Naanomi Posted May 6, 2011 Report Share Posted May 6, 2011 I'm writing up a character... she is a spirit (reformed spirit of vengeance) with three 'multiforms', who's heroic shtick is to help victims defend themselves more than directly intervene (but can if necessary)... ~A desolid form with very little ability to affect the world; ~A form that is still desolid and 'possesses' someone (giving them lots of Aids, Healing, and 'Usable By Other Powers) ~A form that replaces the possessed person with her own body. In this last form, I want to 'displace' the person using EDM UOO, linked to the multiform. When I write this up; should I place the EDM on the same 'character' as the Multiform (probably the desolid one); or should it be put on the Replacement Form in some sort of Triggered effect? Quote Link to comment Share on other sites More sharing options...
Zedwimer Posted May 6, 2011 Report Share Posted May 6, 2011 Re: Replacing You I'd put the EDM with UOO on the third form with a Trigger (When Third Form Manifests). Since EDM is Instant, it's normally permanent, so I'd also add a modifier like Limited Power (Target Returns When & Where Third Form Disappears, -1/4) or something to that effect. Question: in the third form, can the person who's body has been replaced perceive what the PC is doing? Or are they asleep for the duration? If they can see what's going on, you could also throw in a Clairvoyance with UOO and Only Through PC's Senses as well... And for the second form, don't forget to check out the Possession power (APG 74) (if you have the APG), lots of good stuff there. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 6, 2011 Report Share Posted May 6, 2011 Re: Replacing You Since UOO with EDM is Usable as Attack, you have to define what happens if the spirit misses the target. Depending on that, perhaps the First form should have it. But then it needs Affects Physical World (+2) too. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted May 6, 2011 Author Report Share Posted May 6, 2011 Re: Replacing You 'missing' isn't an issue, willing targets only... and I'm already 'inside' them to make it work, right? Haven't written it all up yet, but I *think* they only get vague impressions of what is going on (through the already-established Mindlink) Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 7, 2011 Report Share Posted May 7, 2011 Re: Replacing You I am not so certain what you really want here. Let's try if I get this right: She can't do much in True Form. Once she posesses someone, she aids/improves his body considerably. When she is inside she can switch the body with her second Alternate Form, a fully combat able, non desolid Body. Is that what you want to do? Quote Link to comment Share on other sites More sharing options...
Naanomi Posted May 8, 2011 Author Report Share Posted May 8, 2011 Re: Replacing You That's basically it... First form: desolid, invisible... role: find bad stuff happening Second form: desolid, possess someone (not using APG possession, doesn't control their actions)... boost them to help them deal with danger themselves (through Aids, Healing, and UOO powers) Third form: Physically manifested, 'replaces' their body (so that the victim is safe) so that all damage/danger goes to me. Kick butt Martial Artist style, dealing with danger when the victims cannot, even with help. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 9, 2011 Report Share Posted May 9, 2011 Re: Replacing You The main Problem is: Where do you put their bodys while you replace them? The few sugested dimension are all as dangerous as earth + the person has no idea where he is and how things work there. Perhaps a "mirco dimension" inside the 3rd form Body? What about a Multioform, Requires Multiple users (2 at least); Give it them their part per UOO. You take all the damage, they take nothing but aren't in controll either. Basically a "different Mind, different Body" Transformation, with the special effekt of "swapping" with them and storing them inside your body. Alternatively you could also make their Body Desolid and Invisible, like you are in Form 1. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 9, 2011 Report Share Posted May 9, 2011 Re: Replacing You Just noticed: Who says your Desolid/Invisibel Form has to be the true Form? It's perhaps the form you revert to (but that is a -0 or -1/4 Limitation at best), but the second could be the True Form for Rule purpose. Even better: Multiform isn't a Special power, so you could to this: 80 Points Multipower: 8f 80 Points Searcher Multiform (Invisible, Desolid) less that 8f 80 Active Points Fighter Multiform, Requires multiple Users (2; -1/4) put in whatever else you want: Protection UOO, Healing, AID's Outside you add a Naked Advantage: UOO for Fighter Multiform. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted May 9, 2011 Report Share Posted May 9, 2011 Re: Replacing You So the character has a Spectator form, an Advisor and a Substitute? Neat. There are ways to get around the insane expense of making a character with Desolid who has abilities that Affect the Material World. I'm partial to Fully Invisible DCV myself, where it appears things hit you but they don't actually "hit" you. Then everything else doesn't cost a fortune. Something to evade the Area Effects and you're pretty good to go. It seems like the Spectator and the Advisor are virtually the same entity, but that there are a lot of No Range UBO abilities that come into play when the character is riding someone. For the third form it seems like you are Space Phantom-ing someone, taking their shape and abilities while retaining your mindset. Here's the costly form because the amount of points requires to emulate a doorman and emulate Thor are vastly different. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 9, 2011 Report Share Posted May 9, 2011 Re: Replacing You For the third form it seems like you are Space Phantom-ing someone' date=' taking their shape and abilities while retaining your mindset. Here's the costly form because the amount of points requires to emulate a doorman and emulate Thor are vastly different.[/quote'] As I understand it he replaces the body with his "true form", instead of impersonating (since he usually uses that on normals, not supers). For impersonating, there is the "mimiking VPP" in 6E1. