Enforcer84 Posted August 6, 2012 Report Share Posted August 6, 2012 Dr Chimera Val Char Cost Roll Notes 45 STR 3 18- Lift 12.8tons; 9d6 [4] 21 DEX 0 13- OCV: 7/DCV: 7 30 CON 10 15- 13 BODY 6 12- 20 INT 10 13- PER Roll 13- 13 EGO 6 12- ECV: 4 20 PRE 0 13- PRE Attack: 4d6 8 COM -1 11- 5+22 PD 2 Total: 5/27 PD (0/22 rPD) 5+22 ED 2 Total: 5/27 ED (0/22 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 6 REC 0 30 END 0 60 STUN 2 Total Characteristic Cost: 60 Movement: Running: 6"/12" Flight: 20"/80" Leaping: 9"/18" Swimming: 2"/4" Cost Powers END 75 Arsenal: Multipower, 112-point reserve, (112 Active Points); all slots OIF (-½) 5u 1) Helmet Mounted Ion Beam Projector: Energy Blast 14d6 (70 Active Points); OIF (-½) 7 1u 2) Multi-Shot Signal Flare Rounds: Sight Group Images Increased Size (8" radius; +¾), +4 to PER Rolls (38 Active Points); Set Effect (signal flare of defined appearance; -1), OIF (-½), 4 Continuing Charges lasting 1 Minute each (-¼) [4 cc] 4u 3) Shoulder Mounted Mini-Missle Launcher: Killing Attack - Ranged 3d6, Explosion (+½), Indirect (always originates with character, but can strike from any direction; +½), No Range Modifier (+½) (112 Active Points); 4 Charges (-1), OIF (-½) [4] 50 Chimera's Tail: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-½) 3u 1) Concussion Grenade: Energy Blast 10d6, STUN Only (+0), Explosion (+½) (75 Active Points); 4 Charges (-1), OIF (-½) [4] 3u 2) Fire Grenade: Energy Blast 10d6, Explosion (+½) (75 Active Points); 4 Charges (-1), OIF (-½) [4] 3u 3) Flashbang Grenade: Sight and Hearing Groups Flash 9d6, Explosion (+½) (67 Active Points); 4 Charges (-1), OIF (-½) [4] 5u 4) Plasma Blast: Energy Blast 15d6 (75 Active Points); OIF (-½) 7 4u 5) Plasma Cutter: Killing Attack - Ranged 3d6, Armor Piercing (+½) (67 Active Points); OIF (-½) 7 2u 6) Smoke Grenade: Darkness to Sight Group 5" radius (50 Active Points); 4 Continuing Charges lasting 1 Turn each (-½), OIF (-½) [4 cc] 3u 7) Tail Spikes: Killing Attack - Hand-To-Hand 3d6+1 (6d6+1 w/STR) (50 Active Points); OIF (-½) 5 1u 8) Tail: +35 STR (35 Active Points); Only With Extra Limbs (-1), No Figured Characteristics (-½), OIF (-½) 3 Armor Characteristics Enhancements, all slots OIF (Battlesuit) (-½) 107 1) Arach-Droid Legs: Follower (160 Active Points); OIF (Battlesuit) (-½) Notes: See Attached Character Sheet. 44 2) Battle Armor: Armor (22 PD/22 ED) (66 Active Points); OIF (Battlesuit) (-½) 0 30 3) Boot Rockets: Flight 20", x4 Noncombat (45 Active Points); OIF (Battlesuit) (-½) 4 15 4) Enhanced Constitution: +15 CON (30 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½) 16 5) Enhanced Dexterity: +11 DEX (33 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½) 7 6) Enhanced Presence: +10 PRE (10 Active Points); OIF (Battlesuit) (-½) 7 7) Enhanced Reaction Time: +1 SPD (10 Active Points); OIF (Battlesuit) (-½) 20 8) Enhanced Resiliance: +30 STUN (30 Active Points); OIF (Battlesuit) (-½) 16 9) Enhanced Strength: +32 STR (32 Active Points); No Figured Characteristics (-½), OIF (Battlesuit) (-½) 3 7 10) Environmental Suit: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (10 Active Points); OIF (Battlesuit) (-½) 0 20 11) Fusion Cell: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (Battlesuit) (-½) 0 Rhino-Helm, all slots OIF (-½) 7 1) 360 Vision: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF (-½) 0 7 2) Air Supply: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-½), 1 Continuing Fuel Charge lasting 1 Hour (-0) [1 cc] 5 