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6th Edition Equipment


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I'm trying to create a SWAT team using 6th Edition rules whose purpose is to fight Supers/Mutants. I only want to use modern day conventional equipment such as what is shown in the "Future Weapons" series. I equip the basic trooper with either an MP7 or M16A2. After that I have difficulty. Such as with tear gas grenades, the hammer(a twin turreted automatic shotgun), flash bang grenades, & Dragon Skin Armor. I've made to beefed up Grizzly APC with the aforementioned Hammer but am uncertain about a fair assessment of that weapon in game terms.

 

Can anyone help here? Is there a link with this information?

 

Thanks

 

Doomslayer:confused:

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Re: 6th Edition Equipment

 

I'm trying to create a SWAT team using 6th Edition rules whose purpose is to fight Supers/Mutants. I only want to use modern day conventional equipment such as what is shown in the "Future Weapons" series. I equip the basic trooper with either an MP7 or M16A2. After that I have difficulty. Such as with tear gas grenades, the hammer(a twin turreted automatic shotgun), flash bang grenades, & Dragon Skin Armor. I've made to beefed up Grizzly APC with the aforementioned Hammer but am uncertain about a fair assessment of that weapon in game terms.

 

Can anyone help here? Is there a link with this information?

 

Thanks

 

Doomslayer:confused:

 

Dark Champions is heavily-laden with weaponry of all shapes, sizes, and types (the ammunition tables alone are enough to blow your mind). The stats wouldn't be that much different for the 6th edition (the rules haven't changed *that* much :) ). It is available here: Dark Champions

 

Stats for tear gas and flash-bang grenades are in DC, p. 255.

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Re: 6th Edition Equipment

 

I have to say however I do not like the tear gas write up, I feel it does not cover all that it should, I have two threads about this, here are the links (both because of my Batman project)

 

http://www.herogames.com/forums/showthread.php/80047-Help-with-power?highlight=tear+gas

 

http://www.herogames.com/forums/showthread.php/62685-Making-accurate-Tear-Gas?highlight=Tear+Gas

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