prestidigitator Posted February 3, 2011 Report Share Posted February 3, 2011 Re: Rules on Hiking? [6e] True, but many continuous powers also have an effect each Phase, so you're also cutting in half both you're opportunity to act and the rate at which the continuous power does its thing. I suppose there is a benefit to purely defensive powers though. Still, I believe the only restriction on lowering Speed in 6E is that you always drown at Speed 2 (even if you have a Speed 1 naturally). Quote Link to comment Share on other sites More sharing options...
Outsider Posted February 3, 2011 Report Share Posted February 3, 2011 Re: Rules on Hiking? [6e] Yeah, not so good on attacks, since they are generally tied to the originator's SPD, but some, like maintaining a Suppress, are not. Otherwise (to name a few), Forcefield, Forcewall, Change Environment, Images, Aid (Succor), Invisibility, Desolidification, and to some degree, mental powers (give the order/establish the illusion, drop to SPD 1, and keep paying END to prevent improved breakout rolls) Quote Link to comment Share on other sites More sharing options...
Naanomi Posted February 3, 2011 Report Share Posted February 3, 2011 Re: Rules on Hiking? [6e] Big brick, block hallway, activate damage shield, drop speed to 1, look menacing... Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 4, 2011 Report Share Posted February 4, 2011 Re: Rules on Hiking? [6e] Big Brick, Grab opponent, drop SPD to 1 and only spend END once per turn to maintain a full STR hold. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted February 8, 2011 Author Report Share Posted February 8, 2011 Re: Rules on Hiking? [6e] The Apache were said to be able to cover 40 miles a day in desert conditions. And then they were near death the next day? Quote Link to comment Share on other sites More sharing options...
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