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Shadow Hawk

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Posts posted by Shadow Hawk

  1. Re: Inceptum Terminus: You Decide the Fate!

     

    You know I would say bring it on, everyone wants a piece of New York if only because the lesser 49 just can't hack it. Every movie who do they target? New York, you know why? Because no other city in the country is worth bombing. Bring it on. Nuke New York, you'll have bums with mind control making you give them change. I originally came on here to say New York has been over done but you know what it can't be over done because you can't do it in. Come on, you ain't got the balls.

     

    - - -

     

    Sorry, bit of home town pride there.

     

     

    No problem. Note that my plan doesn't kill NYC, just Manhattan.

     

    New York is a great city to be from, because if you're from there, you aren't there now. - My Father, born in Jackson Hieghts, Queens

  2. Re: Inceptum Terminus: You Decide the Fate!

     

    San Fransisco is on the major earthquake fault (San Andreas). Set it off, and 'Frisco, Oakland, San Jose are toast.

     

    San Diego: Hey, I live here!

     

    Multiple military bases, Navy and Marines. In response to other disasters, the fleet will sortie (head for sea). Sink a big ship (carrier, large amphib, hospital ship) in the channel and neutralize half the Pacific Fleet.

  3. Re: sometimes, ample warning just isn't...

     

    Seriously. Any time the GM says anything like "Uh' date=' are you sure that's a good idea?" the answer is "No. No it is not a good idea. So my character is doing something else..."[/quote']

     

    Dork Tower's Igor...

    Drank a potion labeled "Potion of Exploding Entrails".

    Grabbed a "Gem of obvious self destruction". Twice.

    Attempted to slay a dragon from the inside.

    I'm sure there are more.

  4. Re: Power Level of a the Mafia

     

    The Mafia (in general) has been surplanted mostly by Viper in CU. Viper already does smuggling, drug running, gun running, protection, blackmail... add in loan sharking, prostitution and gambling and they've got a clean sweep.

    (In my version, a number of the "30 founders" of Viper were Mafia kingpins. At the street level, the Mafia still looks the same... but when the Capes start interfering, the boys in Green show up.)

     

    But in other people's campaigns, I'd say the Mob is as powerful as the GM wants it to be. Thier crimes are very profitable, and money buys hardware, training, and even mercenary supervillians (Lazer, MechAssassin, Blowtorch, Death Commando).

  5. Re: Quote of the Week from my gaming group...

     

    Lowered Intelligence was a power? stupid.gif

     

    And I though Traveller (where your character can die during character creation) was the silliest game-system I'd ever seen...

     

    Oh, yes. Powers were on a percentile roll, and all six of the characteristics could be "Lowered" as a power, using one of your d6 (minimum 2) power slots. It was possible to get two lowered powers as your only abilities... or the same one lowered twice. Or have it hightened and lowered.

    2nd edition helped a lot. Too bad that 1st edition Champions came out at the same time.

    (Have you ever seen RuneQuest? The most important roll during start up was character backround. A wealthy character could spend money and raise his stats by "training", while a poor one was stuck with what he rolled until he earned some money.)

  6. Re: Quote of the Week from my gaming group...

     

    Oh God' date=' that reminds me of a [i']Silver Age Sentinels[/i] demo I played many years ago.

     

    The GM had us use the random hero generator they'd come up with. I ended up with a guy could talk to birds and fly (with a flaw eqivalent to an Activation roll). That was it. :nonp:

     

    As we were approaching our objective, a remote research installation overrun by supervillains, the flyers in the group were ordered to go airborne and scout ahead.

     

    I rolled the dice and failed to activate my Flight. The following was in character:

     

    Me: "OK, let me fire the wings up." "Hold on, I think I flooded the engine."

     

    First edition Villians and Vigilantes. I rolled up two powers, and got Water Breathing and Lowered Intelligence.

    And Named him "Aquaputz". Intelligence 3. His highest stat was his Charisma, at 14. Everything else was dead average. And he's supposed to be a superhero?

  7. Re: What would your Character Be: Tiger Squad

     

    Shadow Hawk: The original was genetically engineered by a unknown group that did a bad job trying to indoctrinate him. The Chinese are good at indoctrination, and he'd probably work for thier spy agency as a assassin/spy rather than with the Tiger Squad.

     

    Stick: Already Oriental, he'd likely be too obnoxious to work with the Tiger Squad and end up with one of the Democracy movements... or dead. Or fled.

