shadowcat1313 Posted October 28, 2003 Report Share Posted October 28, 2003 some basic weapon conversions from Traveller to Star Hero, Maximus Arms 1115 Catalog: These weapons come from various versions of Traveller, along with a couple of my own creation. The damage conversions are based on the 2nd edition Star Hero draft tables of long ago. Infantry Weapons: DVS-8R: 12mm Macromag. 2D6+1 RKA,+2 OCV scope, 8 Shots, STR min, OAF/RW NOTES: Standard issue heavy pistol, can take HEAP rds, these guns are standard tech slugthrowers except for the use of binary propellants instead of standard powder. Standard tech, Law Level 4 Real Cost: 13 Maximus Spitfire 4mm Gauss Pistol: 1D6+1 RKA AF5, Invisible to sound group. 40 Shots OAF, RW, Reduced Penetration, reduced range NOTES: small concealable gauss pistol, low penetration and range. Common among non combat troops and officers, some civilian use. Standard Tech, Law Level 3 Real Cost: 18 Maximus Maverick Holdout Pistol 1D6+2 RKA APEX, 2 Shots, OAF, RW, Short range, fragile, Invisible to detection NOTES: small 9mm derringer, common hideout weapon, the HEAP rounds are of dubious legality in most places. Standard tech, LL5 Real Cost: 15 Maximus RGL-22, 30mm RAM GL Damage varies by rd 12 shots, OAF bulky, 2H real weapon NOTES: rotary GL, cassettes take 1 turn to load, bulky Standard tech, LL1 Real Cost: 20+grenades Available Grenade Types: HEDP, HEAP, Tanglewire, Flashbang Maximus Crunch Gun 15mm Heavy Sniper Rifle 4D6 RKA AP, *5 Range, 10 shots OAF, RW, STR Minimum, NOTEs: heavy 15mm ETC Sniper Rifle Standard Tech, LL3 Real Cost: 21+ Scope Maximus Barbecue Binary Gel based Flamethrower 6D6 EB AE Cone, burns for an extra phase, Sticky, 6 Shots OAF Bulky, RW, STR Min, Not in water or vacumn, Notes: uses a binary gel to minimize the usual accidents associated with such weapons Weapon only explodes on a 3 on 3D6 if magazine punctured. Standard Tech, LL2 Real Cost: 14 GW-154A2 4mm Gauss Rifle, 100 Shots 2D6+2 RKA AF5[selective] OAF, RW, 2H NOTES: standard imperial gauss rifle type, often fitted with a +2 scope, can launch ram grenades also. Standard Tech, LL2 Real Cost: 24 CLC-251R CLC-13 Laser Rifle 3D6+1 RKA, *5 Range, can fire 1 shot or 3 round burst, 15 Shots OAF, RW, 2H, Fragile, Reduced Penetration NOTES: reliable CLC type laser rifle, accurate, needs to be taken care of well though Standard Tech, LL1 Cost: 20 CLC-43C CLC-13 Laser Carbine 2D6+2 RKA, *5 Range, 15 Shots, 1 shot or 3 round burst OAF, RW, 2H, Fragile, Reduced Penetration NOTES: reliable CLC type laser , accurate, needs to be taken care of well though Standard Tech, LL1, Cost: 17 CLC-88P CLC-13 Laser Pistol 1D6+2 RKA, 15 rounds, 1 shot or 3 rd burst OAF, RW, 2H, Fragile, Reduced Penetration NOTES: reliable CLC type laser Pistol, accurate, needs to be taken care of well though Standard Tech, LL1, Cost: 12 CLC-152S CLC-13 Laser SMG 1D6+2 RKA, 30 shots, 1 or 3 rd bursts OAF, RW, 2H, Fragile, Reduced Penetration NOTES: reliable CLC type laser SMG, accurate, needs to be taken care of well though Standard Tech, LL1, Cost: 15 AWS-5P 6mm Accelerator Pistol 2D6 RKA Exp, 20 Shots OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration NOTES: Rocket Pistol designed for use in zero g, rocket boosted rounds have a range minimum. Standard Tech, LL3, Cost: 13 AWS-8R 6mm Accelerator Rifle 3D6 RKA Exp, 30 Shots OAF RW, Bulky, Str Min, 2" Min Range, Reduced Penetration NOTES: Rocket Rifle designed for use in zero g, rocket boosted rounds have a range minimum. Standard Tech, LL3, Cost: 20 FBR-15 TL-15 Fusion Battle Rifle 