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Psyber


psyber624

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This is my 6e version of an one of my first characters Psyber:

 

[ATTACH=CONFIG]44712[/ATTACH].pdf

 

Text Version:

 

Val Stat Cost

15..STR..5

15..DEX..10

15..CON..5

25..INT...15

15..EGO..5

15..PRE...5

8...OCV...25

8...DCV...25

8...OMCV.15

3...DMCV.0

5...SPD....30

2...PD......0....TOTAL (25/15)

2...ED......0....TOTAL (25/15)

4...REC.....0

20..END....0

15..BODY..5

40..STUN..10

12m Run...0

4m..Swim..0

4m..Leap...0

 

Total Char: 155

 

SKILLS:......................ROLL...COST

Computer Programming..16-....7

Electronics..................14-....3

Inventor.....................14-....3

Mechanics..................14-....3

Paramedics..................14-...3

Security Systems.........14-....3

F: Systems Operation....8-.....3

Power: Technopathy.....13-....3 (Ego)

SS: Scientist...............14-....3

WS: Energy Weapons....14-....3

SS: Electrical Engineer...14-....3

PS: Scientist.................8-...E

CSL: +4 w/Drones/Pistol........12

PSL: +4 vs Range w/Drones.....4

L. Reflexes: +5 Dex w/Drone....5

Wealth: $500k......................5

Base (Home Lab)...................3

16m x 16m x 4m, PD/ED 2, BODY 2, Electronics, Mechanics, and Invention Lab

 

Total S/P/T: 57

 

POWERS:

84 Technopathy:

..............Clairsentience, Sight, Targeting, MPP, Blackout (-1/2), Only Through Mechanical Devices (-1/2), One Sense Only

.................(Normal Sight, -1/4), Unified Power (-1/4) 35 AP, 14 RC

..............Mind Control, 9d6, Machine Minds, Telepathic (+1/4), Literal Interpretation (-1/4), Costs END to Maintain (-1/2)

.................Normal Range w/Mod (-1/2), Stops Working if Stunned (-1/2), Unified Power (-1/4) 56 AP, 19 RC

..............Cyberkinesis, 10 STR, Fine Manipulation, Only Works on Electronics/Mechanical Objects (-1/2), Only to "Manipulate" (-1/2),

.................Unified Power (-1/4) 25 AP, 11 RC

..............Telepathy, 9d6, Machine Minds, Unified Power (-1/4) 45 AP, 36 RC

..............Remote Programming: Naked Advantage on 7 pts of Computer Programming. Ranged: LOS (+1/2), Custom Advantage: No Interface Required (+1/2)

.................Unified Power (-1/4), Linked to Telepathy (-1/2) 7 AP, 4 RC

 

30 Psyber Drones: Blast 8d6 (vs ED), STUN Only (-0), Indirect (Variable Source +1/2), No Knockback (-1/4), 8 Charges (-1/2), Lockout (Technopathy, -1/4),

.................OAF (-1) 60 AP, 20 RC, x4 Drones (10 pts)

24 Backup Pistol: Blast 8d6 (vs ED), STUN Only (-0), 0 END (+1/2), No Knockback (-1/4), Beam (-1/4), OAF (-1) 60 AP 24 RC

11 PsyberSuit: +8 PD/+8 ED (16 pts), OIF (-1/2), RC 11

39 Force Field Belt: Endurance Reserve: 40 END (4 pts), 9 REC (6 pts) Limited REC (Requires External Power Source, -1/2), OIF (-1/2) 8 AP 5 RC

............................Multipower, 45 AP, OIF (-1/2), 30 RC

............................2f.....Active Field: +15 rPD/+15 rED, Costs Endurance (-1/2), OIF (-1/2) 45 AP 22 RC

............................2f.....Passive Field: +15 rPD/+15 rED, Costs Endurance to Activate (-1/4), Required Roll (14-, every use -1/4), OIF (-1/2)

7 NanoRepair Bracelet:Healing: 1d6, 0 END (+1/2), OAF (-1) 15 AP, 7 RC

 

Total Powers: 188

 

Total Cost: 400 pts

 

COMPLICATIONS: 75 pts total

Hunted: Tech Villain Team, MPow, NCI, Harshly Punish....20 pts

Psych Lim: CvK, Common, Total..................................20 pts

Psych Lim: Protector of Innocents, V. Com, Total..........25 pts

Harmful Secret: Infreq, Minor.......................................5 pts

Unluck: 1d6..............................................................5 pts

 

 

 

Background: Jack Vaughn developed the power to control electronics with his mind at a young age, along with an almost instinctual grasp of electronics and electrical engineering. As he grew older he decided he would try to use his abilities to make a difference in the world, so he began working on a way to utilize his powers as a Super Hero and became known as Psyber! With his technopathy powers and gadgets he designed he started fighting crime in the streets. However things were not always bright in the beginning. His original drone designs were automated, however during a particularly violent clash with a bank robber one of the drones malfunctioned and shot a young homeless girl, a runaway, killing her. Frightened at what had occurred, and deeply ashamed Jack fled the scene, leaving the young girl dead in the alley where she had fallen. No police ever knocked at his door, so apparently nothing existed to connect him to the crime. Jack was devastated and almost hung up his cape for good (so to speak). However, after much soul searching he decided that he had to make amends for his actions and so resumed his crime fighting duties. This time he swore the same mistake would never happen again. His Drones are no longer automated, he controls them with his mental powers. He also spent several months training to be a paramedic and during this time developed a device that produced nano-machines that could heal severe injuries to prevent any further accidents from occurring.

