Jump to content

SKJAM!

Recommended Posts

Endeavor (Enji Todoroki)

 

A professional superhero who debuted about the same time as All-Might.  Both powerful and competent, Endeavor shot up the rankings, becoming wealthy and popular.  However, try as he might, Endeavor could not displace All-Might from the #1 position.  He became convinced that this was due to All-Might's "better" quirk, ignoring the other hero's nice guy personality.  Enji leveraged his money and power to get an arranged marriage with a woman who possessed a strong ice-based quirk to match his fire-based powers.

 

Endeavor forced himself on his unwilling bride repeatedly, until their fourth child, Shouto turned out to have the extra-strong quirk Enji was looking for.  He promptly lost interest in his wife and three older children, and started Shouto on a near-abusive training program.  When his wife  flipped out and scalded Shouto, Endeavor had her confined to a mental hospital and forgot about her.

 

Ever since, Enji's been raising Shouto to surpass All-Might, as he never could.

 

Endeavor is a highly competent superhero, with many combat skill levels.  He is also an effective leader for his large superhero agency.  (In the Academia world, they appear not to have hero teams in the usual sense.  Instead, they have "agencies" run by a powerful/competent superhero, who employs lesser-powered or inexperienced sidekicks.)  Enji has enough social skills to appear to be a decent human being in public.

 

Quirk:  Endeavor has a powerful ability to project and control fire (give him a large Elemental Control or themed Multipower.)  He has Personal Immunity to his powers, so he can pull tricks like turning his beard and mustache into flames without singeing himself.  We have not seen any downside to his quirk.

 

While he's a consummate professional on the job, in private Endeavor is an arrogant, self-centered jerk.  He refers to his wife and older children as "it" and Shouto as "my creation."  Enji is virulently jealous of All-Might, something All-Might has never caught on to.  He considers Shouto's rebelliousness amusing and believes the boy will eventually come around once he realizes that Endeavor was right all along.  Endeavor has been known to deliberately manipulate battles to show off--for example, letting an opponent run from an isolated location to a more public one, so that there will be an audience for Endeavor's triumph.

 

Note that Endeavor's actions are technically legal in his own society, in campaigns with more stringent spousal abuse laws, he might have to be more circumspect, or the player characters might be able to get him arrested.

Link to comment
Share on other sites

Mount Lady (civilian name unknown)

 

A professional superhero who made her debut during Deku's last year of junior high.  The only thing known about her background is that she did not attend Yuuei High.  Mount Lady debuted by "kill-stealing" an opponent of Kamui Wood to grab media attention away from him.

 

Mount Lady is moderately skilled at hand-to-hand combat, and can do an impressive flying kick.  She's media-savvy and knows how to work a press conference.  As of yet, she has not conquered the habit of causing property damage in her fights; even with hero insurance, she's running in the red.

 

Quirk:  Mount Lady is normally 162 centimeters tall (5'3") but can grow to 2062 cm (67'7"), with a proportionate increase in strength and durability.  She cannot stop at any intermediate size.  Her costume can grow with her, but it is unknown if civilian clothes can do the same.  Mount Lady cannot maneuver in spaces smaller than a two-lane street when grown, let alone most indoor spaces.

 

Mount Lady is in the hero business for the fame and money (the latter not doing so well right now.)  She is a gloryhound who plays to the cameras if any, and her costume is designed with the male gaze in mind, accentuating her very fine derriere.  Away from the cameras, Mount Lady is much nicer and tries to get along with other heroes.

Link to comment
Share on other sites

Back to the kids!

 

Tentacole (Mezou Shouji)

 

Another student we know very little about, mostly appearing in the background of scenes.  His hero name includes the Japanese word "tako" for octopus.

 

Mezou is a fair hand-to-hand combatant, and has a high STR.