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted May 9, 2011 Author Report Share Posted May 9, 2011 Re: Replacing You The third form replaces, not impersonates. Especially important given the Life Support powers the form has (rescue someone from drowning or what-have-you). The EDM is the only reasonable way I can think of to get someone completely out of danger. The 'Dimension' they are sent to is either a pocket-spirit world or (GM Willing) a point in the future when I end the power and we 'trade back' The costs of the Affects Physical powers will be high, no denying... but they don't need to be much. Some Combat Luck, CSLs, Presence, and SPD (Unified), plus Aid (CON, END, BODY, STUN), Heal, and maybe some HtH attacks in a multipower should cover most mundane threats. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted May 9, 2011 Report Share Posted May 9, 2011 Re: Replacing You Oh, thank you. It sounds like a great way to evacuate someone from danger but it also sounds like a great way to take someone hostage. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted May 10, 2011 Author Report Share Posted May 10, 2011 Re: Replacing You Oh' date=' thank you. It sounds like a great way to evacuate someone from danger but it also sounds like a great way to take someone hostage.[/quote'] EDM as an attack has some extreme potential for abuse if not appropriately limited... but since this is 'willing targets only' (they have to agree, through the mind link, to the exchange) I don't think it will be *too* abusive. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 10, 2011 Report Share Posted May 10, 2011 Re: Replacing You The EDM is the only reasonable way I can think of to get someone completely out of danger. The 'Dimension' they are sent to is either a pocket-spirit world or (GM Willing) a point in the future when I end the power and we 'trade back' It depends a little bit on the details here: You plan to use Mind Link with the guy in his dimension, does this mean you want (indirect) access to his skills and informations? Or do you plan to go on only with only your powers and knowledge only? What also wonder me: You want to use this powers on random strangers, right? So how do you properly fight/act when there is no one willing to switch with you? You can still aid your allies in second form, but full power can only be archieved if you replace somebody. And you don't have some guy/follower almost always willing to change places with you, do you? Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 10, 2011 Report Share Posted May 10, 2011 Re: Replacing You In 6E1 222 "Other Uses" there are some examples of how to build an "EDM-Safehouse" Power. And I think this could be done with vaniall 20-point EDM. Of course, your target is totally limited to what you tell him. You might need "Safe Blind Travel". You may also want to define if, and how he automtically returns when your true form is K.O., Stunned or Killed. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted May 10, 2011 Author Report Share Posted May 10, 2011 Re: Replacing You It depends a little bit on the details here: You plan to use Mind Link with the guy in his dimension, does this mean you want (indirect) access to his skills and informations? Or do you plan to go on only with only your powers and knowledge only? What also wonder me: You want to use this powers on random strangers, right? So how do you properly fight/act when there is no one willing to switch with you? You can still aid your allies in second form, but full power can only be archieved if you replace somebody. And you don't have some guy/follower almost always willing to change places with you, do you? Here is how I see it playing out... random street punk is robbing some old lady. She feebly tries to fight back, but is no match for the hoodlum. Suddenly, she gets a second wind, he wounds were not as bad as she thought, and she begins kicking the young man in the kiester! (Second form; aid and boost the old woman to being more than capable of dealing with a 'skilled normal' type thug/agent) However, things take a turn for the worse. The thug was actually an agent of Bulk, the mutant gang leader, who decides to teach granny a lesson. Even boosted, she is no match for the mutant brick! A voice in her head says 'I can help you, if you let me!'. If she agrees, then *poof* her form shimmers and is replaced by the costumed spirit martial-artist! Take that, Bulk! Teach you to pick on old ladies! The fight one, the woman returns to her normal self, uninjured from the battle between the spirit and Bulk, and with no memory of the events past agreeing to be helped by the mysterious voice. Mind link is mainly for 'no language barrier' communication with the person I am aiding. And yes, I will not be able to use my 'full power' without someone to help, though I can still help out one of my superpowered teammates indirectly. Part of the limitations of the character. Not that helpless victims are a rare commodity in most super-hero genres. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 10, 2011 Report Share Posted May 10, 2011 Re: Replacing You Okay, that makes it pretty easy: 20 points EDM, UOO. Multiform Linked to it. The other two modes could be done with a Multipower (where you can put the Multiform/EDM too) and some lockout Limitations/appropirate AP values. The only problems might be sensory powers of the first form (as sensory powers are special powers). But since she may not be able to use them and have a Mind Link on someone this may not be critical. Maybe add some cooldown time for the link/aid powers, so you can't that easily switch between Searcher and Aiding/Fighting Mode. Quote Link to comment Share on other sites More sharing options...
ayinde Posted May 17, 2011 Report Share Posted May 17, 2011 Re: Replacing You Hello let me start with I think it’s a neat idea for a character . would this sort of build work Power 1 clairsentience linked to detect dependent npc (I envision this sort of character would have a mystic connection to those who need her so that complication is almost a given Next we take mind scan to represent zeroing in on the person who needs her adjust her aid powers to work throw mind scan Her final power is a teleport to “limbo” linked to teleport this represents her fully replacing the victim so she can do it her self Would something lit this be ok Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.