 

Personality: Psyber was originally motivated by a desire for justice, but now he is haunted by the death of the young girl. He targets mostly violent criminals these days in an effort to make up for the life he took by saving their current and future victims. Psyber will go to ANY length to prevent killing his opponent, and will do anything necessary to prevent anyone nearby from coming to harm. He has already had several narrow escapes when villains have learned of this weakness and used it against him. He has accepted the fact that one day he will probably die in this fight, and with that he hopes his penance will be paid.

 

Description: Psyber wears a black bodysuit with thin green lines resembling circuitry running across it. He also uses a Domino mask to disguise his appearance. He has been told that he looks somewhat like a villain in this getup and so may eventually change it.

 

Powers: Psyber's main power is his technopathy. He can manipulate any form of electronic or mechanical construct from sophisticated robots to simple machines. The more sophisticated the object is the better he can control it (IE Driving a modern sports car with his mind is a cinch, driving a 1950 chevy pickup would be a challenge). His clairsentience allows him to see through any available device with some form of camera (he usually uses his Drones for this purpose). His cyberkinesis only allows him to manipulate devices (flip switches, push buttons, cause motorized actuators to work), he cannot use it to lift, push, or etc.

 

He also uses a number of devices in his quest to fight crime. The Psyberdrones are little more than blasters that use anti-gravitic technology to fly around. He can release up to 4 of them and they will fly around randomly. He can then mentally command them to fire a blast from an unexpected angle. He will occasional use them, in conjunction with his clairsentience, to scout an area, but he has a fairly limited range through which they can be controlled. He also carries a backup pistol in case his drones are disabled.

 

He also uses a Force Field belt to protect him from damage. However he is still struggling to find a way to maintain the field for any length of time. The belt uses two settings. The active setting provides him with constant protection, but drains the batteries fairly quickly (2 turns of use), The passive setting doesn't drain the battery normally, but there is a chance that it will not activate in time to protect him from an attack, and every time it activates it drains the battery so he doesnt leave it on this setting during high risk combat against multiple opponents (as frequent strikes would quickly deplete the battery reserves). The battery can be recharged using almost any form of external power supply, however doing so in combat would be highly inadvisable.

 

Tactics: When entering combat if there is nothing available to manipulate in his vicinity he will release his drones. He has to use his technopathy to control them so he cannot use it on anything else while they are out. Normally he keeps them in his line of sight, as trying to control them through clairsentience is dangerous as he is unaware of his immediate surroundings while doing so. If he expects to be targeted he will switch his Force Field to active mode, but he usually prefers to keep it on its passive setting unless he is outnumbered or outmatched (passive setting only triggers if he is actually hit by an attack, so it uses less of the battery). Should the drones be damaged he will switch to his pistol and try to fire from cover.

 

Edit: His biggest weakness that i can see at this point is that he has no movement power. He has some modifications planned to his Force Field belt that will allow it to use the antigravitic technology from the Drones to enable him to fly, but that will have to wait till he can conquer the battery life issue (ie he gets some XP)

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Re: Psyber

 

Neat. Not a type of character I go for, but well-written.

 

His original drone designs were automated' date=' however during a particularly violent clash with a bank robber one of the drones malfunctioned and shot a young homeless girl, a runaway, killing her. Frightened at what had occurred, and deeply ashamed Jack fled the scene, leaving the young girl dead in the alley where she had fallen. No police ever knocked at his door, so apparently nothing existed to connect him to the crime.[/quote']

 

Evil GM laughter....

 

Make sure nobody uses the term "nanotech zombies" in your GM's presence.

 

Edit: His biggest weakness that i can see at this point is that he has no movement power. He has some modifications planned to his Force Field belt that will allow it to use the antigravitic technology from the Drones to enable him to fly, but that will have to wait till he can conquer the battery life issue (ie he gets some XP)

 

Yes.

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Re: Psyber

 

I like the concept.

 

But beside having no movement power (and yes, it's a big mistake to not do in most Superheroes games I played), he has very low REC and END.

END can be explained, but will make him unefficient very quickly; and there are foes that drain your energy (END). And REC would provide a backup when you are KOed...

 

Personally I'd lower a bit his PD/ED and give him more END & REC. Just my feeling.

 

Opale, still no empathy with machines alas.

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