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Daltwisney

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Posts posted by Daltwisney

  1. Re: Companions of an Uncertain Fate

     

    I would hate to see it end, as it honestly has been fun.

    That being said, I am pretty much screwed over availability-wise for at least the next month.

    At my job, I typically produce 30-40 'units' a week. Now that same military that kept Starwolf away last night has decided that they want 300 units... in 3 weeks. And, a month ago, they cut the work force at my job to the point where there are 4 departments, and I am the only one in two of them.

     

     

    BUT: I do think that the Hero 6th Maptools project is worthwhile, and do not plan on stopping contributions, time and energy permitting, of course.

  2. Re: Convertiong 5e FH to 6e FH

     

    I really don't think there is a reason a straight port of a 5e character to 6e would not be just as effective. Most will suffer some point inflation from the decoupling of Characteristics, but the other semi-major changes (the loss of the Independent Limitation, for example), affect items that a typical FH character doesn't actually pay points for.

     

    Magic is a possible exception - if you used an EC to simulate a Magic Pool, then the change to Unified Power will add a few points.

  3. Re: Companions of an Uncertain Fate

     

    I'm hoping to be there tonight. I felt like crap all day at work, now that I'm home we will see if a couple hours of temperatures 20-25 degrees cooler gets rid of this headache and makes me feel like doing something besides sleep.

  4. Re: Genre-crossover nightmares

     

    The Serpent and the Rainbow Coalition

     

    (Gay Zombies)

     

    It's been done, though not under that name. A buddy of mine, who loves zombie movies, did a search on Netflix and ended up with "Otto; or, Up with Dead People", which is apparently an independent effort (so independent that IMDB has no mention of it) at shooting a 'documentary' about the growing phenomenon of 'gay zombies'.

    The small part of it that I saw seemed basically an exercise in filming guys making out with one another, with the addition of zombie make-up. Not my cup of tea, and it definitely had more emphasis on 'gay' than 'zombie'.

  5. Re: 6th Edition Mega-Scale and Movement

     

    This is no longer the case in 6th ed.

     

    "The amount of megascale a character buys defines the upper limit of the scale of his power. He can vary the scale of the power from use to use, ranging from 1m = 1m up to 1m = the maximum distance he bought megascale for ...." (6E1, 340)

     

    If you only buy 1m of Teleport, any use of it (Megascale or not) is a Full Move, so that would be a reason to buy at least 2m.

  6. Re: Dragons

     

    I use the -DCV size modifier for any attack that simply attempts to hit the creature (whether for general damage or a hit location roll), but not for called shots. It doesn't seem to cause issues, and it avoids the whole meta-gamey 'stand-back and headshot' approach.

     

    Even then, any Dragon worth slaying isn't going to stay at that range anyways, so that first volley better count.

  7. Re: Genre-crossover nightmares

     

    Bruce Wayne's World

     

    Dennis The Menace II Society

     

    The Backstreet Boys From Brazil

     

    Big Trouble In Little China O'Brien

     

    Sex And The City On The Edge Of Forever

     

    The House, MD. Bunny - A former centerfold, Hugh Laurie takes up medicine after being thrown out of the Playboy Mansion.

  8. Re: Running Hero at Gaming Conventions

     

    For a convention game, another option is to dispense with the speed chart completely at game time. Simply write down the character's names in the order they would act, and cross the name off (or make a mark) when they take their action. If they abort, then you mark off the next instance of the character's name, as they have already 'used' that action. You can put several names on the same line (if there is a DEX roll required to see which of several equal speed characters acts first). I would suggest making a small mark or line to distinguish segment changes, just to keep track of when someone is eligible to Abort. After the last name in the order for a Turn, put (Post 12) in the list, than start all over.

     

    EX:

    Hong Kong Ptooooey: Martial Artist and tobacco chewer: DEX 15, SPD 5

    Brick Outhouse: Strong Man with body odor: DEX 11, SPD 4

    The other guy: normal with delusions of greatness: DEX 10, SPD 2

     

    We'll start on 12, then plot out 2 turns.

