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Else Earth: Dr.Chimera (5e, 700+pts) (WIP)


Enforcer84

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Dr Chimera

Val Char Cost Roll Notes

45 STR 3 18- Lift 12.8tons; 9d6 [4]

21 DEX 0 13- OCV: 7/DCV: 7

30 CON 10 15-

13 BODY 6 12-

20 INT 10 13- PER Roll 13-

13 EGO 6 12- ECV: 4

20 PRE 0 13- PRE Attack: 4d6

8 COM -1 11-

 

5+22 PD 2 Total: 5/27 PD (0/22 rPD)

5+22 ED 2 Total: 5/27 ED (0/22 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

6 REC 0

30 END 0

60 STUN 2 Total Characteristic Cost: 60

 

Movement: Running: 6"/12"

Flight: 20"/80"

Leaping: 9"/18"

Swimming: 2"/4"

 

Cost Powers END

75 Arsenal: Multipower, 112-point reserve, (112 Active Points); all slots OIF (-½)

5u 1) Helmet Mounted Ion Beam Projector: Energy Blast 14d6 (70 Active Points); OIF (-½) 7

1u 2) Multi-Shot Signal Flare Rounds: Sight Group Images Increased Size (8" radius; +¾), +4 to PER Rolls (38 Active Points); Set Effect (signal flare of defined appearance; -1), OIF (-½), 4 Continuing Charges lasting 1 Minute each (-¼) [4 cc]

4u 3) Shoulder Mounted Mini-Missle Launcher: Killing Attack - Ranged 3d6, Explosion (+½), Indirect (always originates with character, but can strike from any direction; +½), No Range Modifier (+½) (112 Active Points); 4 Charges (-1), OIF (-½) [4]

50 Chimera's Tail: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-½)

3u 1) Concussion Grenade: Energy Blast 10d6, STUN Only (+0), Explosion (+½) (75 Active Points); 4 Charges (-1), OIF (-½) [4]

3u 2) Fire Grenade: Energy Blast 10d6, Explosion (+½) (75 Active Points); 4 Charges (-1), OIF (-½) [4]

3u 3) Flashbang Grenade: Sight and Hearing Groups Flash 9d6, Explosion (+½) (67 Active Points); 4 Charges (-1), OIF (-½) [4]

5u 4) Plasma Blast: Energy Blast 15d6 (75 Active Points); OIF (-½) 7

4u 5) Plasma Cutter: Killing Attack - Ranged 3d6, Armor Piercing (+½) (67 Active Points); OIF (-½) 7

2u 6) Smoke Grenade: Darkness to Sight Group 5" radius (50 Active Points); 4 Continuing Charges lasting 1 Turn each (-½), OIF (-½) [4 cc]

3u 7) Tail Spikes: Killing Attack - Hand-To-Hand 3d6+1 (6d6+1 w/STR) (50 Active Points); OIF (-½) 5

1u 8) Tail: +35 STR (35 Active Points); Only With Extra Limbs (-1), No Figured Characteristics (-½), OIF (-½) 3

Armor Characteristics Enhancements, all slots OIF (Battlesuit) (-½)

107 1) Arach-Droid Legs: Follower (160 Active Points); OIF (Battlesuit) (-½)

Notes: See Attached Character Sheet.

44 2) Battle Armor: Armor (22 PD/22 ED) (66 Active Points); OIF (Battlesuit) (-½) 0

30 3) Boot Rockets: Flight 20", x4 Noncombat (45 Active Points); OIF (Battlesuit) (-½) 4

15 4) Enhanced Constitution: +15 CON (30 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½)

16 5) Enhanced Dexterity: +11 DEX (33 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½)

7 6) Enhanced Presence: +10 PRE (10 Active Points); OIF (Battlesuit) (-½)

7 7) Enhanced Reaction Time: +1 SPD (10 Active Points); OIF (Battlesuit) (-½)

20 8) Enhanced Resiliance: +30 STUN (30 Active Points); OIF (Battlesuit) (-½)

16 9) Enhanced Strength: +32 STR (32 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½) 3

7 10) Environmental Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (10 Active Points); OIF (Battlesuit) (-½) 0

20 11) Fusion Cell: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (Battlesuit) (-½) 0

Rhino-Helm, all slots OIF (-½)

7 1) 360 Vision: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF (-½) 0

7 2) Air Supply: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-½), 1 Continuing Fuel Charge lasting 1 Hour (-0) [1 cc]

5 3) Communications: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1), Sense Affected As Sight and Hearing Groups As Well As Radio Group (-½) 0

12 4) Impact Suppressors: Armor (16 PD/0 ED) (24 Active Points); Only Works Against Move Through Damage (-½), OIF (-½) 0

13 5) Rhino-Ram: Hand-To-Hand Attack +8d6 (40 Active Points); Only With Move Throughs (-1), Hand-To-Hand Attack (-½), OIF (-½) 4

6 6) Telescopic Lenses: +6 versus Range Modifier for Sight Group (9 Active Points); OIF (-½) 0

3 7) Thermalvision: Infrared Perception (Sight Group) (5 Active Points); OIF (-½) 0

 

Perks

7 Nearly Limitless Funding: Money: Wealthy

6 They Think I'm Crazy!: Reputation: Mad Genius (A large group) 14-, +2/+2d6

 

Skills

16 +2 with All Combat

3 Analyze: Technology 13-

3 Computer Programming 13-

5 Cramming

3 Cryptography 13-

3 Electronics 13-

3 Inventor 13-

3 KS: Anatomy 13-

3 KS: The Scientific World 13-

3 Mechanics 13-

3 Scientist

2 1) SS: Computer Science 13- (3 Active Points)

2 2) SS: Material Science 13- (3 Active Points)

2 3) SS: Mathematics 13- (3 Active Points)

1 4) SS: Physics 11- (2 Active Points)

4 5) SS: Roboticist 15- (5 Active Points)

2 6) SS: Zoology 13- (3 Active Points)

3 Systems Operation 13-

 

Total Powers & Skill Cost: 578

Total Cost: 638

 

200+ Disadvantages

5 Distinctive Features: Choose one: Technobabbler (always uses words that annoy laypeople) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Enraged: When Humiliated or Mocked (Uncommon), go 8-, recover 11-

15 Hunted: Police 8- (As Pow; NCI; Harshly Punish)

10 Psychological Limitation: Greedy (Common; Moderate)

10 Psychological Limitation: Technophile, must have the latest gadgets (Common; Moderate)

15 Psychological Limitation: Vendetta Against Those Who Mock Him (Common; Strong)

5 Rivalry: Professional (other mad scientists; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15 Social Limitation: Secret Identity (Frequently; Major)

353 Experience Points

 

Total Disadvantage Points: 638

 

 

 

Appearance: Heavyset but with muscle underneath, Pavlov has greasy, thinning brown hair and beady eyes. He dresses in loose-fitting clothing most of the time, dirty and decades out of style. He likes hawaiian shirts.

 

As Dr. Chimera, he wears a black bodysuit with gun-metal gray armor plating on the torso, thighs, upper-arms, guantlets, and boots. His helmet is gray with a mirrored black visor. The Arach-Droid arms are a spidery version of Doc Ock's Tendrils and I'll be posting those when I'm finished. He also has a Scorpion-like tail with weapons built in.

 

 

 

I'm almost happy with the build. :)

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Re: Else Earth: Dr.Chimera (5e, 700+pts) (WIP)

 

Build is mostly done, just need to work on his background a bit. He's an eastern-European mad roboticist with a flair for mythical and wondrous animals. He creates robot minions by melding animals together....like a jackelope or a bearpig.

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