If I want to construct armor that is easily penetrated by part of an attack, even if the dice do not exceed the defense, would that just be a custom limitation? I am looking for basically the opposite of Penetrating, it grants attacks against this armor that advantage. My personal leaning would be toward a -1/4 limitation if it affected any attacks, but I sometimes have a tendency to undervalue limitations and wanted to get your take.
Examples:
Leaky Armor
10 Resistant Protection: 6 PD, 6 ED (18 Active Points), OIF (-1/2), Easily Penetrated (-1/4)
Poorly Insulated Armor
11 Resistant Protection: 6 PD, 6 ED (18 Active Points), OIF (-1/2), [Easily Penetrated (-1/4) (-3.6 Active Points) Only versus Cold and Electrical Attacks (-1 1/2)]
Question
eepjr24
If I want to construct armor that is easily penetrated by part of an attack, even if the dice do not exceed the defense, would that just be a custom limitation? I am looking for basically the opposite of Penetrating, it grants attacks against this armor that advantage. My personal leaning would be toward a -1/4 limitation if it affected any attacks, but I sometimes have a tendency to undervalue limitations and wanted to get your take.
Examples:
Leaky Armor
10 Resistant Protection: 6 PD, 6 ED (18 Active Points), OIF (-1/2), Easily Penetrated (-1/4)
Poorly Insulated Armor
11 Resistant Protection: 6 PD, 6 ED (18 Active Points), OIF (-1/2), [Easily Penetrated (-1/4) (-3.6 Active Points) Only versus Cold and Electrical Attacks (-1 1/2)]
- E
Link to comment
Share on other sites
1 answer to this question
Recommended Posts