Hey everyone! The Tenfold: Basic Set has finally gotten its promised massive "2.0" update, including a retool of every sheet in the book per extensive testing, multiple new pages of campaign creation tools, four new black and white pictures, and several other tweaks, major and minor, throughout the book. Feel free to check it out via the link below!
Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that is needed to bring the four-color heroics of comic books to life. This contains the award winning HERO system rules, The Champions source book, as well as Campaign Book: everything necessary for instant heroic super team, link below!
Many villains are always in the news; many are always on our minds. Some however, have not been seen for years and to some this means that they are retired, in jail or dead. Only if this was in fact the truth of the matter, but it isn’t.
Here you will find villains of old back from their self induced hiatus and ready to pounce on the world again. Villains from some of Hero Games older material that have yet to be upgraded to 6th edition. Some of your favorite or perhaps “lightly” used villains perfect to inject into a new Champions campaign. Link below!
The first Champions adventure ever published is now available again, updated to Sixth edition! With new, updated content matching modern times and game play, The Island of Doctor Destroyer is back for you and your gaming group.
Experience the excitement and thrills of the world’s first Champions module, a product that launched an entirely new gaming genre, today!
Now with a new introductory scenario, updated enemies, and new artwork. Includes tips and variants for making the adventure more exciting and fresh, even for those who have played it before.
This bundle includes the full pdf adventure module as well as 11 Hero Designer files for characters used in the adventure, link below!
TPP Villain Compendium I – Masterminds & Villains For Hire
These compendiums house all villains created from SIDs and Villainy Codex line from Tiger Paw Press. Volume I will contain Masterminds & Villains For Hire from these lines. This will give GMs several new villains to add to their campaigns to keep heroes on their toes. These compendiums will include new villains as well. Grab your copy and give your players a heart attack today.
TPP Villain Compendium I is a 245 bookmarked PDF with Hero Designer files and printable cardboard miniatures.
It is with a heavy heart that we inform you of the passing of Meghan Lyn Atkinson, one of our employees. Meghan was an employee at Hero Games for several years, she had a great love for the world of TTRPG's, and we remember our game nights with her fondly. We miss her greatly, and our condolences to Meghan's family.
Hero! This Hero Magazines Bundle marks the debut in .PDF of two long-running hobby periodicals devoted to Champions, The Super Roleplaying Game and the universal HERO System rules set from Hero Games. This bargain-priced offer gives you new, never-before-published .PDF image scans of Adventurers Club magazine (27 issues, 1983-1995) and hundreds of articles from the APAzine Haymaker (1992-2014). Along with Digital Hero (also included in this offer), these magazines supported five different editions of Champions and the HERO System across 25 years. Soooo -- in case you don't have them all to hand, this offer also includes every Champions rulebook from 1E (1981) through the Fifth Revised Edition ("FRED," 2005). This whole offer comprises almost exactly 8,000 pages.
For just US$14.95 you get all twenty-three titles in our rich Starter Collection (retail value $70) as DRM-free .PDF ebooks, including the first 20 issues of Digital Hero magazine (2002-2008) and the HEROGlyphs essay collection drawn from them, as well as the complete Hero System FRED rulebook and the Hero System Resource Kit for 5E.
And if you pay more than the threshold price of $25.22, you'll level up and also get our stupendous Bonus Collection with -- not kidding here -- sixty-seven more titles worth an additional $204.50, including the complete 27-issue run of Adventurers Club, all seven giant archives of Haymaker articles (180 megabytes of Hero goodness!), the remaining 27 issues of Digital Hero, and all the core rulebooks for Champions First, Second, Third, and Fourth Editions. Link below!
This work started it in the early 1990’s with the goal of using Robot Warriors mecha construction and combat rules with 4th edition Champions and the HERO System Rulebook. It has been updated and enhanced to help you do the same—with any current edition of HERO!
Convert Robot Warriors characters to the 4th, 5th, or 6th editions of the HERO System!
Use Robot Warriors robot write ups—as is—in current editions!
Build new robots using the old rules and take advantage of new rules!
Convert robots from Robot Warriors to the Vehicle rules of the HERO edition of your choice!
Requires the use of Robot Warriors plus the HERO System edition of your choice. Link below!
We've got something new for your Fantasy Hero campaigns! Every fantasy hero campaign needs magical treasures for the adventures to find, and Wondrous Treasures #17 - Swords has just the ones!
Who hasn’t dreamed of finding a magical sword in their adventures? Swords that will let loose a blast of fire or even lightning; a sword that will shoot forth the breathe of a dragon. Swords that will kill giants or demons, a sword that will cut off the head of an enemy will little effort. Here is where you will find the information on such swords. Here you will find the treasure adventurer's dream of. Link below!