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Jason S.Walters
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses varies information on just such treasures.
Adventurers want to have a magical item to help them in their adventures. Here you will find over 36 items to add to your Fantasy Hero campaign. From boots that allowed them to fly or run up walls, bracers that protected a mage from harm or made them quicker in combat or gauntlets that made a fighter stronger or allowed them to swim as fast as a fish. Here you will find information on these items and many more.
 
The ZIP file includes the PDF and Hero Designer files. From the fevered imagination of Greg Elkins.

Jason S.Walters
Steve Long strikes again!
 
Martial Enemies, Volume 2: The Cult of the Red Banner is the second in a series of PDFs to detail the villains, monsters, and other dangerous beings who inhabit the Martial World of the Champions Universe. It describes the mysterious Cult of the Red Banner and its crusade to bring more evil and suffering into the world.
 
It includes seven villains to fight on behalf of the Cult:
 
Bai Daochang, the Cult’s leader, master of both martial arts and magic
 
Deathforce, who channels the evil energies of the “Dragon King” through his punches
 
Iron and Gold, a brother and sister team who wield powerful magic swords
 
Na-Leng the Mad, a bizarre, terrifying sorcerer
 
The mystically-powerful ninja of the Sekihara clan
 
Sodeptan, a nigh-unstoppable brute known for crushing his opponents’ skulls

Jason S.Walters
Oh Steve Long, Steve Long. Living alone in his fortress of Steveitude. He just can't resist writing yet more Hero System products!
 
Paladin Magic presents 20 spells for holy warriors and crusaders of every faith! You can put a Battle Blessing on your allies or protect them with a Divine Shield, blast your enemies with Holy Lightning or Smite Evil, and heal injuries and illness by Laying On Hands!y Laying On Hands!

Jason S.Walters
From Kestrel Arts! Miniatures can bring a great level of dynamic visual element to your Hero adventures, and this product provides you with more than 250 different creatures taken from the Jolrhos Bestiary. Each of the unusual and unique creatures listed in the Bestiary is presented in this set to be printed out and folded for a simple tent familiar.

Jason S.Walters
From Steve Long! Martial Enemies, Volume 1 is the first in a series of PDFs to detail the villains, monsters, and other dangerous beings who inhabit the Martial World of the Champions Universe. In this PDF you’ll find five villains, all eager to confront your PCs:
 
Kazeronin, modern-day samurai who wields the mystical Sword of the Four Winds
 
Otokoyama, the super-strong man-mountain who cannot be moved against his will
 
Talon, a lethal warrior who grows bone claws and spurs from her hands, feet, and joints
 
Xiu Kwan, the last of the lin kuei, the legendary “forest demons” of ancient China
 
Zhua Teng, who uses martial arts powers learned in dark Agharti to enrich himself at the expense of others

Jason S.Walters
New from Greg Elkins! Welcome to the first collection of Wondrous Treasures. Here you find varies magical items to add to you Fantasy Hero campaigns.
 
This collection houses stats for Wondrous Treasures - Cloaks, Robes, Wondrous Treasures - Wands, Wondrous Treasures - Potions and Wondrous Treasures - Rings. You will also find handy random charts for all these items as well.
 
The ZIP file includes the PDF and Hero Designer files.

Jason S.Walters
From Legendsmiths! Narosia: Sea of Tears HERO Designer Character Pack includes all the files necessary to create Narosia characters using the HERO Designer software, including:
Racial Templates
 
All Narosia Character QuickStart elements
 
Cultural Templates
Archetypes, Vocations, & Backgrounds
Characteristic Templates
Complications
 
Talents, Perks, and Heroic Abilities
Equipment
Spells
Bestiary
 
Additionally, we have included three custom Export Formats:
 
Writer's Guidelines RTF
Compact RTF
Character Summary (similar to the book layout)

Jason S.Walters
New from Steven S. Long! Hell’s Half Acre is a setting book for Western Hero. It describes a fictionalized version of the town of Perry, Oklahoma — home to a thousand people and over a hundred saloons, gambling halls, and cathouses! There’s never a dull moment in the Acre no matter what sort of trouble you prefer to get into.
 
Hell’s Half Acre includes:
 
—a complete description of the town, with information about hundreds of NPCs
 
—the low-down on the “Saloon Wars” — an increasingly deadly fight between several of the wealthiest townsfolk to control all the saloons in the Acre
 
—plenty of secrets, conspiracies, strange goings-on, and even mystical occurrences for campaigns that want a touch of the weird and mysterious
 
—details about drinking, eating, gambling, and other forms of entertainment in the Wild West
 
—an extensive dictionary of Western lingo and slang
 
—a “GM’s Vault” revealing many of the Acre’s secrets to the GM only
 
So strap on your shootin’ iron, saddle up your best horse, and get ready for action and excitement in Hell’s Half Acre!

Jason S.Walters
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses varies information on just such treasures.
 
Rings – Every adventurer wants to have ring to help him or her in their adventures.Here you will find over 36 rings to add to your Fantasy Hero campaign. From the Ring of Flying or Ring of Health or Ring of The Dragon and of course the famous Ring of Invisibility.
 
The ZIP file includes the PDF and Hero Designer files. A Greg Elkins production.

Jason S.Walters
In the middle ages there was little to no organized sport as we know it. Oh, there were sports and games aplenty, and any time traveler could go back and find the distant (or not so distant) ancestors of such modern games as field hockey, football (i.e. soccer), lawn bowling, and even baseball. But there were no regulated sports with one exception. This was the tournament, a martial sport performed by the nobility, of the nobility, and for the nobility. Tournaments were often planned well in advance (up to a year or more), featured a great deal of pomp and spectacle, and often had carefully spelled out rules for what would be (and would not be) allowed. Best of all, a tournament might last for a week or even longer, and would bring a great influx of people and money to whatever town was lucky enough to have one held nearby. Thus, a medieval tourney makes for an excellent Fantasy Hero scenario, and can feature all the action and adventure a GM and his players may wish for -- even if no one is actually fighting in the tournament itself!
 
The latest addition to the Surbrook's Stuff product line will jousting with the best of them.

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