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Jason S.Walters

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Jason S.Walters last won the day on November 2 2019

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About Jason S.Walters

  • Birthday 02/01/1970

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  • Website URL
    http://www.midianranchblog.blogspot.com

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  • Biography
    Jason S. Walters is an author, essayist, and publisher best known for running Indie Press Revolution (IPR), a distributor of micro-published roleplaying games. He is also one of a small group of investors that purchased Hero Games in 2001, and serves as its general manager. After owning a San Francisco bike messenger service for 15 years, he and his wife Tina moved to Midian Ranch: a homestead near the town of Gerlach, Nevada. It is also the location of IPR’s warehousing complex. They have a daughter with Down syndrome named Cassidy and animals too numerous to mention.
  • Occupation
    Bookseller, publisher, warehouseman and author

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  1. Thank you for your support Marcus.
  2. Thank you PandionKnight. We appreciate your support.
  3. From The Pages Of Villain Codex V! S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed. It has become a full-time job to keep track of them all, as well as update information about them. And that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains - or any superheroes they may need to call for help. This is a series of small products that will introduce new villains and heroes for your campaign. This installment reintroduces the villainous organization known as The Conquerors. Neutron has escaped from Stronghold, and has gathered former and new comrades together. He’s ready to make the world tremble again! (Not that it really did the first time.) This supplement contains new villains, new schemes, and a familiar (yet new) group to pit against the heroes in your campaign. Includes Hero Designer files & printable cardboard miniatures.
  4. But I can't be certain. Foxbat is a man of mystery indeed!
  5. "I’m working away on editing the remainder of Gaslight: Heroic Investigations In Victorian London, while Carlos has begun layout of the book. Specifically, I’m currently editing Chapter Fourteen: Environmental Threats and Gaslight Villains, which covers topics like Victorian diseases, the nature and motives of villainy, roleplaying them, and their various types. Christopher Hackler has done some interesting work in this chapter, examining the fictional trope of the Victorian era baddies from every conceivable angle. I’m enjoying working on it." Learn more by supporting Hero Games work on Patreon!
  6. At 270 pages, The Jolrhos Codex is a huge compilation of Christopher Taylor's Fantasy Hero ideas and work spanning several decades of gaming and writing. The first part is an introduction, containing an examination of the Hero rules in a fantasy campaign, detailing thoughts and methods of creating spells using the Hero Toolkit. When combined with the detailed Spell System outlined in the Player Guide GMs and players have everything they need to have magic in their fantasy campaign. The bulk of the Codex is spells, naturally. There are three sections: Magic, Bard Songs, and Priestly Rituals, each section listed in alphabetical order. Lastly are the appendices, with a small bestiary of creatures and structures referred to only in this book, a magical thesaurus, thoughts on building magic, and more. Includes physical book, 272 page PDF, plus extensive HDC files. Links: Hero Games Store Indie Press Revolution Amazon Barnes & Noble DriveThruRPG
  7. There is something symbolic about doors. Open, they often represent a welcoming attitude or nature, an idea best expressed with the phase: “open door policy.” Closed, doors present a barrier—to sight, to sound, to entry, to communication. An open door shows you are willing to talk to others, while a closed door shows you have shut yourself off from the world. Door Discoveries is designed to give Game Masters a reference for designing and creating doors, gates, locks, and other barriers. Unlike many of the other Discoveries products, this isn’t a collection of random encounters, but a tool, to be used to develop new — and expand on existing — encounters.
  8. Treasure. The mere word sparks visions of piles of gold coins, chests full of Spanish pieces of eight, ropes of pearls, bejeweled rings, cut gemstones, and more. It is often the driving force behind many stories and adventures. The dragon from Beowulf went on a rampage due to the theft of a single gold cup from its massive hoard. The dwarves in J.R.R. Tolkien’s The Hobbit seek to recover their lost kingdom — and its untold wealth. The entire point behind Robert Lewis Stevenson’s Treasure Island is to be the first to find a lost pirate treasure. And the Dungeons & Dragons module White Plume Mountain is centered on an attempt to try and recover three stolen magic items. Asyou can see, treasure — or the mere rumor of treasure — can spark a single adventure or even an entire campaign. Treasure Discoveries is designed to present Game Masters with a wealth (no pun intended) of information when it comes to creating treasure caches and troves. The who, what, where, and why of treasure troves will be discussed. As well as ways to store treasure (and what all those terms mean). You will also find descriptions of precious metals, gems, minerals, and numerous crafted objects. The rumored properties of gemstones (taken from myth and folklore) will be noted — useful fuel for any fantasy game. In short, Treasure Discoveries will allow you to create detailed custom treasure troves suitable for almost any fantasy setting (as well as other genres, if you so wish). And please, feel free to adjust, alter, and expand upon each treasure trove as you see fit, tailoring each one to your specific campaign world. It is your game after all. Make the most of it.
  9. Hey everyone. Does anyone have a scan of Champions: The Super Hero Role Playing Game (2nd Edition) pages 37-44? They are missing from the existing files, and DriveThru has brought this to my attention. - Jason
  10. It will be shortly. I'm waiting for a small print run to come in, then I will make it available via PDF as well.
  11. For those who'll be at Gen Con this year, Dave Mattingly is helping host a Darren Watts Memorial game room on Thursday night. An entire room will be filled with friends of Darren, and dozens of game tables. If you'd like to run a game in Darren's honor, sign up here.
  12. It's a beautiful thing to think of Darren being reborn in an eternal World Series where the seventh game never comes to pass. As for me: I honestly can't get my head around his death. It doesn't seem real.
  13. It can't, as Amazon and Lighting Source don't support that sort of thing. But email me at jason@herogames.com and I'll send you those.
  14. We are going to price the physical book (plus PDF and HDC files) at $30.
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