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Superhero Members for the California Guard


Shadow7

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Greetings all,

 

As I stated in my post in the Dark Champions section, I am new to these forums.  I played hero roll playing games many years ago, and more recently got interested in it again with City of Heroes and Champions on-line.  Would eventually love to join a group in playing Champions RPG especially any groups in Southern California if I could eventually understand all the rules and find the time.  In the meantime, I wanted to start this post to see what creative ideas on heroes we could come up with in putting together a team of superpowered heroes based on the West Coast especially in Southern California.  This team would be called the California Guard and protect the Golden State from all threats especially those of the superhuman form.  If you are interested in participating in this discussion, give a shout out with your hero and name along with the powers that they would have.  Would love to see what ideas, we can come up with in this discussion and where the idea might actually go.....

 

I will start.....my character is a mystical character with light based powers named Veritas. He can radiate light from his body to a blinding effect, shoot light energy blasts from his hands and eyes, heal, fly and completely devoid all light from his body causing him to become invisible.  Being a mystical hero, he has received his powers from God and tries to uphold good, avoiding to kill anyone in the process....

 

Please share your ideas on your heroes, and thanks for participating in this topic, I always love to hear the creative ideas of others especially in regards to their own unique heroes, origins and powers.....

 

Shadow7

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Nephilim

 

Player: 

 

Val Char Cost

15/40 STR 5

20 DEX 20

20/30 CON 10

15/20 BODY 5

13 INT 3

15 EGO 5

20 PRE 10

10/20 PD 8

10/20 ED 8

4/5 SPD 20

10/20 REC 6

40/60 END 4

40/60 STUN 10

 

12m RUN 0

4m SWIM 0

4m/60m LEAP 0

Characteristics Cost: 138

 

Cost Power

Angelic Physiology, all slots Unified Power (-1/4), OIHID (-1/4)

17 1)  Angelic Might: +25 STR (25 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 2)  Protective Aura: +10 CON (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 3)  Angelic ???: +2 OCV (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 4)  Angelic ???: +2 DCV (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

10 5)  Angelic Will: +5 DMCV (15 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 6)  Angelic Reflexes: +1 SPD (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 7)  Angelic Stamina: +10 REC (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

3 8)  Angelic Endurance: +20 END (4 Active Points); Unified Power (-1/4), OIHID (-1/4)

3 9)  Angelic Body: +5 BODY (5 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 10) Angelic Toughness: +20 STUN (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

11 11) Angelic Levitation: Flight 10m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (20 Active Points); No Noncombat Movement (-1/4), Unified Power (-1/4), OIHID (-1/4)

20 12) Angelic Toughness: Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-1/4), OIHID (-1/4)

7 13) Angelic Mind: Mental Defense (10 points total) (10 Active Points); Unified Power (-1/4), OIHID (-1/4)

 

40 Angelic Light Powers: Multipower, 60-point reserve,  (60 Active Points); all slots Only In Alternate Identity (-1/4), Unified Power (-1/4)

1f 1)  Angelic Weapon: Hand-To-Hand Attack +4d6, Armor Piercing (+1/4) (25 Active Points); Hand-To-Hand Attack (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)

2f 2)  Angelic Lethal Weapon: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR), Armor Piercing (+1/4) (37 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 3)  Angelic Non-Lethal Weapon: Mental Blast 6d6, Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points); No Range (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 4)  Angelic Light: Sight Group Flash 6d6, Area Of Effect Nonselective (4m Radius; +1/4), Penetrating (+1/2) (52 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4)

2f 5)  Create Light: Sight Group Images, +4 to PER Roll, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (44 Active Points); Only To Create Light (-1), Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 6)  Body of Light: Desolidification  (affected by Darkness & Mental Powers), Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Inobvious to [sight Sense Group]; +1/4) (60 Active Points); Not Through Places Light Cannot Enter (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 7)  Lightbending: Invisibility to Sight and Radio Groups and Active Sonar , No Fringe, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 8)  Restoration Touch: Aid  END & STUN 6d6, Expanded Effect (x2 Characteristics) (+1/2) (54 Active Points); Only Restores to Starting Values (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4)

4f 9)  Healing Touch: Healing BODY 5d6, Can Heal Limbs (55 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4)

3f 10) Detoxification Touch: Major Transform 6d6 (Sick Person Into Well Person) (60 Active Points); No Range (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4)

 

22 Angelic Wings of Light: Multipower, 45-point reserve,  (45 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4)

2f 1)  Combat: Flight 30m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4) (45 Active Points); Restrainable (-1/2), No Noncombat Movement (-1/4), Unified Power (-1/4), OIHID (-1/4)

2f 2)  Supersonic: Flight 10m, No Turn Mode (+1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4)

2f 3)  Winged Leap: Leaping +56m (4m/60m forward, 2m/30m upward), No Gravity Penalty (+1/2) (42 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4)

1f 4)  Wing Bash: Stretching 4m, Reduced Endurance (0 END; +1/2) (6 Active Points); Restrainable (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Unified Power (-1/4), OIHID (-1/4)

2f 5)  Wing Shield: Resistant Protection (10 PD/10 ED) (Protect Carried Items) (40 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4)

Powers Cost: 211

 

 

Cost Skill

0 Acting 8-

0 AK: Los Angeles (Everyman Skill) 11-

0 Charm 8-

0 Climbing 8-

0 Concealment 8-

0 Conversation 8-

0 Deduction 8-

0 KS: Angelogy (Everyman Skill) 11-

0 Language:  English (completely fluent; literate) (4 Active Points)

0 PS: Instructor (Everyman Skill) 11-

0 Paramedics 8-

0 Persuasion 8-

0 Shadowing 8-

0 Stealth 8-

0 Streetwise 8-

0 TF:  Everyman Skill, Small Motorized Ground Vehicles

0 WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

Skills Cost: 0

 

Cost Perk

2 Positive Reputation:  It's an Angel (A small to medium sized group) 11-, +2/+2d6

Perks Cost: 2

 

 

Total Character Cost: 351

 

Pts. Disadvantage

10 Distinctive Features:  Mystic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

10 Hunted:  Demons, Cultists, etc... Infrequently (As Pow; Harshly Punish)

0 Hunted:  Religous Organizations,  Infrequently (As Pow; Watching)

10 Negative Reputation:  It's an Angel, Infrequently (Extreme)

15 Psychological Complication:  Code vs Murder (Uncommon; Total)

Disadvantage Points: 45

Base Points: 400

Experience Required: 0

Total Experience Available: 49

Experience Unspent: 0

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