 

Quirk:  Tentacole has four tentacles which can replicate any other body part he desires.  The default is hands (Extra Limbs) so it appears as though he has six arms.  He also can duplicate ears (+4 to Hearing Perception rolls, Targeted Hearing) and eyes (360 Degree Vision, can see around corners); the other body parts are mentioned in the author notes but have not been seen.

 

Mezou is a quiet, unassuming sort but seems competent.

 

Distinctive Features:  In addition to his tentacles, Mezou is at least 6'6" tall at age fifteen, and has an oddly-shaped face.  We've never seen why his face is oddly shaped as he wears a ninja-style mask that covers everything beneath the eyes, even in civilian clothing.

Link to comment
Share on other sites

Took a break, but here's some more students.

 

Sugar Man (Rikidou Satou)

 

Another background character--we didn't even  know what his power was for months.

 

Satou is a large, burly-looking fellow even before his powers activate, give him a high normal STR.  He's apparently bright-normal before using his powers.

 

Quirk: "Sugar Dope" allows Sugar Man to instantly become five times stronger (and a bit physically larger) for three minutes for each ten grams of pure sugar he ingests.  There is no known upper limit to his strength; however each dose also reduces his cognitive functions (Side Effect: Drains INT) so he has to be careful not to overdose.

 

Satou is a quiet, steady sort with little imagination.

 

Distinctive Features:  Satou has unusually large, prominent lips.

Link to comment
Share on other sites

Earphone Jack (Kyouka Jirou)

 

Jirou has not been a focus character, but has shown some combat leadership.

 

Earphone Jack has shown some facility with Tactics, and is both observant and quick-witted.

 

Quirk:  "Earphone Jack" is also the name of her quirk; her elongated earlobes look like jack plugs, and allow her to amplify sounds (+x to Hearing Perception Rolls, Targeted Hearing), the earlobes can stretch several feet, and are somewhat prehensile, but not at all strong.  She can also reverse the process, emitting her internal sounds (usually her heartbeat.)  By plugging the jacks into special amplifiers on her legs, Earphone Jack can use her heartbeat as a concussive blast.  She can also set up vibrations in objects for several minutes by touching them with her jacks--she did this to Mineta's eyeball at one point.  (Not so much painful as hella distracting.)  Earphone Jack is vulnerable to other people's sonic-effect attacks due to her sensitive hearing.

 

Jirou is a practical person who's quick to spot tactical advantages, and is not afraid to put her teammates in the line of fire to achieve the mutual goal.  She's rather sharp-tongued and has a dry wit.  Jirou was a tomboy in her younger years, but has become more interested in stereotypically feminine clothing and activities as puberty hit.  She's something of a late bloomer, and is sensitive about that.

 

Distinctive Features:  In addition to having long earlobes that look like jack plugs, Jirou has teardrop-shaped marks on her cheeks (it's not known if this is natural or fashion) and streaks in her hair that look like EKG lines (likewise.)

Link to comment
Share on other sites

Tsukuyomi (Fumikage Tokoyami)

 

Another student usually seen in the background of panels.

 

Tokoyami is a decent student, but is not as physically fit as some of the others--he's been told to exercise more and maybe learn some hand-to-hand combat skills.

 

Quirk:  "Dark Shadow" is seemingly a separate dark energy being that lives inside Tsukuyomi and extends out from him to fight.  It has considerable range, at least a hundred feet.  In bright light conditions Dark Shadow is weak and timid, but easy to control and do fine work with--In absolute darkness, it's incredibly strong and quite aggressive, but hard to control, with in-between light conditions moderating its abilities.  GMs might want to keep him an NPC so they can fudge the calculations.  Tsukuyomi's regular body is not affected by damage to Dark Shadow, and Dark Shadow can reform pretty much instantly from being shattered.  But if you can get past Dark Shadow to attack Tsukuyomi himself....

 

Tokoyami is cool-headed and no-nonsense.  Despite his dark powers, Tokoyami has shown himself to be considerate and pleasant to be around.

