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The Confinist

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  1. Re: What character concepts make you cringe? In my current Champs Game that I'm running we have the following: 1. Traditional Blaster Green Lantern style, 15 yr old high school girl 2. The Brick, mutated Latvian Policewoman 3. Gadgeteer, Neo gone horribly, horribly Lame (hey, was his concept) 4. The Mentalist/Telekinetic, Prim, proper British super with a 50PD/0ED FF with Concentration and some other oddities. 5. The Metamorph, homeless man who talks to insects, and turns into a swarm of roaches. The crazy homeless man gone Hero concept was the oddest of the lot. I almost didn't allow it, but it's been lots of fun. "What's that Bob? He's got a Sandwich in his pocket? Go get it!" Definately adds some humor. He's considering taking Bob the Roach as a follower. Yeah, that's right. A roach. What a game!
  2. I posted here about how to do a mecha type hero a while back. Went the Mospeda Battle Bike Route. The breakdown ended up being the main hero sheet (350pt standard superhero) which was the Cyclone Battloid Form, and a 305pt character with a multiform to Battloid and a nifty Battle Bike vehicle. Just my two cents!
  3. Thanks for all the input on this. They way I finally did it, was to built the "main" form as a standard Power Armor style hero (i.e. skills of pilot with powers derived from an OIF battlesuit). Then, I built another character with just the skills and some minor powers (pilot in pilot's suit, etc.) with points in Vehicle (190 pt vehicle) and a 75 point Multifomr (350 form + instant change) with a -0 limitation Must Be Riding Vehicle to Change. Whipped up the vehicle as the BIke Mode, and viola! A Cylone Rider. Thanks again!
  4. Thanks for all your advice! Jm0z: I hadn't thought of using Duplication for that purpose. My original idea was to give the primary character a vehicle with Multiform, but that wasn't really giving me what I wanted. Peregrine: The Cyclone is made of two parts, but the first part is just the "pilot suit", which is a set of light non-powered armor with connection points for the rest of the armor (i.e. the "powered" parts). While I was at work, I was thinking of using Vehicle on the primary character as a focus (OIF of course) on a Multiform power, but I like your idea better (the -0 Limitation on Multiform).
  5. Hi All, I'm building some characters for a group of people (very new to HERO) for my upcoming Champions campaign, and I'm having trouble building a concept, so I thought I would ask around here. I'm building the Armored Hero of the group, and I'm basing his armor on(i.e. stealing completely from) the Cyclone battle armor of Robotech (well, Mosepida) fame. For those of you who don't follow the series, it's a motorcycle that converts into a suit of power armor, and some abilities change and some stay the same. What are some ideas on how to model this? Vehicle with Multiform? Multiform with OIF limitation? Just a cool special effect for Extra Running? What do you think?
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