Armitage Posted January 23, 2011 Report Share Posted January 23, 2011 I was thinking about how to do the ability to create potions and scrolls in a D&D-style magic system that uses Power Frameworks, like Killer Shrike's adaptation. Wizards and clerics use a Variable Power Pool; sorcerers and bards use a Multipower. Rather than creating the items as unique powers, like in Fantasy Hero, or simply saying "You create the item", could I work within the system to create Talents for these items? This method assumes that 1st-level spells are 30 Active Points. Each additional level is +20 Active Points, so +1 caster level equates to +1 Power Skill. Requires a Skill Roll can be added to either as desired. Brew Potion: Delayed Effect (+1/4) for up to 70 Active Points of Spells (17 Active Points); Extra Time (1 Day, or more, -4), OAF Fragile Expendable (Extremely Difficult to obtain new Focus; Expensive ingredients; -2 1/4), 1 Charge (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1). Total cost: 2 points to create INT/5, EGO/5, or PRE/5 potions, depending on the ability used to cast spells. x2 potions: 3 points x4 potions: 5 points x8 potions: 7 points x16 potions: 8 points Scribe Scroll: Delayed Effect (+1/4) for up to 190 Active Points of Spells (47 Active Points); Extra Time (1 Day, or more, -4), OAF Fragile Expendable (Extremely Difficult to obtain new Focus; Expensive spell ink; -2 1/4), 1 Charge (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Incantations (-1/4), Requires Light To Use (-1/4) Total cost: 4 points to create INT/5, EGO/5, or PRE/5 scrolls, depending on the ability used to cast spells. x2 scrolls: 9 points x4 scrolls: 13 points x8 scrolls: 18 points x16 scrolls: 22 points This will obviously cost less if the character limits the Naked Advantage to the level of his current spell casting ability. It would only cost 1 point to create Ability/5 30 Active Point spells. Once per day, the character can apply Delayed Effect to one of the Powers in his Framework, creating a potion or scroll. Per 6E1 315, this would require GM permission, since it's applying a Naked Advantage to a Framework slot, but it doesn't seem too unbalancing. Quote Link to comment Share on other sites More sharing options...
Outsider Posted January 23, 2011 Report Share Posted January 23, 2011 Re: Potions and Scrolls with a Framework Magic System I did something very similar for expendable magic items, but used Trigger (+1/4), and Useable By Others (+1/4) if the spell effect could be directed by the triggering person rather than effecting them directly or otherwise going off at the point of triggering. Since I allowed any number of triggers to be set at any given time, I controlled the flow of items into the gameworld by requiring extra time, hard to find ingredients, and/or significant side effects when the trigger setting spell was cast. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted January 25, 2011 Report Share Posted January 25, 2011 Re: Potions and Scrolls with a Framework Magic System I usually give Potions a Gestures limitation. They're not quite as easy to use as a gun; you can slap your hand over somebody's mouth to prevent them drinking, but sticking your finger in a trigger is much harder. Quote Link to comment Share on other sites More sharing options...
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