Re: Rifts HERO?
Sure. Sorry about the time gap, I tend to sleep some rather strange hours. Anywho here goes...
Mechanical Awareness
The character is aware of, and able to react to, all mechanical devices and weapons used against him, including guns, energy weapons, power armor, robots, cybernetics, bionic weapons and computers, sensors, vehicles and other devices. Basically any machine with moving parts or that uses electricity or has a computer chip.
This awareness lets the character know the very instant a targeting computer or radar locks onto him, the moment he falls into the cross hairs of a gun, when a trigger is about to be squeezed, when an energy cell charges to fire, or a cybernetic muscle tenses or a turret begins to turn. More than that though, the character can actually feel the weapons and war machines as they come online or are drawn against him. It is as if he can see them as clearly as a weapon being pointed in his face.
Range: Self and any technology used against him within a 50 ft. radius per level of experience.
Duration: Constant and Automatic
Abilities Against Weapons and Technology:
1. Negates any bonuses provided by the technology, ie, weapon, computer targeting, etc... straight unmodified roll when fired by a machine or computer enhanced.
2. The character knows what his opponent is doing the same instant that his opponent does it, enabling him to react a split second faster: +3 on initiative against attacks from modern guns and machines (bionics, robots, etc.) and +4 on initiative against artificial intelligence, computers and automated defense systems.
3. The character's gun-toting or high-tech laden opponent is at -3 to dodge the character's attacks and loses two melee attacks/actions due to time spent compensating for the superhuman's (or cyber-knight's) amazing instincts, agility, and moves from Mechanical Awareness.
4. Sense the presence of surveillance bugs, listening devices, concealed cameras and spy bots. (I'm pretty sure this one wasn't mentioned in the Zen Combat progression.)
5. The Mechanically Aware character has an automatic dodge with a +4 bonus, but only when up against technology and machine opponents and can twist, turn, duck, somersault, and otherwise dodge attacks from "guns" and advanced weapon systems without using up a melee attack/action, otherwise dodges as normal. The hero is so fast, mobile and "aware" of mechanized systems that he or she can attempt a dodge against most weapons fire.
OK, I wrote that down word for word so it would give you an idea of what it could do (and so anyone that want's to do a literal conversion has it all to work with.) I also have tons of other Palladium Books in case anyone should want any other source material.
When I look at this I kinda think some of this could be done with DCV Levels, Only Against Technological Attacks (-x). I'm thinking a Detect Technological Weapons with the Range and Sense Modifiers might also work as well. Maybe even Defense Maneuver? Well, there's my take on it, let's see if anyone else can help me out.