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XavierWyldefyre

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Everything posted by XavierWyldefyre

  1. Re: Rifts HERO? OK, I think I'll try to work on the Gunfighter class, and maybe the Gunslinger as well. Any input on either would be helpful (assuming there are folks out there that have the New west). I'm also thinking of trying out a write up for the Supersoldier from HU, which could be useful for a PreCat campaign or maybe an early Chaos Earth. The biggest issues I can think of for the New West write-ups is how to do the trick shots. Another fun thing should be the enhancements for the SuperSoldier, well I should just start doin this as opposed to talkin about it.
  2. Re: Rifts HERO? That sounds like a really cool way to go about it too, I think I'll have to try that out. Sounds a bit pricey, but then again if you were to finagle the experience the character gets a little it could be done. I'd probably put these into an order for getting them, similar to the progression they'd come in the original material, with the 20d6 on the Dispel being the cap (just starting it at half the DC's at first). There are a few other powers in that material that I can't seem to get my head around for putting into HERO. But that'd likely be a detraction from the topic here. Does anyone know if there's a similar thread to this for HU or even Nightbane?
  3. Re: Converting RIFTS to HERO That was the case in PB, though that doesn't mean that need be the case with any "derivative" works. It was just a consideration that I wanted to throw out there. If you wanted to make things interesting, consider the relations between organizations such as PRIMUS and UNTIL to those like SCRET and NEMA. Then again, I have this "insane" idea of meshing the material from both systems together (in HERO rules of course). A little too ambitious? As for the supers stuff, I think it'd just be interesting to have them in there, though to be totally honest the REALLY fun way is to have the supers start their careers just before the Cataclysm... All that considered though, I wasn't suggesting that the Pre-Rifts be supplanted by supers, just throw a few of them in. (I'd imagine their numbers would be somewhat in decline around that time.)
  4. Re: Adventure Ideas For The Late 80s And The Berlin Wall I have a question related to this. Would you end up doing a similar type of thing throughout the 90's also?
  5. Re: Converting RIFTS to HERO So, has anyone had any ideas on how to convert or translate the other Pally games like Beyond the Supernatural and Nightbane? Also, I think it'd be interesting to put together a timeline for a Rifts Earth continuum. The way they talk about the time before the setting sounds like it'd be an interesting campaign in itself.
  6. Re: Rifts HERO? Sure. Sorry about the time gap, I tend to sleep some rather strange hours. Anywho here goes... Mechanical Awareness The character is aware of, and able to react to, all mechanical devices and weapons used against him, including guns, energy weapons, power armor, robots, cybernetics, bionic weapons and computers, sensors, vehicles and other devices. Basically any machine with moving parts or that uses electricity or has a computer chip. This awareness lets the character know the very instant a targeting computer or radar locks onto him, the moment he falls into the cross hairs of a gun, when a trigger is about to be squeezed, when an energy cell charges to fire, or a cybernetic muscle tenses or a turret begins to turn. More than that though, the character can actually feel the weapons and war machines as they come online or are drawn against him. It is as if he can see them as clearly as a weapon being pointed in his face. Range: Self and any technology used against him within a 50 ft. radius per level of experience. Duration: Constant and Automatic Abilities Against Weapons and Technology: 1. Negates any bonuses provided by the technology, ie, weapon, computer targeting, etc... straight unmodified roll when fired by a machine or computer enhanced. 2. The character knows what his opponent is doing the same instant that his opponent does it, enabling him to react a split second faster: +3 on initiative against attacks from modern guns and machines (bionics, robots, etc.) and +4 on initiative against artificial intelligence, computers and automated defense systems. 3. The character's gun-toting or high-tech laden opponent is at -3 to dodge the character's attacks and loses two melee attacks/actions due to time spent compensating for the superhuman's (or cyber-knight's) amazing instincts, agility, and moves from Mechanical Awareness. 4. Sense the presence of surveillance bugs, listening devices, concealed cameras and spy bots. (I'm pretty sure this one wasn't mentioned in the Zen Combat progression.) 5. The Mechanically Aware character has an automatic dodge with a +4 bonus, but only when up against technology and machine opponents and can twist, turn, duck, somersault, and otherwise dodge attacks from "guns" and advanced weapon systems without using up a melee attack/action, otherwise dodges as normal. The hero is so fast, mobile and "aware" of mechanized systems that he or she can attempt a dodge against most weapons fire. OK, I wrote that down word for word so it would give you an idea of what it could do (and so anyone that want's to do a literal conversion has it all to work with.) I also have tons of other Palladium Books in case anyone should want any other source material. When I look at this I kinda think some of this could be done with DCV Levels, Only Against Technological Attacks (-x). I'm thinking a Detect Technological Weapons with the Range and Sense Modifiers might also work as well. Maybe even Defense Maneuver? Well, there's my take on it, let's see if anyone else can help me out.
  7. Re: Rifts HERO? OK, while this isn't directly related to what I've been seeing in here so far. I've actually got a question concerning how you would go about writing up the Heroes Unlimited Power Mechanical Awareness. In case any of you are wondering it is an all in one shot of the Cyber Knight Zen Combat progression found in Coalition Wars 4 and in the Ultimate Core Book as well. Any suggestions would be helpful, and it would also be a good way to figure out that aspect of the Cyber-Knight for any GMs that want to use it. (If specific descriptions are needed I can give them as I have a fair amount of not only Rifts but most of the other Palladium books as well, though I'm also interested in seeing Hero Conversions... at least in flavor if not texture.)
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