 

Distinctive Features:  Tokoyami has a head that looks like a cartoon bird of prey's head,  This apparently has nothing to do with his main quirk.  He could probably use his beak as a weapon in a pinch, but has normal human teeth inside, and no bird-related powers.  It's no big thing on his world, but other settings might find him getting a lot of attention.

Link to comment
Share on other sites

Anima (Kouji Kouda)

 

A shy lad who looks like he is made of  rock (inherited from his mother's side.)

 

Kouda's rock-like skin gives him extra PD & ED; it's not known if it's Resistant.  He has at least Familiarity with Zoology.  He's also surprisingly eloquent when commanding animals; give him Oratory.

 

Quirk: Anima can tell animals to do things, and they will, within their normal abilities.  He must speak aloud to use the power, but can make himself understood to all animals.

 

Kouda is an exceptionally shy boy who prefers communing with nature to interacting with other humans.  He communicates using gestures and hand signals when not using his power.  He's afraid of bugs, despite being able to command them.

 

Distinctive Features:  His skin looks like it's made of rock.

 

(He'd make a good guest star on a mission where the team has to get past animal guards.) 

Link to comment
Share on other sites

Tail Man (Mashirao Ojiro)

 

A background character who's way more impressive than he looks.  His quirk is minimal, but he has put in the effort to become a superior hand-to-hand combatant.

 

Ojiro is a superior martial artist whose style fully incorporates his tail.  He is fast on his feet and acrobatic (+2" Running, Breakfall, Climbing, Stealth.)

 

Quirk:  Tail Man has a thick, strong tail.  (Extra Limb, no Fine Manipulation)  That's it.

 

Ojiro is a quiet, reserved lad with a strong sense of honor; he will not take unfair advantage in contests.

 

Distinctive Features:  Ojiro has a thick tail that's going to be very hard to hide.  He looks more stereotypically "Asian" than many of the other students, perhaps in reference to his martial artist archetype.

Link to comment
Share on other sites

Cellophane (Hanta Sero)

 

The final member of Class 1-A, and another background character.

 

Sero has Breakfall, Climbing and some CSLs with his powers; he doesn't perform as well as could be hoped in combat, give him a die or two of Unluck.

 

Quirk:  "Tape" allows Cellophane to shoot a substance strongly resembling cellophane tape from his elbows, which look like tape dispensers.  It appears to be far stronger than ordinary cellophane tape.  He can use this to entangle foes, create traps, and swing from high places.  He is presumably immune to his power's own stickiness.

 

Sero is a bit whiny and defensive about his combat record, otherwise he's a normal teenager.

 

Distinctive Features:  Cellophane's elbows look like tape dispensers.  This is Easily Concealable with a loose-fit long-sleeved shirt, but he won't be able to use his powers if his elbows are covered.

 

 

Any thoughts or comments?

Link to comment
Share on other sites

Let's have some villains!

 

The Villain Alliance is the largest and best known villain group, although only a handful of their members are considered truly dangerous; they fill out their ranks with mook-level career criminals with minor quirks (usually enhanced strength, armor or natural weapons.)  They've only recently been brought together, as the efforts of heroes broke the previous villain organization thoroughly and it took a long time for their secret leader to recover.  The Villain Alliance has a special mad on for All-Might, as he is the world's greatest superhero and the symbol of all they hate.

 

Tomura Shigaraki

 

The field leader of the Villain Alliance, it's been implied that he discovered his quirk by killing his parents...possibly an accident.  He's a flamboyant figure that makes a good figurehead.

 

Shigaraki has some hand-to-hand skill (he only needs to touch you, after all), Oratory and KS: Video Games.

 

Quirk:  Anything Shigaraki touches with all five fingers will disintegrate (Armor Piercing RKA, No Range, must touch with all five fingers of his hand.)  Even a slight brush will cause significant damage, and if he can keep holding on....

