The Books Of The Undead is Elvensong Street Press’s series of PDFs providing pre-generated character sheets for dozens of undead monsters. Each volume is devoted to a specific type of undead.
This one, the fourth in the series, looks at ghouls — terrifying corporeal undead who subsist on the flesh of both the living and the dead! Within its pages you’ll find the Bestial Ghoul, Ghoul King, Ghoul Shaman, and much more
These ghouls are the perfect minions for such villains as:
Necromancers, sorcerers, Dark Lords, evil high priests, liches, and other powerful Fantasy adversaries
Evil mystics and insane archaeologists in Pulp Hero campaigns
Mystic supervillains and organizations in Superhero campaigns. For example, in the Champions Universe, villains such as the Takofanes the Archlich, the Demonologist, Dark Seraph, and Black Paladin might have ghouls serving them, and the Morbanes of DEMON could easily create some ghouls to further their fiendish schemes or guard valuable facilities.
Additional volumes in the Books Of The Undead series cover zombies, ghosts, liches, skeletons, wights, and other types of undead.
Superhero MMOs and similar computer games often feature two types of characters who occur far less commonly in tabletop RPGs: the Controller and the Debuffer. A Controller is a type of character who specializes in controlling the behavior and options of the enemy so that the enemy becomes completely useless and/or helpless (or nearly so). Their powers may focus on hard control (locking a target in place, putting a target to sleep, removing a target’s ability to take Actions in the game, controlling a target’s mind), soft control (“debuffing” a target so that his actions are less effective, or even pointless), or some combination of the two. A Debuffer focuses primarily on soft control powers, and often also has some ability to “buff” (enhance the abilities of) or defend a group of heroes. They may also possess powers that inflict damage on the enemy, whereas Controllers tend to have much weaker damage-causing powers (if any).
This document contains rules and sample powers for creating controlleCr characters in the Hero System.
With five days left, the KS for Champions of Aetaltis - featuring fiction by our own Steve Long - is nearing its goal. An anthology of heroic fantasy adventures featuring all new stories from some of the best authors in the business.
This PDF expands the Superhero Gallery from pages 243-87 of Champions to add ten new character types you can quickly and easily create:
—the Animal-Man, a character whose powers derive from, or are themed around, a particular type of animal;
—the Caped Detective, who combines his investigative skills with various fighting abilities and gadgets to make himself a matchless enemy of the underworld;
—the Cultural Mystic, whose magical powers derive from a specific mystical tradition or culture (such as Egyptian, Shamanism, or Voodoo on this sheet, though you can easily adapt it to others if you’d like);
—the Elemental Powered Armor wearer, whose powered armor’s weapons and defenses focus on a specific “elemental” form of attack (such as Fire, Electricity, or Ice);
—the Force character, who manipulates sheer force to attack, move objects, and achieve other effects;
—the Light character, who controls light in various forms (from blinding flares to deadly lasers);
—the Power Weapon wielder, who possesses a weapon of great cosmic, mystic, or technological might;
—the Robo-Hero, whose artificial body grants him superhuman powers;
—the Shadowmaster, who controls darkness and shadow; and
—the Themed Gadgeteer, whose arsenal of gadgets are all designed or formed along some theme (such as a particular animal, holiday, or category of objects [such as “toys”]).
The Elemental Grimoire is a long sought after tome of magic. Compiled by the Archmage Talmar, it houses information on the spells of the elements. It is rumored to house spells collected from various Elemental Mages.
Spells for Air Magic, Darkness Magic, Earth Magic, Fire Magic, Ice Magic, Lightning Magic and Water Magic are said to be found within its pages.
The tome once compiled was so sought after that Talmar hid it in an ice castle that floated on a huge rock on a lake of lava deep within the earth. There it has safely resided for centuries. Now the hunt is on the tome and the spells it holds.
Every fantasy hero campaign needs magical treasures for the adventures to find. This series houses information on varies information on just such treasures.
Wands – Every adventure wants to have wand to help them in their adventures. Here you will find over 36 wands to add to your Fantasy Hero campaign. From Wand of Fog or Wand Of Firestorm to the highly sought after Wand Of Dragon's Breathe
The ZIP file includes the PDF and Hero Designer files.
Supervillains! Are you tired of your minions, agents, henchmen, sidekicks, hired goons, thugs, and other underlings suffering defeat at the hands of superheroes on a regular basis? Are you sick of spending money on “super-tech” that isn’t all that super — or that doesn’t even work half the time? Aren’t you ready for equipment, and minions, worthy of your ambition and schemes?
Well, have no fear! Here at the Villain Solutions Conglomerate (VSC), a wholly-owned subsidiary of the International League of Evil, we’ve got just what you need to send those heroes packing: Steel Minion™ Anti-Superhero Powered Armor. S.M.A.S.H. Armor comes equipped with the weapons, defensive systems, and other abilities your minions need to stand toe-to-toe with superpowered heroes and WIN!
Hero Combat Manager has been updated from V 1.04 to V 1.05. The 1.04 version of Hero Combat Manager is still included with purchases of 1.05 because the new version has not been as thoroughly tested by the beta testers as previous versions. The following changes have been made from 1.04 in 1.05.
Game Master can now select the power and/or combat skill levels that a character has when making an attack. The power and combat skill levels will pre-populate the Attack Input Tab on the Attack Dialog box. This should speed up combat.
The tabs on the Attack Dialog have been changed to improve combat workflow
The Game Master can set the Damage Resistance for a defender and it will remain set during the combat until the Game Master changes it.
Characters that are marked as incapacitated are removed from the target selection list
Effects tables are available from the Attack Dialog
Major Bug Fixes
Continue to resolve corner cases associated with “Held Actions”
Fixed a number of bugs which caused the application to ‘lock up’
Knockback distance calculation was wrong and has been fixed
Under a very specific circumstance HKA may not be calculated correctly. The one instance that has shown up is if a weapon is 1d6+1 and the STR Min is 6 and the STR of the character is 15. This should result in a HKA of 1 ½ d6KA. Instead it is being calculated as 2d6+1 KA.
Eons ago, an ancient evil was trapped beneath the village of Farcaster. Now, however, dark forces are working in the shadows of the city. Cultists roam the streets. Villagers are disappearing. Messengers seeking assistance have vanished. The city needs heroes. Can the party restore the ancient wards are defeat the mighty Maranos?
The Depths of Zealotry is a non-system specific adventure from D3 Games.