3) Communications: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1), Sense Affected As Sight and Hearing Groups As Well As Radio Group (-½) 0 12 4) Impact Suppressors: Armor (16 PD/0 ED) (24 Active Points); Only Works Against Move Through Damage (-½), OIF (-½) 0 13 5) Rhino-Ram: Hand-To-Hand Attack +8d6 (40 Active Points); Only With Move Throughs (-1), Hand-To-Hand Attack (-½), OIF (-½) 4 6 6) Telescopic Lenses: +6 versus Range Modifier for Sight Group (9 Active Points); OIF (-½) 0 3 7) Thermalvision: Infrared Perception (Sight Group) (5 Active Points); OIF (-½) 0 Perks 7 Nearly Limitless Funding: Money: Wealthy 6 They Think I'm Crazy!: Reputation: Mad Genius (A large group) 14-, +2/+2d6 Skills 16 +2 with All Combat 3 Analyze: Technology 13- 3 Computer Programming 13- 5 Cramming 3 Cryptography 13- 3 Electronics 13- 3 Inventor 13- 3 KS: Anatomy 13- 3 KS: The Scientific World 13- 3 Mechanics 13- 3 Scientist 2 1) SS: Computer Science 13- (3 Active Points) 2 2) SS: Material Science 13- (3 Active Points) 2 3) SS: Mathematics 13- (3 Active Points) 1 4) SS: Physics 11- (2 Active Points) 4 5) SS: Roboticist 15- (5 Active Points) 2 6) SS: Zoology 13- (3 Active Points) 3 Systems Operation 13- Total Powers & Skill Cost: 578 Total Cost: 638 200+ Disadvantages 5 Distinctive Features: Choose one: Technobabbler (always uses words that annoy laypeople) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Enraged: When Humiliated or Mocked (Uncommon), go 8-, recover 11- 15 Hunted: Police 8- (As Pow; NCI; Harshly Punish) 10 Psychological Limitation: Greedy (Common; Moderate) 10 Psychological Limitation: Technophile, must have the latest gadgets (Common; Moderate) 15 Psychological Limitation: Vendetta Against Those Who Mock Him (Common; Strong) 5 Rivalry: Professional (other mad scientists; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret Identity (Frequently; Major) 353 Experience Points Total Disadvantage Points: 638 Appearance: Heavyset but with muscle underneath, Pavlov has greasy, thinning brown hair and beady eyes. He dresses in loose-fitting clothing most of the time, dirty and decades out of style. He likes hawaiian shirts. As Dr. Chimera, he wears a black bodysuit with gun-metal gray armor plating on the torso, thighs, upper-arms, guantlets, and boots. His helmet is gray with a mirrored black visor. The Arach-Droid arms are a spidery version of Doc Ock's Tendrils and I'll be posting those when I'm finished. He also has a Scorpion-like tail with weapons built in. I'm almost happy with the build. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 8, 2012 Author Report Share Posted August 8, 2012 Re: Else Earth: Dr.Chimera (5e, 700+pts) (WIP) Build is mostly done, just need to work on his background a bit. He's an eastern-European mad roboticist with a flair for mythical and wondrous animals. He creates robot minions by melding animals together....like a jackelope or a bearpig. Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted August 12, 2012 Report Share Posted August 12, 2012 Re: Else Earth: Dr.Chimera (5e, 700+pts) (WIP) Here's a pic of the "good" Doctor that I came up with based upon Enforcer84's description: [ATTACH=CONFIG]44283[/ATTACH] Major Tom 2009 Minus 76 and counting... Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 12, 2012 Author Report Share Posted August 12, 2012 Re: Else Earth: Dr.Chimera (5e, 700+pts) (WIP) Excellent work as usual! Quote Link to comment Share on other sites More sharing options...
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