Just a little update on Narosia from us folks over at Legendsmiths. We have gotten ourselves back on track and have revised timelines for the publication of Narosia: Sea of Tears. Since the start of the project many things have changed in the industry that caused us to question some of our approach and our overall goals with the project.
Last September we completed the content for the game. Since that time we have been fighting to get back on everyone's schedules to complete the publication and it has been a struggle. That is the danger of slipping on your production schedule — it can absolutely snowball, and it did. However, we have smashed that snowball and put everything back together and now we are back on track.
Our current estimate is PDF layout by end of January, back and forth with the printer end of February, and then off to print. Does that mean March for print product? Probably, at the earliest, but we will make the PDF available as soon as the proofs for print are finalized. Backers will have access to the pre-proof PDF as soon as we get it from layout.
We aren't entirely behind the curve however. But for the addition of Fel Essence and Corruption text, the iOS app is complete and we are waiting on an estimated timeline from my Android developer looking at the conversion.
Additionally, the cards are finished. For those of you unfamiliar with the project, the cards are used as a metagame mechanic to simulate divine intervention. We will make these for sale likely in February, the timing will align with the PDF as well as our next project.
As the scope of this changed over the life and time of the project, we have too much content. The additional content will be made available online and incorporated into future projects. Speaking of....
We haven't announced the start of our next Kickstarter, but we already have the majority of the content completed. We have learned a lot during this project, and we certainly have taken our lumps. But, we suck it up, drive on, and keep striving for our objectives anyway. One of the key changes we made is to diversify content creation now that we have established the core of what Narosia gameplay is about. We also have the resources to invest in getting this content produced prior to our final push for publication to ensure that we have everything as ready as possible before any funding initiatives.
This next project has many different goals, but three of them are likely to interest Hero players the most.
A complete village/base of operations for your adventurers, including a multi-episode adventure that takes the players from dealing with a local threat to a regional one.
A 5-7 session sequel to the introductory adventure that explores lost and forgotten deepland halls and provides the characters to add a critical resource to your campaign to be leveraged in future scenarios.
The possible (via stretch goals) expansion of the setting, with additional spells, orisons, races, regions, and cultures.
Even if you aren't a Narosia fan, the adventures can be fit into any Fantasy Hero campaign. Even more exciting, if you are a fan of Dungeons & Dragons Fifth Edition, Fate, or Savage Worlds, the adventures will be designed for those as well. We have some great authors lined up to work on those conversions if those goals are funded, which will increase your options for how you use the content.
Narosia has three setting-level antagonists that these adventure engage with, and are very likely in your own campaigns. This axis of evil are sourced from:
A fallen god, Endroren, with his fiendish minions.
Elemental evil known as the Fel and manifest by the undead.
The Qliphothic, with its unknowable intent and as manifest in its demons and mutant voidspawn that stalk the ruins of the fallen empires of Narosia.
As a demonstration of our commitment to our efforts, we have joined DoubleExposure's Envoy program. We will announce more on this when our term begins in March, and we will certainly be looking to arm its Heralds with all the content we can.
So, that's it. We are excited. We have big things planned and we are looking forward to sharing them with you.
Heroes, villains, legends … the folklore of America features all of this and more. In this volume you will find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your roleplaying game campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn't mean you can’t use them in your pulp, superhero, fantasy, or even science fiction campaigns! After all, these characters are Larger Than Life!
Larger Than Life! features 20 archetypes, ranging from Blackbeard the Pirate to the man who invented the 20th Century: Nikola Tesla. In addition, there are a total of 24 full character sheets, each with a detailed history and description of the character in question. But that’s not all! You also get over 124 biographies of other people related to each archetype, as well as six famous ocean-going ships, famous outlaw gangs, Paul Bunyan’s entire logging gang, and innumerable other historical tidbits. Each archetype also comes with at least one template, allowing you to build your own version of that archetype. So what are you waiting for? Dive in and start discovering those tidbits of American history you never new existed. But watch your step, because after all, these characters are… Larger Than Life!
