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Moll


Lucius

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If your Clyde needs a Bonnie.

 

I wrote this up for the Variable Babe Pool Power I posted in the "Where do Gangsters get Pool Babes?" thread in the Dark Champions forum, but I figure she fits here too.

 

 

Molly the Moll

Val Char Cost Roll Notes

8 STR -2 11- Lift 75.8kg; 1 1/2d6

11 DEX 2 11- OCV: 5/DCV: 5

13 CON 3 12-

8 BODY -2

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3 - 4

15 PRE 5 12- PRE Attack: 3d6

 

 

3/17 PD 1 Total: 3/17 PD (0/6 rPD)

3/9 ED 1 Total: 3/9 ED (0/6 rED)

3 SPD 10 Phases: 4, 8, 12

4 REC 0

20 END 0

18 STUN -1 Total Characteristic Cost: 38

 

Movement:

Running: 8m/16m

Leaping: 2m/4m

Swimming: 4m/8m

 

Cost Powers END

12 I haven't been killed yet: Combat Luck (6 PD/6 ED)

6 +8 PD (8 Active Points); Linked (I haven't been killed yet; Greater Power is Constant or in use most or all of the time; -1/4)

 

Talents

1 You got nothin' on me. I wanna lawyer.: Resistance (+1 to roll)

 

Skills

3 I can tell 'em what they want to hear: Charm 12-

2 I can be the getaway driver.: Combat Driving 10-

3 Every man has a price: Bribery 12-

3 I know the score: Streetwise 12-

2 Help! He's holding me hostage!: Acting 10-

2 Not the first bullet wound I've had to patch up.: Paramedics 10-

2 I got nailed for shoplifting once or twice: Sleight Of Hand 10-

3 Yeah, I'm a gun moll. WF: Small Arms, Blades

1 Take this, it's loaded: Weaponsmith (Firearms) 12- (2 Active Points); Limited Power Only to clear jams, rapid reload, or identify - can't actually make a gun (-1)

0 It's what I do: PS: Moll (Background Skill) 11-

3 Traveler - I know this town and I know who's who and what's what!

1 1) I know a good lawyer: CuK: Lawyers, bailbondsmen, and other people good to know in a jam (2 Active Points) 11-

2 2) I know my rights!: CuK: Police Procedures (3 Active Points) 12-

2 3) I know my way around: CK: Campaign City (3 Active Points) 12-

2 4) I know where to go if you're on the lam: AK: Hideouts, safe houses, good getaway routes (3 Active Points) 12-

2 5) I know who he works for, and you don't want to cross him: CuK: Crime and Criminals (3 Active Points) 12-

 

Total Powers & Skill Cost: 52

Total Cost: 90

 

90+ Disadvantages

20 "I'm YOUR girl now" Psychological Complication: Loyalty (Very Common; Strong)

5 "Yeah, they know my name now." Social Complication: Police Record Frequently, Minor, Not Limiting In Some Cultures

5 "They talked to me, but I didn't tell 'em a thing, Boss." Hunted: The Boss's enemies. Usually including the police. Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)

10 "Boss wouldn't like that." Hunted: "The Boss" Frequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching)

5 "Rotten Luck" Unluck: 1d6

5 "Yeah, I was just over the limit and the cop pulled me over and asked about you! He didn't just want to give me a ticket, he wants me to know he knows my car." Negative Reputation: Known Associate of _________, Frequently (Known Only To A Small Group; Law Enforcement and Criminals)

40 Base Points

 

Total Disadvantage Points: 90

 

Background/History: Molly is an example of a high end "babe" from a Variable Babe Pool, specifically, one that might appear for the "Call Moll" power.

 

Personality/Motivation: After the "honeymoon" (the set of Tasks calculated, plus a week of "hanging around") unless the moll is re-Summoned or other steps taken (Bribery or Persuasion rolls perhaps) her loyalty may wane or she may move out of the campaign. While unlikely to "sell out" (and even less likely to sing to the cops) she may move on to some other tough guy who impressed her, either with more lavish parties or with an even darker and more dangerous reputation. Or she may get into trouble on her own initiative and end up in jail, taking it on the lam with no forwarding address, or even get killed. If the character gets really attached to a moll, there's always the option of buying her as a Follower.

 

Quote: Whatever you say, boss.

 

Powers/Tactics: While designed to hopefully survive a firefight, Molly is probably not a frontline enforcer. She can be a back up getaway driver, a distraction, or one more gun on your side in a fight. With 15 pts in Streetwise and Knowledge Skills, she may make a useful advisor.

 

Campaign Use: Aside from being a Summoned Babe, this character sheet could be used for a more permanent moll for crime bosses ranging from a prohibition era bootlegger to a 21st century drug lord, or even the girlfriend of certain kinds of villains in a superhero game.

 

Appearance: Molls are not necessarily chosen for looks (they have other things to contribute) but any given crime lord's moll is probably at least moderately attractive by whatever his personal standards are.

 

 

Lucius Alexander

 

Palindromedary Enterprises. Moll is for entertainment purposes only. Palindromedary Enterprises does not condone violence, recreational use of controlled substances, loud partying, casual or high risk sexual behavior or any other aspects of a criminal lifestyle.

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