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Dronf

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Posts posted by Dronf

  1. Re: Mottos for use in games

     

    I think this belongs in "Quote of the Week" not in mottoes.

     

    Ok fine fine fine!

     

    W/o background:

    I'm gonna pound ya flat, fold ya up, stick a stamp on ya, and mail ya ta jail!

     

    In girum imus nocte et consumimur igni

     

    In English?

  2. Re: Mottos for use in games

     

    The character's called Broom ("He doesn't use a Street Sweeper, he is one!")

     

    Broom: I'm gonna pound ya flat, fold ya up, stick a stamp on ya, and mail ya ta jail!

    GM: Don't bother rollin' dice, your PRE Attack worked. You can tell by the smell.

  3. Re: Quote of the Week from my gaming group...

     

    We'er playing Pulp, and one guy doesn't really get it. So one point he complains

     

    "This plot is a doily, its almost all holes"

     

    <10 minutes later another player who always says things the wrong way goes:

     

    "[He]'s right, this plot is a hanky."

     

    Play stopped for ~5 minutes. :lol:

  4. Re: Lucky Dan

     

    I played in a campaign with a very lucky character. Had TK with the limitation "Character doesn't control". It was a -0 Limitation because the player had control, and roleplayed the character not deciding on the effect. Lots of fun, and the TK covered most of what the "luck" did.

     

    A bunch of Luck dice, some Missile Deflection, and bit & bobs, and there's the character. :D

  5. Re: Super-accurate with ranged attacks

     

    "Objects of Opportunity" is always an OIF, every write up I've ever seen.

     

    Anti-Penalty Levels vs Range Penalties is good. Giving it "Range: LOS" is very, very powerful; be careful with that one!

     

    I'd make the line gun separate. Not in the Multipower, so he can do other stuff.

     

    The "spit out the teeth" bit -- aren't there rules re. hidden weapons? I can't remember exactly.

  6. Re: Magic of the Fey

     

    I'm looking for ideas for powers/spells for a character who is half fey/half human

     

    Whose version/vision of the fey? The old Celtic? The Anglo-Saxon? Geoffrey of Monmouth and the other medieval "Arthurian Cycle" writers? Victorian "serious" fey? Victorian "flower fairy" fey? Post Victorian writers? And if the last, de Lint style, Lackey style, or Pratchett style? (if anyone thinks Pratchett writes only comic stuff, go read Lord and Ladies.)

     

    Seriously, how poweful are the "fey" you mean, and how vicious/non-human?

  7. Re: Utility Belts

     

    Exactly. If the GM is going to cap MP utility belts like this' date=' I expect to see [i']all[/i] MP's capped as well.

     

    And then I'll just spend the points for a VPP.

     

    I agree--for values of "like this" that are arbitrary. If based on common sense and dramatic sense, I wouldn't do that; I'd go with the utility "belt". But a Lim might be right, esp. if there's other Multipowers with more slots running around.

     

    As the wise words say, "It all depends."

  8. Re: DC-What if you had to draft a superpower registration act?

     

    You have been called to work with a congressional committee to draft a Federal Law to make using superpowers illegal. How would you set up a law to do this? If you fail to help them, you risk a more extreme version of the law being enacted.

     

    Edit: You can make the determination under what circumstances this is so.

     

    Point A: How do they want the PC to "work with" them? Most Dark Champ PC's will want to keep their secrets. A response to a list of questions can be done in a way that keeps secrecy. A public hearing can't. A taped "deposition" is one thing, a "grilling" by a lawyer/senator is another. My characters would never risk their SID's.

     

    Point B: How are "superpowers" defined? What level of trained ability is "super"? What level of innate ability, of a kind Jane Alleights has a tiny bit of, is "super"? If someone has an ability one person in a thousand has, is that "super"? What if it's one in a million? One in a billion? What if no human does, but it's something some animals have (example: insects can see polarized light)? What about "gadgets"? What about "tech levels"?

