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Telekinesis and Maneuvers


Christopher

Question

This is a selection of questions:

 

1. The rules for Telekinesis allow a character to grab multiple opponents, as long as he has one "Instance" of Telekinsis running (inculding Endurance Cost) for each Target and makes a Multiple Attack/uses Multiple Phases. Could he also still punch people while having someone in his Telekinetik Grab or do other non-grab stuff he bought (Martial Arts, Standard Maneuvers bought with Character Points) while holding people?

 

2. The Rules for Telekinesis allow character to use Martial Arts with TK (if the GM agrees). The Rules for Haymakering Telekinesis imply that for adding DC/STR Telekinesis is similar to STR with a +1/2 Advantage (as is evidenced by it's cost/STR). Does this apply to adding DC/STR for Telekinetic Martial Arts as well?

 

Thanks in advance for the Answers.

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Re: Telekinesis and Maneuvers

 

1. Sure. The rules specifically allow a character to re-use a Constant Power repeatedly on the same target for multiple effects. Ordinarily that’s restricted to one thing, because most powers only do one thing. The fact that Telekinesis can be used to do multiple things doesn’t mean it can’t take advantage of that standard rule.

 

2. That depends on whether the GM considers the “Ranged (+½)” that “applies” to Telekinesis to be an Advantage that directly affects damage, as discussed on 6E2 98. (It is not, in fact, included in the list of such Advantages on that page, but that list is not exclusive.) If the GM classifies it as such an Advantage, then the rules for adding damage to Advantaged attacks apply; otherwise they don’t apply.

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