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jwpacker

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Posts posted by jwpacker

  1. Okay, can't find anything on this, so I'll risk a new thread...

     

    I play a character, and in another game GM one, who have BoECV entangles.

     

    If they were normal entangles, a friend or even a police officer could cut them out of the entangle and take them to safety or into custody.

     

    But when the entangle is BoECV, and you've mentally paralyzed someone, and the DEF is so high that there's no hope of Joe 10-Ego ever doing enough damage even with pushing... how do they get out of the entangle?

  2. Re: My Craziest Idea Ever?

     

    I know someone on the boards was doing the Ben 10 ailens. theres one thats big enough to stand on the ground and knock down ships in flight. this might be a realy cheap way to do that growth 1 megascale one always on big honken form only i'll have to check the costs (will post them when i'm done)

     

    growth 27 levels 1,024m tall 135 active points

    growth 1 level w/ mega scale 6 active points

     

    Of course, megascale growth doesn't give you any of the fantastic bonuses to STR and the like that 27 levels of actual growth would provide, right?

  3. Re: Alternate defensive maneuver names free of implied sfx

     

    Honestly, I would not be surprised to see some variation on the ideas presented here used in 6e when it comes out.

     

    That said, if you have UMA, you see the rules for creating your own maneuvers - so you can create something that is functionally equivalent to Dodge, call it Interpretive Dance if you choose to, or even tweak it some to include some OCV bonuses.

  4. Re: What's in the moon?

     

    An out-of-control slower than light colonization ship carved out of a huge asteroid...

     

    A planetoid-sized Galactic Champions level supervillain...

     

    A solid diamond, formerly the core of a large gas giant whose gaseous atmosphere was stripped away when it's star went nova...

  5. Re: An odd form of memory manipulation

     

    The other issue is the assumption that memories you have forgotten are still there, just not accessable, like deleted computer files. If someone has completely deleted the memory (mental transform, perhasp) then it should generally not be accessable by a power that just 'reads' synapses.

     

    Might depend upon the sfx of the transform as well. If they were very specific about saying that the memory itself was utterly erased, then yes, hard to actually get that one back. But if, on the other hand, the change was more subtle, essentially erasing every connection with sense memory and other neural connections, but the memory is still there, then we're back in business.

  6. Re: Right Place Right time

     

    I had an idea for a power the other day and I have been mulling over how I would go about building it. I don’t have a specific character in mind for it' date=' but the power is kind of a great flavor power, could even just be a talent, but here’s the gist of the power.[/size']

     

    The character has a knack for being in the right place at the right time. Almost like coincidence. Not that major things are constantly happening around him / her, but that the character is somehow cosmically always able to be where he / she needs to be when they need to be there.

     

    This is the classic situation where the cop shows up at the drug house right as the dealer is packing up 20 kg of coke and bags of money, or a vigilante just happens to be making a bank deposit when the bank gets robbed, or when walking down the street just happens to overhear the planning of a major event / crime. Or maybe an informant that always seems the whiteness the coming and going of every major mafia figure in the town.

     

    Basically the character will seem to be everywhere. If something major happens he’ll be there. I realize that the nature of characters is that they are the center of the action anyway, so the whole point of this power might be stupid, but I guess I am just looking to satisfy my curiosity.

     

    Might just be me, but every character in my games seems to have that. Oh, sure, they come upon a dry well every now and again, but they have an uncanny knack for being right where I want them to be when I wanted them there. ;)

     

    If you insist upon codifying it, I think I would take it as some limited form of Luck.

  7. Re: Quote of the Week from my gaming group...

     

    First edition Villians and Vigilantes. I rolled up two powers, and got Water Breathing and Lowered Intelligence.

    And Named him "Aquaputz". Intelligence 3. His highest stat was his Charisma, at 14. Everything else was dead average. And he's supposed to be a superhero?

     

    And in the same team, you'd get these savants who kept rolling "roll again twice" every other roll until you were ready to strangle them.

  8. Re: MP adding to a power outside of framework

     

    As for getting HeroDesigner to note it - NOTES section. For Powers that add up (like Movement and Characteristics) there's "Add to Primary or Secondary Value" pull down.

     

    Yeah, notes are nice and free-form, but I was really looking for something that I could flag, like the Primary/Secondary pulldown, that would make it read +4D6 Energy Blast, x3 END Cost...rather than having to spell it out explicitly.

  9. Re: Inceptum Terminus: I Present The Dream Team

     

    I was ready to be TERRIFIED by Nightmare - a mentalist with a 30 EGO is nothing to sneeze at, after all. And yet, with Telepathy as the only true mental power, I found myself experiencing the "tempest in a teacup" feeling.

     

    Then I got to the next two, and resumed wetting myself. 10 ECV in every campaign I've played in is essentially mental ninja, and add 10 or 12 dice of mind control to the mix and you've got the makings of a disaster.

  10. Re: Inceptum Terminus: You Decide the Fate!

     

    Chicago for sure - center of gravity for the whole country. DC for obvious reasons, but probably really pasted, from Maryland all the way through northern Virginia. Denver, as a likely communications nexus (and home of Qwest, one of the largest telecomm companies in the country)

  11. Re: same old Q: MAs stacking on advantaged HAs

     

    My impression was that Mr. Long meant the latter' date=' but your initial question would indicate the former needs attention as well.[/quote']

     

    My take as well. Steve has been very forthright about how little he was able to change the base system when 5th Edition came out, and I suspect that 6th is going to be a major, earth-shattering overhaul.

  12. Re: Zombies

     

    More like your classic undead. If you assume 50 base points' date=' there's 10 points left unspent for the necromancer to put into weapon familiarities or other skills.[/quote']

     

    These are the very sort of chappies I was looking for. Now to tweak them enough that my players, who almost all seem to hang here, take too much notice. :)

  13. Re: Normal Human

     

    How would y'all feel about NCM being expanded, slightly, to enforce that the character have no powers outside of normal human ken. Talents, sure, perks, why not, foci, up the yin-yang, but nothing that is inherent (as opposed to Inherent +1/4) to them?

  14. Re: Attacks That Follow The Target.

     

    If you have it (or know someone who does)' date=' try UNTIL Superpowers Database, pages 261-262.[/quote']

     

    That is a nice example, but for the love of god, scale it back some, k? Ain't nobody wants a 1500 point energy blast coming after them.

  15. Re: A DC Animated-style HeroMachine

     

    I can post this guy now. He's one of the first supervillains in my Awakenings: Chicagoland campaign. I'm comfortable sharing because the characters will all have seen him on the news, breaking apart a maximum security prison in Joliet, and shooting down a news chopper that got too nosy.

     

    The name he goes by? Dominator Six.

  16. Re: Who homages the Watchmen or those the Watchmen homaged?

     

    Not one of us had ever heard of the Watchmen when we were playing Champions back in the day, but one guy we played with seemed to make nothing but unconscious Sally Jupiter homages... Looking back, it feels like Moore stole the idea from him!

     

    I'm personally in the same boat as many who have commented here - I tend to really geek out on characters who are essentially normal, but the peak of normal, or at least really close to it. It kinda irked me that in the Champions books, Teleios with his 30 stats is listed as being the perfect human...

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