 

Shigaraki has been described as a "man-child."  He's immature and loses his temper easily, treats combat like a video game, and is a poor planner.  The one person he truly respects is the secret leader of the Villain Alliance, who he calls "Sensei."  Often, Kurogiri must remind Shigaraki of their actual goals or what would be a wiser course of action.  However, he's great at making speeches about how heroes are not any better than villains, and that society is rotten so why not go ahead and be evil?  Shigaraki especially hates All-Might for being a symbol of justice, and also hates Stain for upstaging him without even trying (or wanting to.)

 

Distinctive Features:  Shigaraki is an albino, but it's his facial expressions that really make people notice him; give him Striking Appearance: Hella Creepy.  Instead of a costume as such, in combat Shigaraki wears artificial severed hands clinging to his body, including one clamped to his face.  It's not clear if they have a second purpose.

Link to comment
Share on other sites

Kurogiri (Black Mist)

 

Shigaraki's right hand man, and bartender at the small pub that acts as the Villain Alliance's hideout.  He appears to be an experienced criminal who has worked with the secret leader of the Alliance for years.

 

Kurogiri has PS: Bartender, Conversation, and other bartender-related skills; he might have High Society.  He's experienced in the use of his powers, but has little to no physical training.

 

Quirk: Warp Gate looks like black mist, but is actually a teleportation portal.  Kurogiri can use it to teleport himself or others, and can teleport multiple people to multiple destinations at the same time.  He can also close the portal when an object is partway through, severing that object.  When in combat, Kurogiri covers himself with his portal, so that he appears to be simply a cloud of mist.  However, a physical piece of his body must be present at each active gate, and if an opponent can spot it, they can attempt to attack that.

 

Kurogiri is a calm, collected fellow who gets along well with his colleagues.  He is often called upon to remind Shigaraki of their actual goals, advise him on plans, and calm the leader down.  Kurogiri is very loyal to the secret leader, and would presumably betray Shigaraki if ordered to.  He enjoys dressing well, and wears a snazzy white suit when not in combat.

 

Distinctive Features:  Uncertain.  We have never seen Kurogiri without his head being covered in black mist, but it is possible he can turn off or suppress the effect to go out in public.

 

(Black Mist is primarily a villain support character to allow continuing opponents to escape when the plot demands it.   As always, use him sparingly to avoid ticking the players off.)

Link to comment
Share on other sites

Artificial Human Noumu (civilian name irrelevant)

 

Noumu was once a petty criminal with a minor strength quirk who "volunteered" for upgrade experiments by the Villain Society's secret leader.  He was subjected to multiple surgeries and genetic manipulation, as well as having new quirks directly imposed upon him.  Noumu was designed specifically to be able to kill All-Might.  Had the hero not had an ally with a power not included in the plan, he might well have died.  Noumu is currently in custody, but the Villain Alliance has produced less powerful knockoffs.

 

Noumu fights on instinct, and should have several levels in hand-to-hand combat, but is devoid of other known skills.

 

Quirks:  Noumu has multiple quirks, as well as having his body altered.  He is immensely strong, has lightning reflexes, is able to absorb physical impact without harm to a high degree (Non-Resistant Physical Damage Reduction 75%, plus a bunch of PD) and can regenerate much faster than is normally possible (can regrow missing body parts--while you're watching.)  To knock him out, All-Might had to Push his STR and use Autofire.  However, the process that created him destroyed Noumu's intelligence, leaving him a nearly mindless fighting machine.  (Indeed "Noumu" can mean "mindless.")  Noumu has been conditioned to obey simple commands from Shigaraki, and to attack All-Might.

 

Noumu, being nearly mindless, has no visible personality or initiative.  When not ordered to fight or in the presence of All-Might, Noumu is docile and easily led or contained.

 

Distinctive Features:  The treatments that gave Noumu his powers warped his body into a form monstrous even by the generous standards of Earth-MHA.  See attached.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...