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Powers for Basilisk


phoenix240

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Basilisk is a young mutant with the power to fire beams from her eyes ("Alchemical Blasts") that can transform whatever they strike, changing its composition as she desires. Generally, she doesn't like to use the directly on living humans since it takes more effort to effect living matter and she's very uncertain of the effects. Her experiments using her powers on living things haven't turned out well and even when she can turn them back they're dead and she not blood thirsty particularly for a Mutant Supremacist terrorist.  So she uses her powers indirectly and being smart and fairly creative she's come up with neat tricks such as:

 

Turning the air or parts of the target's clothing/items in various noxious or obscuring gasses (NND and Darkness, area of effect), explosive materials (Explosive EB), stone or some other rigid material (Entangle) or just turning it to dust (RKA only vs Inanimate, Tunneling and a Dispel vs Breakable Foci powers).

 

What are some other tricks she could pull off?

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Thanks, Lord Liaden, those are so good suggestions. Basilisk's power is so flexible I'm considering changing my initial conceptualization of her powers from a large multipower to a VPP with an Int based Skill roll that, more or less, represents if she thinks of  the new use in a timely manner. Or maybe a small multipower of "basic" uses she falls back on and a VPP for special tricks.

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What would be the best build for turning the visors and face plates of helmets opaque? A single target Darkness vs Sight with Uncontrolled? 

 

If a Foci is "broken" with Dispel are all the powers it contains lost, just the one or do you have to Dispel the largest power in the focus?

 

Maybe a Presence Drain based on turning her target's clothing/costume transparent or disintegrating them completely? Might be tough on Secret IDs though./

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