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Very Slow VPPs


SteveZilla

Question

6E1 says that a VPP normally takes "between a Turn and a Minute to change", and gives the example Control Cost Limitation of "Only Changes Between Adventures (Takes Days)" of -1/2.  Because of that example, does that preclude someone from putting the Extra Time Limitation of 'Takes 1 Day(-4)' on the Control Cost?  I presume so, but would like something more official than my presumption.

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That's up to the GM, and may depend in part on the type of VPP involved. Personally, I would probably allow it, but another GM might feel differently. For example, I could envision a Fantasy Hero game with a magic system where wizards get VPPs, but require a lot of time to change them (thus giving spellcasters flexibility without making them unbalancingly powerful). In that case taking 1 Day to change the VPP might be the campaign ground rule, and thus not worth a Limitation.

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