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Slowloader

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Posts posted by Slowloader

  1. Re: Self Resurrection

     

    First of all, if this is too divergent, I apologize for the thread-jack. However, I went through this a while ago, and this is what I came up with:

     

    Option C ?

     

    The character is an electric energy projector, and my idea was that their electrical activity in their brain remains coherent after death and, given time, reforms their body.

     

    25 - Persistent Electrical Activity: Duplication (400-point duplicate), Trigger (Zero-phase to activate, Trigger requires a Turn or more to reset, Does not control activation, Activation is character's death (+¼); Extra Time (1 Day, only to Activate, -2), Side Effects, Side Effect occurs automatically whenever Power is ised (Process causes lightning strikes, electrical damage to surrounding area; -1), No Averaging (-0)

     

    7 - Regeneration (1 BODY per 6 hours), Resurrection; Resurrection Only (-2), Limited Power (1/3 - Only to replace Duplicates; -½)

     

    This way the process takes some time, is somewhat messy, and cannot be duplicated rapidly.

     

    However, I have generally found that characters rarely die in Champions games. UNLESS they have a power like this :)

  2. Re: Anyone working on a Fallout 3 conversion?

     

    Very nice! I'm replaying Fallout 3 at present, so this is much appreciated. Almost wants me to dig up my X-Com HERO conversion notes.

     

    Now for the fun part, how would you do Ghouls? Especially Ghoul PCs, who are not only immune, but are healed by radiation? Use the 2 point LS for immunity?

  3. Re: Quote of the Week from my gaming group...

     

    ... the Plattnerite Armada of the Morlokoi, the devices of Kerensky & Blinovitch, the Zygma Beam of Findecker and Greel, the Time Capsules of Lambert & Newman. INDENT]

     

    Ok, The Plattnerite Armada of the Morlokoi is from The Time Ships by Stephen Baxter; Kerensky was a time scientist in Dr. Who, that episode with Tom Baker and Multiple Mona Lisas; The Blinovitch Limitation Effect is mentioned in Dr Who; The Zygma Beams is from Dr Who as well, The Deadly Talons of Weng-Chiang, or something like that. No clue on the last one.

  4. Re: Help with Mechanical Affinity

     

    Thanks, everyone. You've been quite helpful. Here's the revised writeup:

     

    30 - Mechanical Affinity: Aid Devices 2d6, Variable Effect: Foci (+1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2), Invisible Power Effects (Fully Invisible; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 1/2) (60 Active Points); Limited Power Power loses about a third of its effectiveness (Must be Operator/Driver; -1/2), Limited Power Power loses about a third of its effectiveness (Applies to Vehicles or Foci only; -1/2)

  5. Basically, I'm trying to build a power (or superskill), that demonstrates that the character can use gadgets and vehicles more effectively than the regular user. He can squeeze more speed and maneuverability out of a racecar, shoot straighter, farther and harder with a rifle, etc.

     

    Here's what I have so far.

     

    35 - Aid 2d6, Persistent (+1/4), Variable Effect (+1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2), Invisible Power Effects (Fully Invisible; +1), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 1/2) (87 Active Points); Always On (-1/2), Limited Power Power loses about a third of its effectiveness (Applies to Vehicles or Foci Only; -1/2), Only to Aid Others (-1/2)

     

    Comments?

  6. Re: Creating a "wake" side effect

     

    Side Effect seems too weak to me, considering you have to limit the affect it has on other characters. This is more of a sometimes helpful, sometimes unwanted addition. Against an army: very beneficial. Against Mechanon alone, in a downtown area: not so much.

     

    How about this: If I have AoE: Line 64m, normally a +3/4 Advantage. Adding 6m Height and 6m Width to the AoE increases it to +1 3/4.

    So I have Double Knockback (+½), and apply the difference to it alone, raising the value of Double Knockback to (+1), so the increased area only applies to the knockback. Does this seem workable? Or more importantly, is this legal?

  7. Re: Creating a "wake" side effect

     

    People, things, etc. Not enough to throw cars around, but enough to make it clear that being near this thing when it goes off is a bad thing.

     

    Was also thinking of buying additional PRE, just to make it even more clear :)

  8. I was toying with making a cannon that fired gravity bursts (to put it simply), and wanted each blast to have a wake of other effects. What I came up with was the following, but was wondering if there was a more elegant way of doing this.

     

    Assuming the main power is a powerful RKA, possibly AVAD. The only way I could think of to do this was to make it AoE: Line. Then have a secondary, linked power:

     

    15 STR TK, Only to toss things about (-1?), also AoE: Line, but 8m wider and Explosion. This would mean being close to the blast would knock things down, toss them about, and in general create havoc every time this was fired.

     

    The other idea I has was to include Double Knockback, and apply AoE: Line to the advantage alone.

  9. Re: Communication Gear: HRRP or Radio Perception/Transmission?

     

    Radio is 10 Points.

     

    HRRP is 12.

     

    Without books in front of me, I can't recall what the reasoning is for the difference. I've always used Radio for things like walkie-talkies, CB radios, short wave, etc. Stuff anyone with a Radio Shack Electronics Kit can figure out how to listen in on. HRRP is, to me, for things like Cell Phones or other (somewhat) more secure methods of communications.

     

    Radio is just AM/FM and Police Band

     

    HRRP is radio, television and cell phones.

     

    Also, HRRP includes the ability to sense radar emissions, which could come in handy

  10. According to the news on Feb 5, the Champions Powers book was to contain not only a writeup of standard superpowers, but also writeups of all the Champions Online superpowers. However, when I purchased the Champions Powers pdf, there was no such chapter. Was this intentional? And if so, why was there no announcement that the book contents had changed?

     

    "

    ...My focus this week has been on writing Champions Powers. By the time you read this, or not too soon thereafter, I’ll finally be done with checking over, and where necessary revising, the thousands of superpowers in Chapter One, and will have proceeded on to Chapter Two, where I create write-ups of all the Champions Online superpowers. Lots of work still, but I’m nearing the end... I think. ;)

    "

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