Ockham's Spoon Posted September 2, 2010 Report Share Posted September 2, 2010 Re: Weapon that does knockback with no damage? Why is Xd6 Blast, "Only to deal Knockback (-1)" not the go-to solution? It is simple, elegant... doesn't break any rules or require any extra thought... you don't have to check the Strength table to see if the TK is strong enough to lift the target, or to determine how far you can throw the target... just count BODY, roll KB, done. Not trying to toot my own horn or anything, just seemed like the natural way to do this. "Keep it simple, stupid." Okay, I will toot your horn for you*- this is a good build and easy to use as you note. I still like the TK version, because it has better feel to me, and it more obviously deals with issues like how the kinetic wave will interact with the aforementioned window. Still, Blast only for KB has its merits and I would certainly allow it if someone wanted to build it that way. * (but not in any inappropriate way) Quote Link to comment Share on other sites More sharing options...
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