 3) Life Support (Eating: Character only has to eat once per week; Longevity: Immortal; Sleeping: Character does not sleep) (9 Active Points); Unified Power (-1/4) - END=0

 

Powers Total: 57

 

Cost Martial Arts

4 Break Bone: 1/2 Phase, -2 OCV, +0 DCV, HKA 4d6

3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on

4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs

3 Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 Strike

5 Killing Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 4d6 , Target Falls

2 Weapon Element: Blades, Cestus

20 +5 HTH Damage Class(es)

 

Martial Arts Total: 41

 

Cost Skills

1 Acting 8-

1 Combat Driving 8-

3 Tracking 13-

3 Weaponsmith 13-

3 Sleight Of Hand 13-

3 Analyze: Combat 13-

3 Animal Handler 13-

3 Breakfall 13-

1 CK: Empire City 8-

3 Climbing 13-

3 Concealment 13-

1 Conversation 8-

3 Deduction 13-

3 Gambling 13-

3 Interrogation 13-

3 Linguist

1 1) Language (fluent conversation) (2 Active Points)

1 2) Language (fluent conversation) (2 Active Points)

1 3) Language (fluent conversation) (2 Active Points)

1 4) Language (fluent conversation) (2 Active Points)

3 5) Language: Ancient Greek (idiomatic) (4 Active Points)

1 6) Language: English (fluent conversation) (2 Active Points)

3 Lockpicking 13-

3 Cryptography 13-

3 Paramedics 13-

1 Persuasion 8-

3 Riding 13-

3 Scholar

1 1) KS: Ancient Boxing (2 Active Points) 11-

2 2) KS: Common Knowledge (3 Active Points) 13-

1 3) KS: Fencing (2 Active Points) 11-

2 4) KS: Greece (3 Active Points) 13-

2 5) KS: History (3 Active Points) 13-

2 6) KS: Pankration (3 Active Points) 13-

1 7) KS: Philosiphy (2 Active Points) 11-

2 8) KS: Sevents of Set (3 Active Points) 13-

1 9) KS: Wrestling (2 Active Points) 11-

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

3 Survival 13-

2 TF: Common Motorized Ground Vehicles, Equines, Two-Wheeled Motorized Ground Vehicles

3 Teamwork 13-

4 WF: Common Melee Weapons, Common Missile Weapons

 

Skills Total: 102

 

 

 

Value Complications

5 Distinctive Features: Unnatural Eyes (Red) & Mystic Aura (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20 Hunted: Serpents of Set Infrequently (Mo Pow; NCI; Harshly Punish)

5 Physical Complication: Must return to source of power on the spring solace (Infrequently; Barely Impairing)

5 Physical Complication: No sense of taste/Smell (Infrequently; Barely Impairing)

15 Social Complication: Non-person Frequently, Major

 

Complications Points: 50

 

Base Points: 425

Experience: 0

Experience Unspent: 0

Total Character Cost: 425

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Re: ANYONE KNOW ANYTHING ABOUT: Monday the eliminator?

 

No problem, was going to rep you but have to spread it around some. I did get to sit down with the player, and actualy find out what he was looking for, you can see the character we came up with.

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