1. The rules for Telekinesis allow a character to grab multiple opponents, as long as he has one "Instance" of Telekinsis running (inculding Endurance Cost) for each Target and makes a Multiple Attack/uses Multiple Phases. Could he also still punch people while having someone in his Telekinetik Grab or do other non-grab stuff he bought (Martial Arts, Standard Maneuvers bought with Character Points) while holding people?
2. The Rules for Telekinesis allow character to use Martial Arts with TK (if the GM agrees). The Rules for Haymakering Telekinesis imply that for adding DC/STR Telekinesis is similar to STR with a +1/2 Advantage (as is evidenced by it's cost/STR). Does this apply to adding DC/STR for Telekinetic Martial Arts as well?
Question
Christopher
This is a selection of questions:
1. The rules for Telekinesis allow a character to grab multiple opponents, as long as he has one "Instance" of Telekinsis running (inculding Endurance Cost) for each Target and makes a Multiple Attack/uses Multiple Phases. Could he also still punch people while having someone in his Telekinetik Grab or do other non-grab stuff he bought (Martial Arts, Standard Maneuvers bought with Character Points) while holding people?
2. The Rules for Telekinesis allow character to use Martial Arts with TK (if the GM agrees). The Rules for Haymakering Telekinesis imply that for adding DC/STR Telekinesis is similar to STR with a +1/2 Advantage (as is evidenced by it's cost/STR). Does this apply to adding DC/STR for Telekinetic Martial Arts as well?
Thanks in advance for the Answers.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts