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Steelwing 5E (Shattered: Three Years Later)


TheQuestionMan

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Steelwing 5E (Hero Central: Shattered: Three Years Later)

 

Player: Eddie

 

Val Char Cost

20/40 STR 10

23 DEX 39

20 CON 20

13 BODY 6

13 INT 3

10 EGO 0

15 PRE 5

16 COM 3

 

8/16 PD 4

8/16 ED 4

4/6 SPD 7

8 REC 0

40 END 0

40 STUN 7

 

8" RUN 4

2" SWIM 0

4"/41" LEAP 0

Characteristics Cost: 112

 

Cost Power

30 Winged Battlesuit: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Restrainable (-1/2)

3u 1) Combat: Flight 20", combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); OIF (-1/2), Restrainable (-1/2)

1u 2) Non Combat: Flight 5", MegaScale (1" = 1 km; +1/4), No Turn Mode (+1/4), No Gravity Penalty (+1/2), Noncombat acceleration/deceleration (+1) (30 Active Points); OIF (-1/2), Restrainable (-1/2)

2u 3) Power Dive/Air Brakes: Gliding 30", Noncombat acceleration/deceleration (+1) (60 Active Points); Costs Endurance (-1/2), OIF (-1/2), Restrainable (-1/2)

3u 4) Winged Launch: Leaping +33" (4"/41" forward, 2"/20 1/2" upward), combat acceleration/deceleration (+1/4), No Gravity Penalty (+1/2) (58 Active Points); OIF (-1/2), Restrainable (-1/2)

2u 5) Wing Shield: Force Field (16 PD/16 ED) (Protect Carried Items) (42 Active Points); OIF (-1/2), Restrainable (-1/2)

3u 6) Barrel Plug Feather Blades: Dispel Firearms 10d6, Area Of Effect (7" Cone; +1) (60 Active Points); OIF (-1/2), Restrainable (-1/2), Can Be Missile Deflected (-1/4)

1u 7) Edged Wings: Killing Attack - Hand-To-Hand 1d6+1 (2d6 / 2 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (35 Active Points); OIF (-1/2), Restrainable (-1/2), No Knockback (-1/4)

2u 8) Flung Feather Blades: Killing Attack - Ranged 1d6+1, Penetrating (+1/2), Area Of Effect (7" Cone; +1), Selective (+1/4) (55 Active Points); OIF (-1/2), Restrainable (-1/2), No Knockback (-1/4)

1u 9) Wing Bash: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Restrainable (-1/2)

Winged Battlesuit, all slots OIF (-1/2)

16 1) Armor Plating: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)

10 2) Augmented: +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

13 3) Augmented: +2 SPD (20 Active Points); OIF (-1/2)

5 4) Battlesuit: Damage Resistance (8 PD/8 ED) (8 Active Points); OIF (-1/2)

3 5) Shielded Eyes: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)

3 6) Antigravity: Gliding 10" (10 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Limited Movement Descending Only (-1/2), OIF (-1/2), no Noncombat movement (-1/4)

4 7) Avian Adaptation: Life Support (Expanded Breathing; Safe in Intense Cold; Safe in Low Pressure/Vacuum) (9 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), OIF (-1/2)

3 8) Eagle Eye: +4 PER with Normal Sight (4 Active Points); OIF (-1/2)

2 9) Hawk Vision: +6 versus Range Modifier for Normal Sight (3 Active Points); OIF (-1/2)

2 10) Flight Awareness: Bump Of Direction (3 Active Points); OIF (-1/2)

2 11) Wing Span: Extra Limbs (2) (5 Active Points); Costs Endurance (-1/2), OIF (-1/2), Limited Manipulation (-1/4)

5 12) Wing Span: Stretching 2" (10 Active Points); OIF (-1/2), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4)

Powers Cost: 116

 

Cost Martial Arts Maneuver

 

Martial Arts Cost: 0

 

Cost Skill

3 Acrobatics 14-

0 Acting 8-

0 AK: Campaign City (Everyman Skill) 11-

3 Breakfall 14-

0 Climbing 8-

0 Concealment 8-

0 Conversation 8-

0 Deduction 8-

1 Interrogation 8-

0 Language: English (idiomatic; literate) (5 Active Points)

2 Navigation (Air) 12-

0 Paramedics 8-

0 Persuasion 8-

0 PS: SAR Tech (Everyman Skill) 11-

3 Scholar

1 1) KS: Aerial Combat Maneuvers (2 Active Points) 11-

1 2) KS: Criminal Law & Procedures (2 Active Points) 11-

1 3) KS: Current Events (2 Active Points) 11-

1 4) KS: Governmental Most Wanted Criminal Data Base (2 Active Points) 11-

1 5) KS: Local PRIMUS Protocols & Regulations (2 Active Points) 11-

1 6) KS: Search & Recue Procedures (2 Active Points) 11-

1 7) KS: Super Criminals & Organizations (2 Active Points) 11-

1 8) KS: Superhuman Criminal Law (2 Active Points) 11-

1 9) KS: The Criminal Underworld (2 Active Points) 11-

1 10) KS: The Law Enforcement World (2 Active Points) 11-

0 11) KS: The Superhuman World (Everyman Skill) 11-

0 Seduction (Charm) 8-

0 Shadowing 8-

0 Stealth 8-

1 Streetwise 8-

2 Tactics 10-

1 Teamwork 8-

0 TF: Common Motorized Ground Vehicles, Everyman Skill

0 WF: Clubs, Fist-Loads, Unarmed Combat

 

Sanctioned Hero Package Deal

3 1) Bureaucratics 12-

2 2) CK: City of Operations 11-

3 3) Criminology 12-

3 4) PS: Sanctioned Hero (Active Duty) 12-

Skills Cost: 37

 

Cost Perk

Sanctioned Hero Package Deal

8 1) Computer Link: DoHSDB

6 2) Contact: Super Human Affairs Liasion Officer (Contact has access to major institutions (DoHSDB), Contact has extremely useful Skills or resources) 11-

3 3) Fringe Benefit: Federal/National Police Powers

3 4) Fringe Benefit: Membership (DoHSSHAB)

3 5) Fringe Benefit: Security Clearance

Perks Cost: 23

 

 

Total Character Cost: 288

 

Pts. Disadvantage

10 Distinctive Features: Winged Battlesuit (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: Gargoyle 11- (As Pow; Harshly Punish)

15 Hunted: VIPER 8- (Mo Pow; Harshly Punish)

15 Psychological Limitation: Claustrophobia (Uncommon; Total)

15 Psychological Limitation: Code of the Hero (Common; Strong)

15 Psychological Limitation: Code vs Murder (Common; Strong)

15 Social Limitation: Secret ID (Frequently; Major)

 

Sanctioned Hero Package Deal

3 1) Package Deal Bonus

20 2) Hunted: DoHSSHAB 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

15 3) Social Limitation: Subject to Orders (Frequently; Major)

Disadvantage Points: 138

Base Points: 150

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

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