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rsbrehm

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  1. Suppose I have an item in my campaign called "The Frail Savant" The item is +20 to INT, OAF Independant -3, for a total cost of 5cp. Lets say when you equip the item that it causes -5 to STR. The whole concept is in order to grant an item to a character but have that character's total point value be exactly the same. (If they lose the item they lose the INT, but gain back the STR) Are there any rules for this? Is this the right way to do something like I suggested? Thanks, RSBrehm
  2. Re: Armour Piercing in Champions 6e My concern was always an attack with x2 Armor peircing in the old system cost the same as just buying twice the amount of damage. Losing extra knockback and potential stun to half the affective armor of the defending party seemed a little silly considering it would cost the same in point value and endurance. Being a +1/4 is awesome and I have house rulled that my players can't have more than a x3 armor piercing years ago (infinite progression nerf) Needless to say i'm glad it is only +1/4 now. -Shaun
  3. Anyone know how much extra OCV would be with a limitation "only for blocks" ? How much would the limitation be worth? Go go gadget ninja block! -Shaun
  4. Re: D&D 4E Beholder Eye Of Flame NOO! omg we are trying to get away from D&D 4th edition. lol hmm.. beholders, yum. -Shaun
  5. I'm going through looking at Erratta, here is what i've found so far: Page 189. 6ed Volume 1 The Final cost of Body of stone is correct because in the new Density Increase you only pay 32p for +40 STR. The active points however should be (40) 40str Density Increase = 32p. +1/4 Pay End only to activate = 40active points. -1/4 perceivable = 32p. Page 234. 6ed Volume 1 Keep it simple. These are rules for "simplified healing" which specifically are laid out as alternate rules so the previous "adustment power only healing back half defense" shouldn't apply here. If you change the example you have to change the whole paragraph before the example was laid out that explains the power. It specifically says you heal 1 body per 1 body rolled on the dice and 1 stun per 1 stun rolled on the dice. (Reverse Blast damage) Now assuming you do only heal back half of the body (because it is an adjustment power) you will still heal back the amount of stun you roll on the dice because 1 point of STUN is only worth 1/2 of an active point in 6th edition. Rolling "12" on total active points of stun healed whould still heal 12 stun because 12 stun is only worth 6 active points.
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