Re: Ranged attacks while engaged in melee
Thanks for the example. I'm fairly new to HERO so it helped. Still, that is pretty good for me, as the swordsman and bowman start to dance if the bowman starts taking Dodge actions to avoid being hit by the swordsman. In this way, the bowman is giving up an attack to get a +3 DCV bonus , yet, at the same time, he is giving the swordsman more opportunities to hit him, albeit with more difficulty. Personally, if I was running a game, I would probably institute some like you suggested where firing and loading when adjacent to a melee combatant would be more difficult. Although, as always, if a character really, really wanted to devote a truck load of points into bow powers, skill, talents, etc., to be like Legalos, then he can do- but, he may suffer in other areas for making that choice.