     

    Point C: If secrecy is protected, and "superhuman" is reasonably defined, in a Dark Champions world where superpowers are common, all my Dark Champs characters would be all for a law making use of "superpowers" illegal. "Sure, lets cut those blasted capes down to size! :eg:"

     

    Ya see, I play in Dark Champs campaigns where the "dark" is black as charcoal. Capes don't fit, and that's how I like it. So "crippling" capes (for certain value of "crippling") is what I'd want. A lot. Enough that nothing except losing SID would keep my characters from helping the govt. do it.

     

    Or doing it themselves, in a less metaphoric sense. :eg:

  9. Re: Utility Belts

     

    Which is why we have the 12 item limit on a utility belt. I will let a character carry more than that' date=' but if they do it will take a full phase or more to find the needed item. The 12 items can be carried on a utility belt and reached with much more ease than digging through a tangle of gear stuffed in a backpack.[/quote']

     

    OK, let me see if I understand: a character with a "utility belt" can have 12 items "ready to hand," can carry more (up to the limit of what's in the Multipower) in a backpack. He can use what's on the belt no problemo, but if he wants what's in the backpack he has to use up at least Full Phase to dig it out. He can change what's on belt back at the base.

     

    Well, if that fits the dramatic sense of your champaign, it fits common sense IMO. IF his "utility belt" is a belt as such, and a kinda simple one, too.

     

    I've always heard "utility belt" as a generic name. So even a tacvest, Sam Brown belt, BDU pants, and sown on extra pockets have been called a "utility belt." In that case, the GM agreed to 25 items, cause it made common sense, and fit the dramatic feel of the campaign. Mind you, in high pressure situations, if the player wanted to use something that wasn't used much, he had to roll his KS: What's Where (13-) skill. :eg:

  10. Re: Utility Belts

     

    Exactly my feeling. If you' date=' as the GM, think the utility belt is getting out of hand, make the player justify it with a good backstory or explain how it all works. Rubber science ought to be sufficient.[/quote']

     

    Yeah, it can go "boing" like a boing-y thing. ;)

     

    Fact though, I was thinking more about opening it up than restricting it. But restricting is good, if it's for common or dramatic sense. Not to fit some number or set of numbers. YMMV. :)

  11. Re: 50 statessuper- villians

     

    Back in the mountain "hollars" of north Georgia, it seems time has stood still, or is running an ever-repeating loop. They live as they did 300 years ago. Few leave for the big outside world.

     

    Edna Sayum did. They called her a witch, they called her worse, and she fled for her life. Because what only seemed true of the hollars, is true of her. She can loop time, make things happen all over again. The ones she sends back, including her, are aware of what happened the first time through, and can change what they do.

     

    The big outside world was strange, but she's adapted. Very well, in fact. Once she learned that anyone can do whatever they can get away with, she was happy as a pig in slop---her power lets her keep trying till she gets it right. Emotionally abused back home, she's taking out her frustrations in Campaign City. And satisfying her hunger for The Good Things In Life .

     

    How do you catch a crook who's motto is "Practice makes perfect, and I can practice all I want"? Especially since she can send you back in time if that's to her advantage?

     

    Game Mech.: She has XDM, Time, Backwards Only, to limited group of times (1 second ago, 1 Phase ago, 1 Turn ago, 1 Minute ago, 1 Hour ago, only), AOE Radius, Selective, Mentality Only. IOW, she can send her mind back in time a limited number of distances, and/or anyone in her radius of effect. The "Mentality Only" means her body changes to the condition it was "back then" and there's no "two of me at once" effect. The same's true of anyone she sends back.

  12. Re: Utility Belts

     

    I don't think point caps or slot limits, by themselves, is the way to go. To me, it's the Steve Long Mantra: Common sense and dramatic sense.

     

    How's the U-belt made? What's the tech? How does it look? What fits the game? What's reasonable? What make for a good story?

     

    Point caps and slot number limits aren't going to answer those Q's all on their own.

  13. Re: Utility Belts

     

    I don't think point caps or slot limits, by themselves, is the way to go. To me, it's all about the Long Mantra: Common sense and dramatic sense.

     

    How's the U-belt made? What's the tech? How does it look? What fits the game? What's reasonable? What make for a good story?

     

    Point caps and slot number limits aren't going to answer those Q's all on their own.

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