Some of you purchased the *extremely* limited ashcan edition of two dozen copies of Larger Than Life at GenCon 2014 for the Hero System. Due to popular demand, Blackwyrm Publishing is dedicated to releasing three new editions via an upcoming Kickstarter project: one for Savage Worlds (book dimensions 9.61 x 6.69), one for Mutants & Masterminds (9.69 x 7.44), and another new edition for Hero Games (11 x 8.5). With new artwork, new layout, and new systems, your campaign can be larger than ever!
Note: The new Hero Games version of the Larger Than Life PDF will be made available to previous purchasers of the earlier version automatically through their client area
Sorry for the delay between news updates everyone! It's been more of a case of too much going on, rather than not very much.
Fantasy Hero Complete is currently at the printer, awaiting final approval. We are reviewing the final electronic components of the project now, and will be making the final versions of those available to backers very soon. (We've already made the roughs available.) Thank you all for your support once again.
For decades, the Ragnarok group has sought to destabilize the current government and large corporations. They have felt the increase in power by these groups to be a direct threat to the survival of humanity and have been fighting in the shadows to bring these organizations down.
Labeled as terrorists by the people they fight against, they have slowly gathered support in their struggle. Due to being vastly outnumbered and financially insignificant, they have only had luck with small scale operations such as destruction of remote facilities (fuel sources, research buildings, etc.)
Within the last couple of years, the organization has seen a drastic increase in violent activity. This is due to two things: the recent promotion of a much less tolerant council chair, and the recruitment of many brilliant scientists and programmers. Among the recent recruits is an incredibly violent programmer who goes by the name of NeoSet.
NeoSet has no concern for life and is determined to bring the entire economic and political system crashing to its knees. He is fully aware that such an aggressive action risks exposing the Ragnarok group and any failure would not be tolerated by the new chair. Therefore, NeoSet has found a small time expendable criminal to release his AI upon the world:
From the pen of Pete Ruttman, Evilution Unchained is a three act mystery adventure that takes the heroes throughout the city to solve a series of high profile kidnappings. Heroes will hunt for clues on nine fully detailed color maps to discover a horrific plot that threatens the entire campaign city.
Also, the heroes will meet a fresh batch of supervillains as they try to solve the mystery of Evilution Unchained.
This adventure is fully compatible with Champions Complete and the Hero System Sixth Edition rule books.
What's Inside: This 144 page full-color adventure book includes a 48 page adventure along with supporting cardboard heroes, top-down tokens and nine maps to cut and paste together for exploring or combat.
Hero Games is proud to present a new product from Kestral Arts. Monsters and mayhem await you in this Character Pack for Fantasy Hero. All the monsters in The Jolrhos Bestiary are included in this one download, in Hero Designer format. From Accursed to Zhai, you'll find them all in their bare stats, ready to use!
You won’t find goblins or giants in this new book by Kestral Arts, no dragons or orcs or werewolves. What you will find are strange, unique, and exciting creatures; creatures to stir the imagination and surprise your players with. With almost three hundred different creatures from the Accursed to the Zhar, this book is packed with friend and foe, and none of them fit the usual pattern.
What will your heroes do when faced with the fearsome Black Spore, or when they are hunted by the Prowler? What strange fate awaits those who encounter the Scarlet Polyp? Can your character master the Plated Steed? The Jolrhos Bestiary is filled with strange and wonderful beasts that can be found in the campaign world of Jolrhos, giving stats to the Boletid and the Geryon.
The Jolrhos Bestiary is a valuable tool for any fantasy role playing campaign. Packed with useful tips and information far beyond just lists of detailed and fully illustrated monsters, every GM will find something useful in this book!
Hero Games is pleased to announce that is has joined Envoy to help provide structured play of the Hero System at conventions, game stores, and other events. If you are a game master, visit their Heralds page and see if the Envoy Program is right for you.
Hero Games is proud to announce that we have signed an agreement with Brazilian publisher Pensamento Coletivo Editora to release Champions Complete in Portuguese! Our calculations show that, by capitalizing on our strategic partnership in variable markets, by 2024 approximately 15% of the worlds 220 million Portuguese speakers will know how to play the Hero System!
....okay, we made that last part up. But we do look forward to exposing the dynamic and growing Portuguese language gaming community to Champions.