3D6+1 RKA, AP and Pen, 50 Shots, OAF RW, STR Min, Battledress troops only, reduced by range NOTES: advanced battledress weapon, rare except among imperial troops Advanced Tech, LL0, Cost: 28 Infantry Heavy Weapons: Maximus Fireball Plasma Bazooka 3D6+1 RKA AP, 4 Shots OAF, RW, 2H bulky, full phase to fire, STR 15, Backblast NOTES: cheap weapon that gives some anti-armor capability to non battledress troops. Low Tech, LL0 Cost: 13 CLC-1542SS CLC-13 Squad Support Laser 4D6+1 RKA, *5 Range, 100 Shots, selective up to 5 rd bursts OAF, RW, 2 man crew, bulky, NOTES: heavy support weapon, mostly for battle dress troops or fixed emplacements It's a beast to haul around or move on a good day. Standard Tech, LL0, Cost: 46 CLC-215SW CLC-13 Sniper Laser 5D6+1 RKA, *5 Range, 10 Shots OAF, RW, 3 Man Crew, Bulky, Hand Loaded single shots, Reduced Penetration Notes: Heavy support weapon, used on light vehicles or emplacements. Takes 1 phase To reload. Standard Tech, LL:0, Cost: 25 ARL-10 60mm Assault Rocket Launcher 5D6+2 RKA APEX, 4 Shots OAF, RW, Bulky, Backblast, STR mint NOTES: clip fed high tech bazooka, can be fitted with laser or IR/LL scope HE, HEAP, WP, and Flechette rounds available. Standard Tech, LLO, Cost: 32 GSW-55 4mm Gauss LSW 2D6 RKA RW, AF20, 500 shots OAF, RW, STR Min, reduced penetration NOTES: standard squad support weapon for non BD troops, also mounted on light vehicles. Often fitted with a bipod Standard Tech, LL1, Cost: 30 Older tech weapons, sold for export to other nations and for civilian use: DEI-8 Laser Carbine: 3D6-1 RKA, can fire one or two shots, *5 max range, 50 Shots OAF RW Bulky 2H weapon, VL Laser, Fragile, 14 STR Minimum NOTES: early Laser carbine, hampered by large size and large powerpack, used at later TL's as a laser designator for pathfinder units and small vehicles Low Tech, LL2, COST: 15 DEI-9 Laser Pistol: 3D6 RKA, can fire one or 2 shots, 25 shots OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR NOTES: early laser weapon, known for overheating problems under intense use Low Tech, LL2, Cost: 17 DEI-9 Laser Rifle: 3D6+1 RKA, can fire 1 or 2 shots, 100 shots, *5 Max Range OAF RW Bulky 2H weapon, VL Laser, Fragile, 15+ Overheat, 10 STR NOTES: early laser weapon, known for overheating problems under intense use Low Tech, LL1, Cost: 30 ANTIOCH ARMS SPECIALTY CATALOG: Maximus produces these by license from Antioch Arms of Deneb. Antioch Arms "Nail Gun" 2mm Gauss SMG, TL-15 1D6+1 RKA, AF20, 100 rds OAF, RW, Reduced by range, reduced penetration Advanced Tech, LL1, Cost: 15 XTA-1000 Heavy Gauss Pistol 10mm Gauss Pistol 2D6 RKA AP, 20 shots, Invisible to hearing group OAF, RW, STR minimum Advanced Tech, LL2, Cost: 21 Quote Link to comment Share on other sites More sharing options...
Agent Escafarc Posted October 28, 2003 Report Share Posted October 28, 2003 Maximus Maverick Holdout Pistol 1D6+2 RKA APEX, 2 Shots, OAF, RW, Short range, fragile, Invisible to detection NOTES: small 9mm derringer, common hideout weapon, the HEAP rounds are of dubious legality in most places. Standard tech, LL5 Real Cost: 15 You do realise that this will "explode" out 4"[8 meters] from the target? I would just increase the damage to simulat the "explosive" part of the HEAP round. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted October 28, 2003 Author Report Share Posted October 28, 2003 am I braindead or what, I wasnt quite going for a traveller version of the Noisy Cricket Quote Link to comment Share on other sites More sharing options...
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