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PowerMavin

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  1. Doesn't OIHID need a defined condition to prevent change? As the bad guy, how can I prevent Colossus from changing? If I can't prevent the change, its not OIHID, so how is the effect simulated without OIHID? Finally, has Colossus ever been blindsided in his squishy, human form? Are his powers really limited?
  2. Is it me or do you always find a way to squeeze in mental and power defense, Life support, and regeneration?
  3. Assume 20 str with a 4d6 HA reduced end (no end) and maybe some Marial Arts with DCs. How much endurance does this attack cost? 2 end (just pay for str) or 0 end (whole attack is free)? Also. Does str affect AVLD or NND Hand attacks? Seems overpowered.
  4. Page 272 says I can add STR up to the unmodified active points of the HA without paying for the advantage on STR. This means that for every die of HA I can add a die of str damage since they both cost 5cp. Does this count for every advantage? Armor Piercing and Penetrating seem obvious. What about Area of effect? Can my whole attack (plus str) affect desolid or be NND (just stun)? Does double knockback double the KB from str? How about an Autofire Punch? Are there any advantages besides Ranged I can't use with a HA and not add STR? Lastly, how does Reduced Endurance interact with this? If some advantages allow "free" STR and some don't, could we get a list?
  5. Or something like this: Str: 25 50pt Multipower 1) 5d6 HtH Limited Var. Advantages (pick 3) half end 2) 5d6 Double KB half end 3) +40 str half end 4) +50 str 5) 5d6 HtH NND 6) 5d6 HtH Cone Area of Effect 7) 5d6 HtH Autofire Half end This gives you several advantaged 10d6 attacks for 3 end, brick str (65) with a big 13d6 for 4 end, and "I ain't playing" str (75) with a 15d6 attack for 7 end when you need it. Note that I am not sure about the legalality (or cheese factor) of the last three examples. Also, I assume that the half end advantage works the same as other advantages when tacked onto HtH (ie: works for the str too) Original concept from Champsguy, who would add in Martial Arts and Damage classes.
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