     

    Thunder Child is already in a school for superhumans. He'd be in the Chinese version.

  8. Re: Superhero Legacy 2: He took my old ID!

     

    Stick: see which one of his students took up his name without his permission. Beats said student over head and shoulders with a bamboo rod. "I taught you everything you know. But I didn't teach you everything *I* know!" Make arrangement for student to get the advanced courses. And pick his own, original, name. "I am Stick. You can be Twig."

     

    Shadow Hawk: Use invisibility and stealth to stalk the new hero, and make sure he's on the up and up. If yes, leave him alone. If no, make contact with the old Organization to take the punk down.

     

    Thunder Child: I can't imagine TC living to retirement yet. Maybe after he develops some defensive powers.

  9. Re: Superhero Legacy. Passing on a Name

     

    Remembering a NPC... or two, actually, and about to become three.

     

    Same story, multiple campaigns, multiple character types.

     

    The villian decides that he has enough money and wishes to retire. Using magic (techno device, something) to make him younger and then inheriting a fortune from his now deceased father (himself). He flips the switch (casts the spell, whichever) and makes himself younger... to much so. Instead of halving his age to 36, he's made his age 9... and the plan starts coming apart. He can't inherit, he's underage and obviously NOT the 30+ year old mentioned in the will. So, he quickly sets up to be his own grandson (he still has his gadgets/spellbook) so he could still inherit... eventually.

     

    (I used this as a NPC in a teen champitons campaign twice. He's likely to show up a third time.)

  10. Re: The Death Of Vinnie The Viceroy

     

    There is such a thing as excessive force even in self-defense. You aren't allowed to shoot anyone who kicks you in the shin.

     

    This is very true.

    (California Law and Federal Law, your local laws may vary)

    If someone unloads a machine gun at you, drops it and flees, you are not allowed to shoot him (as a civilian) at all! He's "No longer a threat" to you. As a law enforcement official, you aren't allowed to shoot him unless you have probable cause to believe that even after dropping the gun and fleeing he is a "Future Threat to life and limb".

     

    Now, my heroes don't think that way much... those thugs deserved what they got. But what I think and what the law says are two different things.

     

    (And remember, your laws may vary. Never break a law out of ignorance. Do it on purpose!)

  11. Re: The Death Of Vinnie The Viceroy

     

    Shadow Hawk would start a backround investigation (in secret) on him. People who transform like that are suspicious.

     

    Stick, after having the video described to him, would confront Mr. Fairweather with "So, turn into a demon often?" He wouldn't arrest him, but would try to find out more.

     

    Thunder Child would tell the grown up heroes. I mean, I'm under 18, YOU deal with it!

  12. Re: Superhero Legacy. Passing on a Name

     

    Being immortal' date=' part of Prospero's mindset is that every twenty years or so he changes both his secret & super IDs and moves on to a new area where new heroes are getting established so he can help mentor the next generation.[/quote']

     

    So, he's his own legacy? I've got a NPC like that...

  13. Re: Superhero Legacy. Passing on a Name

     

    Stick has it easy: he's already founded a school for martial artists. His top students will be his legacy, no doubt one will take up the bamboo staff...

     

    Shadow Hawk's not likely to have a legacy. Genetically engineered, he's not much for human contact.

     

    Thunder Child's just a kid. Needs more development time before he even thinks about it. And a grown up name.

  14. Re: Character Background

     

    I work backwords: first a build the character, then I try to justify it. Often, I will have to alter things to match.

    Thought process kind of like...

     

    Mutant Telekinetic. Lots of connections with the rich and powerful. No, he's not rich himself... err... he works with rich people... but they don't treat him like a servant... no, not a doctor... oh, a CHEF! No one wants to offend a good chef. Oh, shoot, he'll need chef skills, and knowledges... what knowledges are appropriate? Hmmm, need points... if I drop the TK Multipower by 5 points, then I can drop the slot cost by a point each, that frees up 12 points...

  15. Re: The Champion Protocols (ie how to take down your character)

     

    Shadow Hawk's defenses are invisibility and high dex. Area effects and explosions using non-sight based targeting would work best.

     

    Stick doesn't talk about it, but he's vulnerable to Sonic attacks (flashes and damage causeing both). Hitting him is hard, so area effects and explosions work best.

     

    Thunder Child is for a Teen Champions campaign. He's currently all offense. The problem isn't taking him down, it's not hurting him too badly.

