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Aliens for 6E


Pizza Man

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The aliens in the character section all look like humans with animal heads. I can see where that simplifies play when anyone can sit in a chair and type in a command. But this thread is for aliens who break the Hollywood rubber suit stereotype.

 

Alien Templates.

 

Ha’Hoth

+10 STR

+5 CON

6 Combat Luck +3 PD/ED (internal shell)

5 Extra Limbs (8 total)

8 Long Legs +8m to Running

8 Leg Kick +2D6 HtH Attack -1/4

6 Leaping +6 m

Value Complications

10 Physical Complication: Large. 4 M; +2 OCV for others to hit. +2 to PER rolls for others to perceive. Infrequently. Slightly Impairing.

10 Physical Complication: Unusual Form. Makes some tasks difficult or impossible. Infrequently, slightly impairing

58 package deal.

 

The Ha’Hoth are a mammalian equivalent to a crane fly.

 

The torso is a fur covered, horizontal oval shape. Its 6 feet long, and 3 feet wide (4 feet at the mid section). The torso does not bend or move, and the skeleton is an internal series of bony plates.

 

There is no separate head, the face simply occupies one end of the oval. There is no neck and the body must turn for the creature to look around. The eyes are very human, with colors ranging from grey to black. Ha’Hoth vision is identical to a human’s. Likewise the mouth is also very human, and the Ha’Hoth have no problem speaking standard English.

 

Four 3 jointed legs rise from the center of the creature’s back, giving the creature a spider like look. The first joint appears about 6 feet above the Ha’Hoth’s back. The legs are not spindly, but well muscled with strong internal bones, are 18 feet long, furry, and have a fleshy ostrich like foot. The skin color is light orange.

 

The torso is normally carried 6 feet above the ground. The legs can lower the torso to the ground, or raise it to a full height of 12 feet. Without moving their legs, the joints can twist the torso 180 degrees. They can run as fast as horses, jump more than twice as high as a human, and climb like monkeys in spite of their size.

 

The four arms are human sized, 3 jointed, and have 2 digit hands. They are not furred at all. They have one finger as wide as three of ours, a palm and an opposable thumb. The hands are the same size as ours. The first pair is located just below the jaw, and the second pair just below that. The head and arms are balanced by a heavier pelvic plate at the other end of the torso.

 

The Ha’Hoth prefer not to wear any clothing at all. They trim and dye their fur coats in a variety of colors and styles. What they do wear are belts, harnesses, and packs slung on their bellies.

 

Their sex organs are retractable, and it’s impossible for a non-Ha’Hoth to identify the sexes. Apart from child rearing, they never really had gender roles like Human society. Pheromones play a bigger part in gender identity than appearance. The females lay ostrich like eggs, one or two at a time, Both sexes take part in tending the infants. The females do not produce milk. The young can walk a day after they are born.

 

The Ha’Hoth are omnivores. They can eat anything a human can. In fact they love human food, and human cuisine is a fad on the home world.

 

Humans are considered ugly…but the Ha’Hoth love everything else about human culture. The art and music are collected. And the flora and fauna of Earth are especially loved. Birds are something the Ha’Hoth have never encountered, and they are enchanted! Birds of all sorts are imported as pets. In fact, they are so enamored with earth-life, that the Ha’Hoth govt has commissioned Human corporations to terraform several planets for their own colonies.

 

The Ha’Hoth never joined the empire, but they have excellent relations, and can be found trading freely everywhere in human space. The Ha’Hoth had one unified nation spanning some 300 star systems when they first encountered the Human Empire. The govt is a constitutional monarchy.

 

In combat, the Ha’Hoth will use blasters and rifles. But their size allowed them to sling heavy weapons on their stomachs. Their front legs tend to get in the way of their own fire, so they use intelligent weapons can recognize (and won’t fire at) special leg armors. The Ha’Hoth prefer not to use personal force fields in favor of such advanced armors. Heavy troops use powered armor.

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Re: Aliens for 6E

 

Crossposted

 

Here is a crazy thought...

 

Pick a couple attributes:

Body Like a...

Intelligence like a....

Personality like a

eating habits of a....

 

Get a "Monster Manual" of some sort and randomly roll page numbers. You could get something like

 

Body like an UMBER HULK

Intelligence like a MIND FLAYER

Personality of a PIXIE

Eating Habits of a RUST MONSTER.

 

Well, it won't work all the time.

 

I tried to bring it in under 75 pts + 75 in Disads, but it wouldn't fit....

I hope you don't mind that I named it after you.