    HKP

    BO

    Tog

    (Post-12)

    HKP

    BO

    +

    HKP

    +

    BO

    Tog

    +

    HKP

    +

    BO

    +

    HKP

    +

    HKP

    BO

    Tog

    (Post-12)

    HKP

    BO

    +

    HKP

    +

    BO

    Tog

    +

    HKP

    +

    BO

    +

    HKP

    +

    HKP

    BO

    Tog

    (Post-12)

     

    I just used + signs to indicate a 'segment' change where the anyone who had acted last above the + could abort, the mark doesn't need to be that distinct.

    Also, separate turns could just be separate columns, so you could fit a goodly number across one sheet.

     

    If you are NOT using Pre-generated characters, then you obviously cannot prepare this ahead of time, but for a Pre-gen convention game, it works fine, and is less mechanical.

  9. Re: Need helping making a power, and a small question

     

    Why would you want Line of Sight for a HTH attack? Line of sight only changes the manner in which maximum range and range modifiers are determined. If you want a HTH attack which can work at Line of Sight range' date=' you need to put the advantage "range" on the power first, and then add Line of Sight.[/quote']

     

    My interpretation is that he really wants an Area of Effect - Line more than LoS. Building that is fairly simple, the only trick comes if he wants it to be based on movement (He turns into the boulder and rolls forward, hitting things in that line), then you have to account for the change in position caused by using the attack.

     

    I'm not sure what you mean by "charge martial arts". You can limit any ability - skills, powers, whatever - so you could certainly buy your martial arts, or extra levels or damage classes with martial arts, with the limitation 'Must Be On Solid Ground.

     

    I read this as a "Charge" (Full-Move or Move-Through) Martial Maneuver. and that can certainly be limited, as you say.

  10. Re: Dead Zone Retrocognition/Precognition

     

    Ah' date=' so it wouldn't cost more to have the Retrocognition/Precognition visions occur in a real-time instant, despite however long they take to actually view?[/quote']

     

    I wouldn't think so. After all, the only control the guy has is what he touches, he has no control over 'what' he sees, or 'when' he sees, and if it's anything like the movie, unwanted or unintentional touches can trigger it as well. I might just remove Concentration altogether, if it can happen randomly like that, but as far as the time required goes, I don't think its a big deal. Its a matter of Effect, if the mechanics reasonably define the effect you want, there is little need to make it more complex.

  11. Re: An Orc in New York

     

    I agree, I think such a scenario would end fairly quickly and badly (for the Orcs, and possibly for some random New Yorkers). One way to give them a 'non-fighting' chance would be to allow them to understand English, but still, Orcs aren't normally portrayed as being especially cooperative.

     

    If you can figure out a non-cheese way to pull it off, I'd be very impressed.

  12. Re: Dead Zone Retrocognition/Precognition

     

    Clairsentience is usually thought of to operate in 'real time' - you view 5 minutes (present), it takes 5 minutes. Since you are talking about Retro/Precog, it can take as long or as little time as you like (and the GM allows). If it is acceptable that the vision is 'dumped' instantly into the character's mind, then there is nothing wrong with that. In this case, I would remove the Blackout and AT least the 'unaware' from Concentration. ( I actually wouldn't normally use the 2 together anyways, it's double-dipping IMO).

  13. Re: Skunks

     

    The other option is Summon. Since skunks aren't much in the way of points (79 in the Bestiary), so that's a 16 point base Summon before any Adders or Limitations, you can probably get it down to 5 or so with what you described. The Mental Link (at least to Summon) can be explained as SFX, and with 'arrives under own power' and 'summoned creature must inhabit locale' you get the time delay.

     

    All the options I've seen presented so far can be valid, but you need to look at how others might acquire (or want to acquire) similar abilities and make sure you are comfortable with the balance.

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