  16. Re: I for one

     

    I for one am curious as to what the DM did to set off the destruction and what the players did:eg:

     

    Going from memory, and this was 25 odd years ago...

     

    It was set after Star Wars V. We were playing 3 astronauts (Pilots), two armsmen (Marines), one scientists (mentalist). He placed us on a small rebel base on a airless asteroid, manning a flight of Y-Wings (each astronaut as pilot, and the others as gunners). No movie characters in sight. A Star Destroyer came in system, and we were to hold off a horde of TIE fighters until the evacuation was complete. We had gotten lucky, managing to destroy about a half dozen without serious damage, when who should show up but Luke Skywalker and Wedge Antilles, with a single squadron of X-Wings who promptly blow up the Star Destroyer (impossible under Space Opera rules, given the armor on a Star Destroyer and the firepower of a X-Wing squadron). So, the leader of the players (one of the Armsmen) holds up the sideways peace sign, and we started...

     

    We let Luke and Wedge land first, since they needed to consult with our commander, then I (playing a Astronaut) flew my fighter into the hanger, targeted Luke with my blasters, and let him have it. My gunner sprayed wedge with the turret mount, while the other two fighters unloaded missiles from space. Then the fun began...

     

    "Luke uses his lightsaber to parry the blaster bolts!"

    No, sorry, ship mounted blasters will destroy his lightsaber if he tries, see page 57.

    "Luke has a improved lightsaber, and sends the bolts back at you"

    That's fine, he can't penetrate my shields.

    "Oh, but he can because..."

    How is he at breathing vacuum? Two missile hits on the hanger...

    "The Xenon damping field prevents them from detonating"

    Too bad the Star Destroyer didn't use thiers. That's ok, the damping field doesn't prevent detonation, it just reduces it. So instead of a 157 kiloton blast, it's a 15.7 kiloton blast. Twice.

    "But the shields block it"

    That's fine, I'm in the hanger, I'll put a missile into the shield generator and the Xenon damper. And I'm inside the shield.

    "But..."

    Once we see that the shields are down, we'll put two more missiles into the hanger. Each.

    "You'll kill Shadow and Hawk too!"

    Shadow: A far, far better thing...

    Hawk: Don't miss! And by the way, I rolled a 89, I hit Wedge with the turret mount.

    Now, two 15 kiloton blasts in the hanger, plus 4 more 150 kiloton blasts should destroy the base, kill everyone in it, and possibly split the asteroid in pieces.

     

    We then speculated on whether we should sell Liea into slavery, or drug her and use her as a sex slave, on whether we should hunt down Chewbacca and Lando to kill them before they can rescue Han Solo or after, and other speculations to obscene to repeat (teenage boys).

     

    The GM left in tears. It would be a month before he offered to run again, and three before we let him.

     

    GMs, remember! If you want to tell a story about your favorite characters, write a fan fic. If you want to run a RPG, let the players be the center of the campaign.

  17. Re: The best questions you can ask!

     

    Really? I always thought the answer to "Who is Number One?" was "You are Number Six".

     

    I quoted from memory. Your reality may be different. Now to google it, brb.

     

    "Where am I?" "In the Village." "What do you want?" "Information." "Whose side are you on?" "That would be telling…. We want information. Information! INFORMATION!" "You won't get it." "By hook or by crook, we will." "Who are you?" "The new Number Two." "Who is Number One?" "You are Number Six." "I am not a number — I am a free man!" (Laughter from Number Two.)

  18. Re: superuseless superpowers

     

    "For the benefit of the court, Mister Smith, please indicate which picture shows your own arse, and which one is a hole in the ground."

     

    Long boring story follows.

     

    My Dad worked on his Master's degree in "Earth Sciences" (Geology plus). As a grad student, he was often assigned to grade papers in subjects that weren't sciences. A set of English papers on "What I did for my Summer Vacation" included a student who went to the Yucatan, where he travelled from village to village on a (mispelled in original) "burrow". Dad circled the word, and wrote in margin...

    "Student cannot tell Ass from hole in the ground."

  19. Re: The best questions you can ask!

     

    Where am I?

    You are in The Village.

    What do you want?

    Information.

    You won't get it.

    By hook or by crook, we will.

    Who are you?

    I am Number Two.

    Then who is Number One?

    That would be telling.

    Who do you work for?

    You are Number Six.

    I am not a number, I am a free man!

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