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Zombie Man


Doc Samson

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This is a little late for a Halloween character but I love the Walking Dead and the concept of a zombie apocalypse terrifies me.

 

OddHat told me a few years ago to think outside the box in regards to the Duplication power as it can sometimes be difficult to balance in game. This is another attempt to do so. For this character I have used a combination of Growth and Shapeshift to build a horde of zombies. If you don't get hung up on the special effects (a mass of bodies), I think Growth is a good fit for what a swarm of man-sized creatures could do together.

 

One of my sources of inspiration was the new World War Z movie trailer. While I think slow zombies are more creepy, the visual of hundreds of zombies washing over obstacles is pretty scary. Even if your Halloween game has already ended, I hope someone will enjoy the concept. All questions and comments are welcome.

 

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Character Name: Zombie Man

Alternate Identities: John Ghede

 

Val Char Points Roll Notes

15 STR 5 12- HTH Damage 3d6 END [1]

8 DEX -4 11-

15 CON 5 12-

18 INT 8 13- PER Roll 13-

20 EGO 10 13-

15 PRE 5 12- PRE Attack: 3d6

8 OCV 25

8 DCV 25

3 OMCV 0

7 DMCV 12

5 SPD 30 Phases: 3, 5, 8, 10, 12

21 PD 4 21 PD (15 rPD)

21 ED 4 21 ED (15 rED)

10 REC 6

0 END -4

11 BODY 1

42 STUN 11

4m Run -8

4m Swim 0

4m Leap 0

135 Total Characteristics Points

 

SKILLS

Cost Name

Medical Skills

5 1) Paramedics 14-

4 2) Science Skill: Medicine 14-

Zombie Horde Form Skills

3 1) +2 with Multiple Attack (4 Active Points); Only in Zombie Horde Form (-1/2)

7 2) Defense Maneuver I-IV (10 Active Points); Only in Zombie Horde Form (-1/2)

4 3) Rapid Attack (10 Active Points); HTH Multiple Attacks Only (-1), Only in Zombie Horde Form (-1/2)

23 Total Skills Cost

 

PERKS

Cost Name

1 Formerly: Fringe Benefit: License To Practice Medicine

1 Total Perks Cost

 

TALENTS

Cost Name

1 Undead: Resistance (+1 to roll)

1 Total Talents Cost

 

POWERS

Cost Power END

Zombie Horde Form

6 1) Shape Shift (Touch Group), Jointly Linked (+0), Reduced Endurance (0 END; +1/2) (7 Active Points); Unified Power (-1/4) 0

77 2) Growth (+45 STR, +15 CON, +15 PRE, +9 PD, +9 ED, +9 BODY, +18 STUN, +7m Reach, +36m Running, -18m KB, hands/feet are Area Of Effect (2m Radius) attacks, 6,401-50,000 kg, +6 to OCV to hit, +6 to PER Rolls to perceive character, 9-16m tall, 5-8m wide), Reduced Endurance (0 END; +1/2) (135 Active Points); Linked (Shape Shift; -1/4), Unified Power (-1/4), Extra Time (Half Phase, Only to Activate, -1/4) 0

6 3) Clinging (normal STR) (10 Active Points); Only in Zombie Horde Form (-1/2), Cannot Resist Knockback (-1/4) 0

3 4) Increased Arc Of Perception (360 Degrees) with Normal Sight (5 Active Points); Only in Zombie Horde Form (-1/2) 0

3 5) Extra Limbs (1000) (5 Active Points); Only in Zombie Horde Form (-1/2) 0

Undead

31 1) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character does not sleep) 0

50 2) Reduced Endurance (0 END; +1/2) for up to 100 Active Points of STR, Run, Swim, and Leap (50 Active Points) 0

19 3) Regeneration (1 BODY per Minute), Can Heal Limbs 0

45 4) Resistant Protection (15 PD/15 ED) 0

240 Total Powers Cost

 

COMPLICATIONS

Cost Complication

10 Money: Destitute

25 Distinctive Features: Corpse-like (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

20 Negative Reputation: Zombie, Very Frequently (Extreme)

5 Physical Complication: Undead (Infrequently; Barely Impairing)

15 Psychological Complication: Seeks a cure for his condition (Very Common; Moderate)

75 Total Disadvantages Cost

 

Total Points: 400

Total XP Earned: 0

XP Spent: 0

XP Unspent: 0

Base Points: 400

Complication Points: 75

 

Description: Zombie Man is pale and corpse-like and wears an orange and black costume.

BACKGROUND

John Ghede was a researcher studying cell regeneration in an effort to cure injury and disease. He accidentally infected himself

with an experimental virus which transformed him into a zombie. He was also bestowed with extreme regeneration and has

the ability to replicate his body and to quickly recover from severe injuries. The virus has since mutated and he cannot infect

others with his condition.

PERSONALITY

Unable to cure himself, John has decided to use his condition to help others. He calls himself Zombie Man. As he is trapped in

a state between life and death, his body cannot perform some life functions such as having children. He will pursue almost

any information that may lead to a cure for his affliction.

QUOTE

"Braaaiiins...just kidding!"

POWERS/TACTICS

He has practiced manipulating the horde he can become in combat and utilizes tactics that take advantage of superior numbers (in the form of Multiple Attacks).

CAMPAIGN_USE

Brick (a very unorthodox one)

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Re: Zombie Man

 

Thank you for the kind words. I have used Touch Group Shape Shift a few times in the past for characters that can squeeze through small spaces (without being desolid) but this is the first time I have tried to use it to allow a Growing character to fit into normal size spaces. If I ever get to play him, I'm looking forward to being able to use high Growth indoors.

 

A blurb under Shape Shift helped me flesh out (pun intended) the build. From 6E1p278:

 

alter his actual physical shape or mass distribution (though his total mass would not change), thus allowing him to, for example, slip out of bonds, radically alter his form, or within reason to fit through openings a human-shaped being cannot fit through (the classic meaning of “shifting shape”).

 

Shape Shift (Touch Group) only allows a character to alter his size or mass by about +/-10%. To make greater changes in size or mass, the character should buy Density Increase, Growth, Shrinking, or Stretching Linked to Shape Shift.

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