 

AZATO

Val Char Cost

15 STR 5

11 DEX 3

13 CON 6

12 BODY 4

18 INT 8

14 EGO 8

20/30 PRE 10

0 COM -5

 

10 PD 2 Total: 10 PD (5 rPD)

10 ED 2 Total: 10 ED (5 rED)

3 SPD 9 Phases: 4, 8, 12

6 REC 0

26 END 0

24 STUN -3 Total Characteristic Cost: 41

 

Movement:

Running: 4"/8"

Tunneling:4"/8"

 

 

Cost Powers

5 Ultraviolet Perception (Sight Group)

3 Ultrasonic Perception (Hearing Group)

5 Infrared Perception (Sight Group)

10 Increased Arc Of Perception (240 Degrees) with all Sense Groups

18 Vibration Sense: Active Sonar (Hearing Group), Discriminatory, Analyze, Transmit (27 Active Points); Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2)

7 +10 PRE (10 Active Points); Eye Contact Required (-1/2)

 

6 Life Support (Self-Contained Breathing) (10 Active Points); 1 Continuing Charge lasting 6 Hours (Recovers Under Limited Circumstances; Must breathe an atmosphere of normal O2 and pressure for 1 hr for each hour recharged.; -1/4), Costs Endurance (Only Costs END When Active (Exerting STR, moving more than 1 hex/phase, etc.); -1/4), Increased Endurance Cost (x3 END; Only In Certain Circumstances: Common; Only if Active (exerting STR, moving more than 1 hex/phase, etc); -1/4) END: 3 (special)

 

10 Alien Life Form: Azato: Elemental Control, 20-point powers

10 1) Iron Hide: Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points)

12 2) Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/2) (22 Active Points) END:2

29 3) Tunneling 4" through 7 DEF material, Fill In (39 Active Points) END: 4

7 4) Oxidation Attack: Hand-To-Hand Attack +2d6, No Normal Defense (+1), Does BODY (+1) (30 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only on metals subject to rust and corrosion; -1 1/2), Hand-To-Hand Attack (-1/2) END: 3

 

Natural Abilities

Maneuver OCV DCV Notes

3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding

4 Root +0 +0 30 STR to resist Shove; Block, Abort

5 Takeaway +0 +0 Grab Weapon, 25 STR to take weapon away

 

Talents

3 Bump Of Direction

 

Skills

3 Concealment 13-

3 Stealth (naturally sneaky) 11-

3 Scholar

3 Scientist

 

Total Powers & Skill Cost: 159

Total Cost: 200

 

100+ Disadvantages

10 Psychological Limitation: Loves Practical Jokes, Tricks, and Pranks (Common, Moderate)

10 Psychological Limitation: Carefree, seldom takes anything seriously (Common, Moderate)

10 Vulnerability: 2 x Effect Flash to Sight or Hearing (Uncommon)

5 Reputation: Unreliable Tricksters and Liars, 8-

15 Physical Limitation: Can't swim (Infrequently, Fully Impairing)

10 Physical Limitation: Azato Physique (huge, heavy, unusual metabolism and medical requirements, etc.) (Infrequently, Greatly Impairing)

15 Susceptibility: Telepathy over +10 level, Mind Control, Mental Illusions (contact with non-Azato minds is painful), 2d6 damage per Turn (Uncommon)

10 Distinctive Features: Disorienting Appearance; unusual even in a cosmopolitan galaxy (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

5 Rivalry: Professional (Any other Azato; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Vulnerability: 2 x Effect Mind Scan (distinctively alien minds) (Uncommon)

 

Total Disadvantage Points: 100

 

Background/History/ Appearance: The Azato are silicon based lithovores of highly unusual properties. They are bipedal, massing from 100 to 200 kg and standing 210 cm tall on average, of a dull umber color, their bodies covered with plates of iron between which bristle "hairs" that are actually part of the creature's sensorium. They possess a remarkable set of eyes, one pair resembling those of Terran vertabrates and another pair of compound eyes, arranged so as to give it a wider field of vision than the Human without sacrificing depth perception. Their upper limbs terminate in iron claws that surround and protect the more delicate manipulatory tendrils. Their bodies metabolize ferrous metal and produce an enzyme capable of instantly corroding such metals rendering them suitable for consumption; this enzyme may be spat from their mouth or secreted from glands behind the claws. How they reproduce is unknown; they are quite willing to discuss the matter with outsiders, but each contradicts the others, and everything they say on this (and many another) topic seems to be an elaborate hoax.

 

Personality/Motivation: The Azato are actually highly intelligent, and easily master whatever sciences or other bodies of knowledge they apply themselves to. Social pressures seem to have selected for such intelligence, as what has been observed of their interactions with one another indicates that status depends on being able to outwit, fool, and trick ones rivals. Azato are always pranksters, but whether their practical jokes are harmless, malicious, or downright dangerous, depends on individual temperament.

 

Quote: No, really - pull my claw!

 

Powers/Tactics: The strengths of the Azato include their natural armor, claws, the "instant rust" attack, and their tunnel abilities (not just Tunneling, but Life Support and the vibration sense that allows them to know, for example, how far they are from open space, if someone is walking around in that space, etc.) If two or more Azato are actually working together, their ability to communicate via the same subtle vibrations allows secret communication. Their weaknesses include an inability to swim, weakness to psionics, and being relatively slow and clumsy. If not armed with ranged weapons, an Azato is likely to "go to ground" and attempt to attack by surprise, using its disorienting gaze to gain a momentary advantage while using its powerful claws to disarm and/or seize whoever is threatening it.

 

 

 

 

Edit: I need to update all these old write ups to the new edition

 

 

Lucius Alexander

 

Copyright Palindromedary Enterprises

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