phoenix240 Posted June 11, 2015 Report Share Posted June 11, 2015 from the Streetfighter franchise of fighting games in Hero System 5th Edition terms? Its basic qualities are its very high damage, requires him to grab the target and hoist them into position and knocks them down. It also takes a bit longer and needs room since he had to leap into the air to pull it off (how high varies from version to version). In the narrative the spinning serves to disorient the his target making it more difficult for them to escape or recover after being slammed. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted June 11, 2015 Report Share Posted June 11, 2015 If you want to build it as a Martial Maneuver it could be an attack with the "Target Falls" element and the "Must Follow Grab" element. Season to taste with extra Damage Classes, OCV and DCV bonuses/penalties. The must follow grab gives it the "takes a bit longer" you mentioned. Quote Link to comment Share on other sites More sharing options...
Altair Posted June 11, 2015 Report Share Posted June 11, 2015 You could also model it as a Hand-to-hand attack, something like: Spinning Piledriver: Hand-To-Hand Attack +9d6, Armor Piercing (+1/4) (56 Active Points); Limited Power Must follow a grab (-1/2), Hand-To-Hand Attack (-1/4), (Only does knockdown, not knockback; -0) Basically, the jumping and spinning are straight up SFX, since they don't really do anything other than look sweet. You could certainly slap an extra time limitation if you wanted the jumping and spinning to take longer - though I'm of a mind with Bigbywolfe on this one - Must Follow a Grab makes it take long enough. I would also drop it in a multipower, alongside Victor Zangief's other grapples, and just do a pile of different special moves. Because that could be delightful. (Edit: Disclaimer! The above is statted out for CC, or 6.1 if you prefer. There are probably changes in edition that I'm not accounting for) Quote Link to comment Share on other sites More sharing options...
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